rev |
line source |
nuclear@7
|
1 /*
|
nuclear@7
|
2 libdrawtext - a simple library for fast text rendering in OpenGL
|
nuclear@7
|
3 Copyright (C) 2011-2012 John Tsiombikas <nuclear@member.fsf.org>
|
nuclear@7
|
4
|
nuclear@7
|
5 This program is free software: you can redistribute it and/or modify
|
nuclear@7
|
6 it under the terms of the GNU Lesser General Public License as published by
|
nuclear@7
|
7 the Free Software Foundation, either version 3 of the License, or
|
nuclear@7
|
8 (at your option) any later version.
|
nuclear@7
|
9
|
nuclear@7
|
10 This program is distributed in the hope that it will be useful,
|
nuclear@7
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nuclear@7
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nuclear@7
|
13 GNU Lesser General Public License for more details.
|
nuclear@7
|
14
|
nuclear@7
|
15 You should have received a copy of the GNU Lesser General Public License
|
nuclear@7
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
nuclear@7
|
17 */
|
nuclear@7
|
18 #ifdef HAVE_CONFIG_H
|
nuclear@7
|
19 #include "config.h"
|
nuclear@7
|
20 #endif
|
nuclear@7
|
21
|
nuclear@7
|
22 #ifndef NO_OPENGL
|
nuclear@7
|
23 #include <stdarg.h>
|
nuclear@7
|
24 #include <math.h>
|
nuclear@7
|
25 #include <ctype.h>
|
nuclear@7
|
26
|
nuclear@7
|
27 #include <stdlib.h>
|
nuclear@7
|
28
|
nuclear@7
|
29 #ifndef _MSC_VER
|
nuclear@7
|
30 #include <alloca.h>
|
nuclear@7
|
31 #else
|
nuclear@7
|
32 #include <malloc.h>
|
nuclear@7
|
33 #endif
|
nuclear@7
|
34
|
nuclear@7
|
35 #ifdef TARGET_IPHONE
|
nuclear@7
|
36 #include <OpenGLES/ES2/gl.h>
|
nuclear@7
|
37 #define GL_ES
|
nuclear@7
|
38 #elif defined(ANDROID)
|
nuclear@7
|
39 #include <GLES2/gl2.h>
|
nuclear@7
|
40 #define GL_ES
|
nuclear@7
|
41 #else
|
nuclear@7
|
42 #include <GL/glew.h>
|
nuclear@7
|
43 #endif
|
nuclear@7
|
44
|
nuclear@7
|
45 #include "drawtext.h"
|
nuclear@7
|
46 #include "drawtext_impl.h"
|
nuclear@7
|
47
|
nuclear@7
|
48 struct vertex {
|
nuclear@7
|
49 float x, y;
|
nuclear@7
|
50 float s, t;
|
nuclear@7
|
51 };
|
nuclear@7
|
52
|
nuclear@7
|
53 struct quad {
|
nuclear@7
|
54 struct vertex v[6];
|
nuclear@7
|
55 };
|
nuclear@7
|
56
|
nuclear@7
|
57 static void cleanup(void);
|
nuclear@7
|
58 static void add_glyph(struct glyph *g, float x, float y);
|
nuclear@7
|
59
|
nuclear@7
|
60 #define QBUF_SZ 512
|
nuclear@7
|
61 static struct quad *qbuf;
|
nuclear@7
|
62 static int num_quads;
|
nuclear@7
|
63 static int vattr = -1;
|
nuclear@7
|
64 static int tattr = -1;
|
nuclear@7
|
65 static unsigned int font_tex;
|
nuclear@7
|
66 static int buf_mode = DTX_NBF;
|
nuclear@7
|
67
|
nuclear@7
|
68
|
nuclear@7
|
69 int dtx_gl_init(void)
|
nuclear@7
|
70 {
|
nuclear@7
|
71 if(qbuf) {
|
nuclear@7
|
72 return 0; /* already initialized */
|
nuclear@7
|
73 }
|
nuclear@7
|
74
|
nuclear@7
|
75 #ifdef __glew_h__
|
nuclear@7
|
76 glewInit();
|
nuclear@7
|
77 #endif
|
nuclear@7
|
78
|
nuclear@7
|
79 if(!(qbuf = malloc(QBUF_SZ * sizeof *qbuf))) {
|
nuclear@7
|
80 return -1;
|
nuclear@7
|
81 }
|
nuclear@7
|
82 num_quads = 0;
|
nuclear@7
|
83
|
nuclear@7
|
84 atexit(cleanup);
|
nuclear@7
|
85 return 0;
|
nuclear@7
|
86 }
|
nuclear@7
|
87
|
nuclear@7
|
88 static void cleanup(void)
|
nuclear@7
|
89 {
|
nuclear@7
|
90 free(qbuf);
|
nuclear@7
|
91 }
|
nuclear@7
|
92
|
nuclear@7
|
93
|
nuclear@7
|
94 void dtx_vertex_attribs(int vert_attr, int tex_attr)
|
nuclear@7
|
95 {
|
nuclear@7
|
96 vattr = vert_attr;
|
nuclear@7
|
97 tattr = tex_attr;
|
nuclear@7
|
98 }
|
nuclear@7
|
99
|
nuclear@7
|
100 static void set_glyphmap_texture(struct dtx_glyphmap *gmap)
|
nuclear@7
|
101 {
|
nuclear@7
|
102 if(!gmap->tex) {
|
nuclear@7
|
103 glGenTextures(1, &gmap->tex);
|
nuclear@7
|
104 glBindTexture(GL_TEXTURE_2D, gmap->tex);
|
nuclear@7
|
105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
nuclear@7
|
106 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@7
|
107 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
nuclear@7
|
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
nuclear@7
|
109
|
nuclear@7
|
110 #ifdef GL_ES
|
nuclear@7
|
111 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gmap->xsz, gmap->ysz, 0, GL_ALPHA, GL_UNSIGNED_BYTE, gmap->pixels);
|
nuclear@7
|
112 glGenerateMipmap(GL_TEXTURE_2D);
|
nuclear@7
|
113 #else
|
nuclear@7
|
114 gluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, gmap->xsz, gmap->ysz, GL_ALPHA, GL_UNSIGNED_BYTE, gmap->pixels);
|
nuclear@7
|
115 #endif
|
nuclear@7
|
116 }
|
nuclear@7
|
117
|
nuclear@7
|
118 if(font_tex != gmap->tex) {
|
nuclear@7
|
119 dtx_flush();
|
nuclear@7
|
120 }
|
nuclear@7
|
121 font_tex = gmap->tex;
|
nuclear@7
|
122 }
|
nuclear@7
|
123
|
nuclear@7
|
124 void dtx_glyph(int code)
|
nuclear@7
|
125 {
|
nuclear@7
|
126 struct dtx_glyphmap *gmap;
|
nuclear@7
|
127
|
nuclear@7
|
128 if(!dtx_font || !(gmap = dtx_get_font_glyphmap(dtx_font, dtx_font_sz, code))) {
|
nuclear@7
|
129 return;
|
nuclear@7
|
130 }
|
nuclear@7
|
131 set_glyphmap_texture(gmap);
|
nuclear@7
|
132
|
nuclear@7
|
133 add_glyph(gmap->glyphs + code - gmap->cstart, 0, 0);
|
nuclear@7
|
134 dtx_flush();
|
nuclear@7
|
135 }
|
nuclear@7
|
136
|
nuclear@7
|
137 static const char *put_char(const char *str, float *pos_x, float *pos_y, int *should_flush)
|
nuclear@7
|
138 {
|
nuclear@7
|
139 struct dtx_glyphmap *gmap;
|
nuclear@7
|
140 float px, py;
|
nuclear@7
|
141 int code = dtx_utf8_char_code(str);
|
nuclear@7
|
142 str = dtx_utf8_next_char((char*)str);
|
nuclear@7
|
143
|
nuclear@7
|
144 if(buf_mode == DTX_LBF && code == '\n') {
|
nuclear@7
|
145 *should_flush = 1;
|
nuclear@7
|
146 }
|
nuclear@7
|
147
|
nuclear@7
|
148 px = *pos_x;
|
nuclear@7
|
149 py = *pos_y;
|
nuclear@7
|
150
|
nuclear@7
|
151 if((gmap = dtx_proc_char(code, pos_x, pos_y))) {
|
nuclear@7
|
152 int idx = code - gmap->cstart;
|
nuclear@7
|
153
|
nuclear@7
|
154 set_glyphmap_texture(gmap);
|
nuclear@7
|
155 add_glyph(gmap->glyphs + idx, px, py);
|
nuclear@7
|
156 }
|
nuclear@7
|
157 return str;
|
nuclear@7
|
158 }
|
nuclear@7
|
159
|
nuclear@7
|
160 void dtx_string(const char *str)
|
nuclear@7
|
161 {
|
nuclear@7
|
162 int should_flush = buf_mode == DTX_NBF;
|
nuclear@7
|
163 float pos_x = 0.0f;
|
nuclear@7
|
164 float pos_y = 0.0f;
|
nuclear@7
|
165
|
nuclear@7
|
166 if(!dtx_font) {
|
nuclear@7
|
167 return;
|
nuclear@7
|
168 }
|
nuclear@7
|
169
|
nuclear@7
|
170 while(*str) {
|
nuclear@7
|
171 str = put_char(str, &pos_x, &pos_y, &should_flush);
|
nuclear@7
|
172 }
|
nuclear@7
|
173
|
nuclear@7
|
174 if(should_flush) {
|
nuclear@7
|
175 dtx_flush();
|
nuclear@7
|
176 }
|
nuclear@7
|
177 }
|
nuclear@7
|
178
|
nuclear@7
|
179 void dtx_printf(const char *fmt, ...)
|
nuclear@7
|
180 {
|
nuclear@7
|
181 va_list ap;
|
nuclear@7
|
182 int buf_size;
|
nuclear@7
|
183 char *buf, tmp;
|
nuclear@7
|
184
|
nuclear@7
|
185 if(!dtx_font) {
|
nuclear@7
|
186 return;
|
nuclear@7
|
187 }
|
nuclear@7
|
188
|
nuclear@7
|
189 va_start(ap, fmt);
|
nuclear@7
|
190 buf_size = vsnprintf(&tmp, 0, fmt, ap);
|
nuclear@7
|
191 va_end(ap);
|
nuclear@7
|
192
|
nuclear@7
|
193 if(buf_size == -1) {
|
nuclear@7
|
194 buf_size = 512;
|
nuclear@7
|
195 }
|
nuclear@7
|
196
|
nuclear@7
|
197 buf = alloca(buf_size + 1);
|
nuclear@7
|
198 va_start(ap, fmt);
|
nuclear@7
|
199 vsnprintf(buf, buf_size + 1, fmt, ap);
|
nuclear@7
|
200 va_end(ap);
|
nuclear@7
|
201
|
nuclear@7
|
202 dtx_string(buf);
|
nuclear@7
|
203 }
|
nuclear@7
|
204
|
nuclear@7
|
205 static void qvertex(struct vertex *v, float x, float y, float s, float t)
|
nuclear@7
|
206 {
|
nuclear@7
|
207 v->x = x;
|
nuclear@7
|
208 v->y = y;
|
nuclear@7
|
209 v->s = s;
|
nuclear@7
|
210 v->t = t;
|
nuclear@7
|
211 }
|
nuclear@7
|
212
|
nuclear@7
|
213 static void add_glyph(struct glyph *g, float x, float y)
|
nuclear@7
|
214 {
|
nuclear@7
|
215 struct quad *qptr = qbuf + num_quads;
|
nuclear@7
|
216
|
nuclear@7
|
217 x -= g->orig_x;
|
nuclear@7
|
218 y -= g->orig_y;
|
nuclear@7
|
219
|
nuclear@7
|
220 qvertex(qptr->v + 0, x, y, g->nx, g->ny + g->nheight);
|
nuclear@7
|
221 qvertex(qptr->v + 1, x + g->width, y, g->nx + g->nwidth, g->ny + g->nheight);
|
nuclear@7
|
222 qvertex(qptr->v + 2, x + g->width, y + g->height, g->nx + g->nwidth, g->ny);
|
nuclear@7
|
223
|
nuclear@7
|
224 qvertex(qptr->v + 3, x, y, g->nx, g->ny + g->nheight);
|
nuclear@7
|
225 qvertex(qptr->v + 4, x + g->width, y + g->height, g->nx + g->nwidth, g->ny);
|
nuclear@7
|
226 qvertex(qptr->v + 5, x, y + g->height, g->nx, g->ny);
|
nuclear@7
|
227
|
nuclear@7
|
228 if(++num_quads >= QBUF_SZ) {
|
nuclear@7
|
229 dtx_flush();
|
nuclear@7
|
230 }
|
nuclear@7
|
231 }
|
nuclear@7
|
232
|
nuclear@7
|
233 void dtx_flush(void)
|
nuclear@7
|
234 {
|
nuclear@7
|
235 int vbo;
|
nuclear@7
|
236
|
nuclear@7
|
237 if(!num_quads) {
|
nuclear@7
|
238 return;
|
nuclear@7
|
239 }
|
nuclear@7
|
240
|
nuclear@7
|
241 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
|
nuclear@7
|
242 glBindBuffer(GL_ARRAY_BUFFER, 0);
|
nuclear@7
|
243
|
nuclear@7
|
244 #ifndef GL_ES
|
nuclear@7
|
245 glPushAttrib(GL_ENABLE_BIT);
|
nuclear@7
|
246 glEnable(GL_TEXTURE_2D);
|
nuclear@7
|
247 #endif
|
nuclear@7
|
248 glBindTexture(GL_TEXTURE_2D, font_tex);
|
nuclear@7
|
249
|
nuclear@7
|
250 if(vattr != -1) {
|
nuclear@7
|
251 glEnableVertexAttribArray(vattr);
|
nuclear@7
|
252 glVertexAttribPointer(vattr, 2, GL_FLOAT, 0, sizeof(struct vertex), qbuf);
|
nuclear@7
|
253 #ifndef GL_ES
|
nuclear@7
|
254 } else {
|
nuclear@7
|
255 glEnableClientState(GL_VERTEX_ARRAY);
|
nuclear@7
|
256 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), qbuf);
|
nuclear@7
|
257 #endif
|
nuclear@7
|
258 }
|
nuclear@7
|
259 if(tattr != -1) {
|
nuclear@7
|
260 glEnableVertexAttribArray(tattr);
|
nuclear@7
|
261 glVertexAttribPointer(tattr, 2, GL_FLOAT, 0, sizeof(struct vertex), &qbuf->v[0].s);
|
nuclear@7
|
262 #ifndef GL_ES
|
nuclear@7
|
263 } else {
|
nuclear@7
|
264 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
nuclear@7
|
265 glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), &qbuf->v[0].s);
|
nuclear@7
|
266 #endif
|
nuclear@7
|
267 }
|
nuclear@7
|
268
|
nuclear@7
|
269 glEnable(GL_BLEND);
|
nuclear@7
|
270 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
nuclear@7
|
271
|
nuclear@7
|
272 glDepthMask(0);
|
nuclear@7
|
273
|
nuclear@7
|
274 glDrawArrays(GL_TRIANGLES, 0, num_quads * 6);
|
nuclear@7
|
275
|
nuclear@7
|
276 glDepthMask(1);
|
nuclear@7
|
277
|
nuclear@7
|
278 if(vattr != -1) {
|
nuclear@7
|
279 glDisableVertexAttribArray(vattr);
|
nuclear@7
|
280 #ifndef GL_ES
|
nuclear@7
|
281 } else {
|
nuclear@7
|
282 glDisableClientState(GL_VERTEX_ARRAY);
|
nuclear@7
|
283 #endif
|
nuclear@7
|
284 }
|
nuclear@7
|
285 if(tattr != -1) {
|
nuclear@7
|
286 glDisableVertexAttribArray(tattr);
|
nuclear@7
|
287 #ifndef GL_ES
|
nuclear@7
|
288 } else {
|
nuclear@7
|
289 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
nuclear@7
|
290 #endif
|
nuclear@7
|
291 }
|
nuclear@7
|
292
|
nuclear@7
|
293 #ifndef GL_ES
|
nuclear@7
|
294 glPopAttrib();
|
nuclear@7
|
295 #else
|
nuclear@7
|
296 glDisable(GL_BLEND);
|
nuclear@7
|
297 #endif
|
nuclear@7
|
298
|
nuclear@7
|
299 if(vbo) {
|
nuclear@7
|
300 glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
nuclear@7
|
301 }
|
nuclear@7
|
302
|
nuclear@7
|
303 num_quads = 0;
|
nuclear@7
|
304 }
|
nuclear@7
|
305
|
nuclear@7
|
306 #endif /* !def NO_OPENGL */
|