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1 /*
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2 Stereoscopic tunnel for iOS.
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3 Copyright (C) 2011-2015 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19
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20 #include <stdio.h>
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21 #include <stdlib.h>
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22 #include <GL/glew.h>
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23 #include <GL/glut.h>
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24 #include "sanegl.h"
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25 #include "istereo.h"
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26 #include "sdr.h"
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27
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28 void disp(void);
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29 void keyb(unsigned char key, int x, int y);
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30 void mouse(int bn, int st, int x, int y);
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31 void motion(int x, int y);
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32
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33 int main(int argc, char **argv)
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34 {
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35 glutInit(&argc, argv);
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36 glutInitWindowSize(640, 920);
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37 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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38 glutCreateWindow("test");
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39
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40 glutDisplayFunc(disp);
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41 glutIdleFunc(glutPostRedisplay);
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42 glutReshapeFunc(reshape);
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43 glutKeyboardFunc(keyb);
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44 glutMouseFunc(mouse);
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45 glutMotionFunc(motion);
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46
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47 glewInit();
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48
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49 if(init() == -1) {
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50 return 1;
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51 }
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52
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53 glutMainLoop();
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54 return 0;
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55 }
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56
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57 void disp(void)
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58 {
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59 redraw();
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60
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61 glutSwapBuffers();
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62 }
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63
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64 extern int stereo;
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65 extern int use_bump;
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66
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67 void keyb(unsigned char key, int x, int y)
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68 {
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69 switch(key) {
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70 case 27:
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71 exit(0);
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72
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73 case 's':
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74 stereo = !stereo;
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75 break;
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76
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77 case 'b':
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78 use_bump = !use_bump;
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79 break;
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80
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81 case '`':
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82 {
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83 int xsz = glutGet(GLUT_WINDOW_WIDTH);
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84 int ysz = glutGet(GLUT_WINDOW_HEIGHT);
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85
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86 glutReshapeWindow(ysz, xsz);
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87 }
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88 break;
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89
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90 default:
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91 break;
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92 }
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93 }
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94
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95 void mouse(int bn, int st, int x, int y)
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96 {
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97 mouse_button(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN ? 1 : 0, x, y);
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98 }
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99
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100 void motion(int x, int y)
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101 {
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102 mouse_motion(x, y);
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103 }
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