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nuclear@23
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1 #include <stdio.h>
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nuclear@23
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2 #include <stdlib.h>
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3 #include <assert.h>
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4 #include <EGL/egl.h>
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5 #include <jni.h>
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6 #include "android_native_app_glue.h"
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7 #include <android/sensor.h>
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8 #include "logger.h"
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9 #include "istereo.h"
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10
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11 struct android_app *app;
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12
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13 static void handle_command(struct android_app *app, int32_t cmd);
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14 static int handle_input(struct android_app *app, AInputEvent *ev);
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15 static int handle_touch_input(struct android_app *app, AInputEvent *ev);
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16 static int init_gl(void);
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17 static void destroy_gl(void);
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18
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19 static EGLDisplay dpy;
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20 static EGLSurface surf;
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21 static EGLContext ctx;
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22
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23 static int redisp_pending = 1; /* TODO stop busy-looping */
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24
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25 static int width, height;
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26 static int init_done;
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27
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28 void android_main(struct android_app *app_ptr)
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29 {
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30 app_dummy();
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31 app = app_ptr;
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32
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33 app->onAppCmd = handle_command;
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34 app->onInputEvent = handle_input;
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35
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36 start_logger();
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37
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38 for(;;) {
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39 int num_events;
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40 struct android_poll_source *pollsrc;
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41
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42 while(ALooper_pollAll(0, 0, &num_events, (void**)&pollsrc) >= 0) {
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43 if(pollsrc) {
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44 pollsrc->process(app, pollsrc);
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45 }
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46 }
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47
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48 if(app->destroyRequested) {
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49 return;
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50 }
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51
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52 if(init_done && redisp_pending) {
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53 redraw();
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54 eglSwapBuffers(dpy, surf);
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55 }
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56 }
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57 }
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58
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59 void set_mouse_pos(int x, int y)
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60 {
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61 }
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62
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63 void set_mouse_cursor(int enable)
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64 {
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65 }
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66
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67 /* TODO */
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68 void ad_banner_show(void)
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69 {
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70 }
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71
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72 void ad_banner_hide(void)
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73 {
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74 }
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75
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76 static void handle_command(struct android_app *app, int32_t cmd)
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77 {
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78 switch(cmd) {
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79 case APP_CMD_SAVE_STATE:
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80 /* save the application state to be reloaded on restart if needed */
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81 break;
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82
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83 case APP_CMD_INIT_WINDOW:
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84 if(init_gl() == -1) {
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85 exit(1);
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86 }
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87 /* initialize the application */
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88 if(init() == -1) {
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89 exit(1); /* initialization failed, quit */
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90 }
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91 init_done = 1;
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92 break;
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93
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94 case APP_CMD_TERM_WINDOW:
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95 /* cleanup */
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96 init_done = 0;
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97 cleanup();
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98 destroy_gl();
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99 break;
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100
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101 case APP_CMD_GAINED_FOCUS:
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102 /* app focused */
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103 break;
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104
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105 case APP_CMD_LOST_FOCUS:
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106 /* app lost focus */
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107 break;
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108
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109 case APP_CMD_WINDOW_RESIZED:
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110 case APP_CMD_CONFIG_CHANGED:
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111 {
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112 int nx = ANativeWindow_getWidth(app->window);
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113 int ny = ANativeWindow_getHeight(app->window);
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114 if(nx != width || ny != height) {
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115 reshape(nx, ny);
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116 width = nx;
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117 height = ny;
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118 }
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119 }
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120 break;
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121
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122 default:
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123 break;
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124 }
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125 }
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126
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127 static int handle_input(struct android_app *app, AInputEvent *ev)
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128 {
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129 int evtype = AInputEvent_getType(ev);
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130
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131 switch(evtype) {
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132 case AINPUT_EVENT_TYPE_MOTION:
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133 return handle_touch_input(app, ev);
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134
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135 default:
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136 break;
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137 }
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138 return 0;
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139 }
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140
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141 #define MAX_TOUCH_IDS 32
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142
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143 static int handle_touch_input(struct android_app *app, AInputEvent *ev)
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144 {
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145 int x, y, idx, touch_id;
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146 unsigned int action;
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147 static int prev_pos[MAX_TOUCH_IDS][2];
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148
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149 action = AMotionEvent_getAction(ev);
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150
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151 idx = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
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152 AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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153 touch_id = AMotionEvent_getPointerId(ev, idx);
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154
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155 x = AMotionEvent_getX(ev, idx);
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156 y = AMotionEvent_getY(ev, idx);
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157
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158 switch(action & AMOTION_EVENT_ACTION_MASK) {
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159 case AMOTION_EVENT_ACTION_DOWN:
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160 case AMOTION_EVENT_ACTION_POINTER_DOWN:
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161 if(touch_id == 0) {
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162 mouse_button(0, 1, x, y);
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163 }
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164 if(touch_id < MAX_TOUCH_IDS) {
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165 prev_pos[touch_id][0] = x;
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166 prev_pos[touch_id][1] = y;
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167 }
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168 break;
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169
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170 case AMOTION_EVENT_ACTION_UP:
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171 case AMOTION_EVENT_ACTION_POINTER_UP:
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172 if(touch_id == 0) {
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173 mouse_button(0, 0, x, y);
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174 }
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175 if(touch_id < MAX_TOUCH_IDS) {
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176 prev_pos[touch_id][0] = x;
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177 prev_pos[touch_id][1] = y;
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178 }
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179 break;
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180
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181 case AMOTION_EVENT_ACTION_MOVE:
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182 {
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183 int i, pcount = AMotionEvent_getPointerCount(ev);
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184 for(i=0; i<pcount; i++) {
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185 int id = AMotionEvent_getPointerId(ev, i);
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186 if(id < MAX_TOUCH_IDS && x != prev_pos[id][0] && y != prev_pos[id][1]) {
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187 if(id == 0) {
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188 mouse_motion(x, y);
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189 }
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190 prev_pos[id][0] = x;
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191 prev_pos[id][1] = y;
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192 }
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193 }
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194 }
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195 break;
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196
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197 default:
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198 break;
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199 }
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200
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201 return 1;
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202 }
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203
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204
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205 static int init_gl(void)
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206 {
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207 static const int eglattr[] = {
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208 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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209 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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210 EGL_RED_SIZE, 5,
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211 EGL_GREEN_SIZE, 5,
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212 EGL_BLUE_SIZE, 5,
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213 EGL_DEPTH_SIZE, 16,
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214 EGL_NONE
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215 };
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216 static const int ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
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217
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218 EGLConfig eglcfg;
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219 int count, vis;
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220
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221 dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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222 if(!dpy || !eglInitialize(dpy, 0, 0)) {
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223 fprintf(stderr, "failed to initialize EGL\n");
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224 destroy_gl();
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225 return -1;
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226 }
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227
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228 if(!eglChooseConfig(dpy, eglattr, &eglcfg, 1, &count)) {
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229 fprintf(stderr, "no matching EGL config found\n");
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230 destroy_gl();
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231 return -1;
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232 }
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233
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234 /* configure the native window visual according to the chosen EGL config */
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235 eglGetConfigAttrib(dpy, &eglcfg, EGL_NATIVE_VISUAL_ID, &vis);
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236 ANativeWindow_setBuffersGeometry(app->window, 0, 0, vis);
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237
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238 if(!(surf = eglCreateWindowSurface(dpy, eglcfg, app->window, 0))) {
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239 fprintf(stderr, "failed to create window\n");
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240 destroy_gl();
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241 return -1;
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242 }
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243
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244 if(!(ctx = eglCreateContext(dpy, eglcfg, EGL_NO_CONTEXT, ctxattr))) {
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245 fprintf(stderr, "failed to create OpenGL ES context\n");
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246 destroy_gl();
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247 return -1;
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248 }
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249 eglMakeCurrent(dpy, surf, surf, ctx);
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250
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251 eglQuerySurface(dpy, surf, EGL_WIDTH, &width);
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252 eglQuerySurface(dpy, surf, EGL_HEIGHT, &height);
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253 reshape(width, height);
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254
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255 return 0;
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256 }
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257
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258 static void destroy_gl(void)
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259 {
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260 if(!dpy) return;
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261
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262 eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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263
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264 if(ctx) {
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265 eglDestroyContext(dpy, ctx);
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266 ctx = 0;
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267 }
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268 if(surf) {
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269 eglDestroySurface(dpy, surf);
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270 surf = 0;
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271 }
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272
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273 eglTerminate(dpy);
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274 dpy = 0;
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275 }
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