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annotate libs/vmath/basis.h @ 8:661bf09db398

- replaced Quartz timer with cross-platform timer code - protected goatkit builtin theme function from being optimized out
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 24 Sep 2015 07:09:37 +0300
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nuclear@2 1 /*
nuclear@2 2 libvmath - a vector math library
nuclear@2 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@2 4
nuclear@2 5 This program is free software: you can redistribute it and/or modify
nuclear@2 6 it under the terms of the GNU Lesser General Public License as published
nuclear@2 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@2 8 (at your option) any later version.
nuclear@2 9
nuclear@2 10 This program is distributed in the hope that it will be useful,
nuclear@2 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@2 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@2 13 GNU Lesser General Public License for more details.
nuclear@2 14
nuclear@2 15 You should have received a copy of the GNU Lesser General Public License
nuclear@2 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@2 17 */
nuclear@2 18
nuclear@2 19 #ifndef VMATH_BASIS_H_
nuclear@2 20 #define VMATH_BASIS_H_
nuclear@2 21
nuclear@2 22 #include "vector.h"
nuclear@2 23 #include "matrix.h"
nuclear@2 24
nuclear@2 25 enum {
nuclear@2 26 LEFT_HANDED,
nuclear@2 27 RIGHT_HANDED
nuclear@2 28 };
nuclear@2 29
nuclear@2 30 #ifdef __cplusplus
nuclear@2 31 extern "C" {
nuclear@2 32 #endif /* __cplusplus */
nuclear@2 33
nuclear@2 34 void basis_matrix(mat4_t res, vec3_t i, vec3_t j, vec3_t k);
nuclear@2 35 void basis_matrix_dir(mat4_t res, vec3_t dir);
nuclear@2 36
nuclear@2 37 #ifdef __cplusplus
nuclear@2 38 } /* extern "C" */
nuclear@2 39
nuclear@2 40 class Basis {
nuclear@2 41 public:
nuclear@2 42 Vector3 i, j, k;
nuclear@2 43
nuclear@2 44 Basis();
nuclear@2 45 Basis(const Vector3 &i, const Vector3 &j, const Vector3 &k);
nuclear@2 46 Basis(const Vector3 &dir, bool left_handed = true);
nuclear@2 47
nuclear@2 48 void rotate(scalar_t x, scalar_t y, scalar_t z);
nuclear@2 49 void rotate(const Vector3 &axis, scalar_t angle);
nuclear@2 50 void rotate(const Matrix4x4 &mat);
nuclear@2 51 void rotate(const Quaternion &quat);
nuclear@2 52
nuclear@2 53 Matrix3x3 create_rotation_matrix() const;
nuclear@2 54 };
nuclear@2 55 #endif /* __cplusplus */
nuclear@2 56
nuclear@2 57 #endif /* VMATH_BASIS_H_ */