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nuclear@23
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <assert.h>
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4 #include <EGL/egl.h>
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5 #include "android_native_app_glue.h"
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6 #include <android/window.h>
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7 #include <android/sensor.h>
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8 #include "logger.h"
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9 #include "istereo.h"
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10
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11 struct android_app *app;
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12
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13 static void handle_command(struct android_app *app, int32_t cmd);
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14 static int handle_input(struct android_app *app, AInputEvent *ev);
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15 static int handle_touch_input(struct android_app *app, AInputEvent *ev);
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16 static int init_gl(void);
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17 static void destroy_gl(void);
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18
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19 static EGLDisplay dpy;
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20 static EGLSurface surf;
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21 static EGLContext ctx;
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22
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23 static int redisp_pending = 1; /* TODO stop busy-looping */
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24
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25 static int width, height;
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26 static int init_done;
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27
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28 void android_main(struct android_app *app_ptr)
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29 {
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30 app_dummy();
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31 app = app_ptr;
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32
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33 app->onAppCmd = handle_command;
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34 app->onInputEvent = handle_input;
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35
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36 //ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN, 0);
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37
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38 start_logger();
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39
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40 for(;;) {
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41 int num_events;
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42 struct android_poll_source *pollsrc;
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43
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44 while(ALooper_pollAll(0, 0, &num_events, (void**)&pollsrc) >= 0) {
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45 if(pollsrc) {
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46 pollsrc->process(app, pollsrc);
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47 }
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48 }
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49
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50 if(app->destroyRequested) {
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51 return;
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52 }
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53
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54 if(init_done && redisp_pending) {
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55 redraw();
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56 eglSwapBuffers(dpy, surf);
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57 }
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58 }
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59 }
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60
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61 void set_mouse_pos(int x, int y)
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62 {
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63 }
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64
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65 void set_mouse_cursor(int enable)
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66 {
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67 }
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68
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69 /* TODO */
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70 void ad_banner_show(void)
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71 {
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72 }
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73
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74 void ad_banner_hide(void)
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75 {
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76 }
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77
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78 static void handle_command(struct android_app *app, int32_t cmd)
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79 {
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80 switch(cmd) {
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81 case APP_CMD_SAVE_STATE:
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82 /* save the application state to be reloaded on restart if needed */
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83 break;
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84
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85 case APP_CMD_INIT_WINDOW:
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86 printf("APP_CMD_INIT_WINDOW\n");
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87 if(init_gl() == -1) {
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88 exit(1);
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89 }
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90 /* initialize the application */
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91 if(init() == -1) {
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92 exit(1); /* initialization failed, quit */
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93 }
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94 reshape(width, height);
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95 init_done = 1;
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96 break;
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97
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98 case APP_CMD_TERM_WINDOW:
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99 /* cleanup */
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100 printf("APP_CMD_TERM_WINDOW\n");
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101 init_done = 0;
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102 cleanup();
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103 destroy_gl();
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104 break;
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105
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106 case APP_CMD_GAINED_FOCUS:
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107 printf("APP_CMD_GAINED_FOCUS\n");
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108 /* app focused */
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109 break;
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110
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111 case APP_CMD_LOST_FOCUS:
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112 printf("APP_CMD_LOST_FOCUS\n");
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113 /* app lost focus */
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114 break;
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115
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116 case APP_CMD_WINDOW_RESIZED:
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117 case APP_CMD_CONFIG_CHANGED:
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118 {
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119 int nx = ANativeWindow_getWidth(app->window);
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120 int ny = ANativeWindow_getHeight(app->window);
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121 if(nx != width || ny != height) {
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122 printf("reshape(%d, %d)\n", nx, ny);
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123 reshape(nx, ny);
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124 width = nx;
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125 height = ny;
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126 }
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127 }
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128 break;
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129
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130 default:
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131 break;
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132 }
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133 }
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134
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135 static int handle_input(struct android_app *app, AInputEvent *ev)
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136 {
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137 int evtype = AInputEvent_getType(ev);
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138
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139 switch(evtype) {
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140 case AINPUT_EVENT_TYPE_MOTION:
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141 return handle_touch_input(app, ev);
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142
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143 default:
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144 break;
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145 }
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146 return 0;
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147 }
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148
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149 #define MAX_TOUCH_IDS 32
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150
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151 static int handle_touch_input(struct android_app *app, AInputEvent *ev)
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152 {
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153 int x, y, idx, touch_id;
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154 unsigned int action;
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155 static int prev_pos[MAX_TOUCH_IDS][2];
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156
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157 action = AMotionEvent_getAction(ev);
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158
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159 idx = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
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160 AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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161 touch_id = AMotionEvent_getPointerId(ev, idx);
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162
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163 x = AMotionEvent_getX(ev, idx);
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164 y = AMotionEvent_getY(ev, idx);
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165
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166 switch(action & AMOTION_EVENT_ACTION_MASK) {
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167 case AMOTION_EVENT_ACTION_DOWN:
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168 case AMOTION_EVENT_ACTION_POINTER_DOWN:
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169 if(touch_id == 0) {
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170 mouse_button(0, 1, x, y);
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171 }
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172 if(touch_id < MAX_TOUCH_IDS) {
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173 prev_pos[touch_id][0] = x;
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174 prev_pos[touch_id][1] = y;
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175 }
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176 break;
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177
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178 case AMOTION_EVENT_ACTION_UP:
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179 case AMOTION_EVENT_ACTION_POINTER_UP:
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180 if(touch_id == 0) {
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181 mouse_button(0, 0, x, y);
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182 }
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183 if(touch_id < MAX_TOUCH_IDS) {
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184 prev_pos[touch_id][0] = x;
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185 prev_pos[touch_id][1] = y;
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186 }
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187 break;
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188
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189 case AMOTION_EVENT_ACTION_MOVE:
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190 {
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191 int i, pcount = AMotionEvent_getPointerCount(ev);
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192 for(i=0; i<pcount; i++) {
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193 int id = AMotionEvent_getPointerId(ev, i);
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194 if(id < MAX_TOUCH_IDS && x != prev_pos[id][0] && y != prev_pos[id][1]) {
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195 if(id == 0) {
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196 mouse_motion(x, y);
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197 }
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198 prev_pos[id][0] = x;
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199 prev_pos[id][1] = y;
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200 }
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201 }
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202 }
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203 break;
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204
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205 default:
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206 break;
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207 }
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208
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209 return 1;
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210 }
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211
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212
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213 static int init_gl(void)
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214 {
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215 static const int eglattr[] = {
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216 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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217 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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218 EGL_RED_SIZE, 5,
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219 EGL_GREEN_SIZE, 5,
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220 EGL_BLUE_SIZE, 5,
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221 EGL_DEPTH_SIZE, 16,
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222 EGL_NONE
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223 };
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224 static const int ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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225
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226 EGLConfig eglcfg;
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227 int count, vis;
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228
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229 dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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230 if(!dpy || !eglInitialize(dpy, 0, 0)) {
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231 fprintf(stderr, "failed to initialize EGL\n");
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232 destroy_gl();
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233 return -1;
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234 }
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235
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236 if(!eglChooseConfig(dpy, eglattr, &eglcfg, 1, &count)) {
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237 fprintf(stderr, "no matching EGL config found\n");
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238 destroy_gl();
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239 return -1;
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240 }
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241
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242 /* configure the native window visual according to the chosen EGL config */
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243 eglGetConfigAttrib(dpy, &eglcfg, EGL_NATIVE_VISUAL_ID, &vis);
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244 ANativeWindow_setBuffersGeometry(app->window, 0, 0, vis);
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245
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246 if(!(surf = eglCreateWindowSurface(dpy, eglcfg, app->window, 0))) {
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247 fprintf(stderr, "failed to create window\n");
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248 destroy_gl();
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249 return -1;
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250 }
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251
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252 if(!(ctx = eglCreateContext(dpy, eglcfg, EGL_NO_CONTEXT, ctxattr))) {
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253 fprintf(stderr, "failed to create OpenGL ES context\n");
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254 destroy_gl();
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255 return -1;
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256 }
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257 eglMakeCurrent(dpy, surf, surf, ctx);
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258
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259 eglQuerySurface(dpy, surf, EGL_WIDTH, &width);
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260 eglQuerySurface(dpy, surf, EGL_HEIGHT, &height);
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261 printf("initial reshape call: %dx%d\n", width, height);
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262 reshape(width, height);
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263
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264 return 0;
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265 }
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266
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267 static void destroy_gl(void)
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268 {
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269 if(!dpy) return;
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270
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271 eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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272
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273 if(ctx) {
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274 eglDestroyContext(dpy, ctx);
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275 ctx = 0;
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276 }
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277 if(surf) {
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278 eglDestroySurface(dpy, surf);
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279 surf = 0;
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280 }
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281
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282 eglTerminate(dpy);
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283 dpy = 0;
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284 }
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