istereo2

annotate src/sdr.c @ 35:643f4ab609a4

added readme and license
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 31 Oct 2015 05:45:35 +0200
parents 81d35769f546
children
rev   line source
nuclear@2 1 #include <stdio.h>
nuclear@2 2 #include <stdlib.h>
nuclear@2 3 #include <string.h>
nuclear@2 4 #include <errno.h>
nuclear@24 5 #include <stdarg.h>
nuclear@2 6 #include <assert.h>
nuclear@2 7 #include "opengl.h"
nuclear@24 8 #include "assman.h"
nuclear@2 9
nuclear@2 10 #if defined(unix) || defined(__unix__)
nuclear@2 11 #include <unistd.h>
nuclear@2 12 #include <sys/stat.h>
nuclear@2 13 #endif /* unix */
nuclear@2 14
nuclear@2 15 #include "sdr.h"
nuclear@2 16
nuclear@24 17 static const char *sdrtypestr(unsigned int sdrtype);
nuclear@2 18
nuclear@2 19 unsigned int create_vertex_shader(const char *src)
nuclear@2 20 {
nuclear@2 21 return create_shader(src, GL_VERTEX_SHADER);
nuclear@2 22 }
nuclear@2 23
nuclear@2 24 unsigned int create_pixel_shader(const char *src)
nuclear@2 25 {
nuclear@2 26 return create_shader(src, GL_FRAGMENT_SHADER);
nuclear@2 27 }
nuclear@2 28
nuclear@24 29 unsigned int create_tessctl_shader(const char *src)
nuclear@24 30 {
nuclear@24 31 #ifdef GL_TESS_CONTROL_SHADER
nuclear@24 32 return create_shader(src, GL_TESS_CONTROL_SHADER);
nuclear@24 33 #else
nuclear@24 34 return 0;
nuclear@24 35 #endif
nuclear@24 36 }
nuclear@24 37
nuclear@24 38 unsigned int create_tesseval_shader(const char *src)
nuclear@24 39 {
nuclear@24 40 #ifdef GL_TESS_EVALUATION_SHADER
nuclear@24 41 return create_shader(src, GL_TESS_EVALUATION_SHADER);
nuclear@24 42 #else
nuclear@24 43 return 0;
nuclear@24 44 #endif
nuclear@24 45 }
nuclear@24 46
nuclear@24 47 unsigned int create_geometry_shader(const char *src)
nuclear@24 48 {
nuclear@24 49 #ifdef GL_GEOMETRY_SHADER
nuclear@24 50 return create_shader(src, GL_GEOMETRY_SHADER);
nuclear@24 51 #else
nuclear@24 52 return 0;
nuclear@24 53 #endif
nuclear@24 54 }
nuclear@24 55
nuclear@2 56 unsigned int create_shader(const char *src, unsigned int sdr_type)
nuclear@2 57 {
nuclear@2 58 unsigned int sdr;
nuclear@2 59 int success, info_len;
nuclear@2 60 char *info_str = 0;
nuclear@2 61 GLenum err;
nuclear@2 62
nuclear@2 63 sdr = glCreateShader(sdr_type);
nuclear@2 64 assert(glGetError() == GL_NO_ERROR);
nuclear@2 65 glShaderSource(sdr, 1, &src, 0);
nuclear@2 66 err = glGetError();
nuclear@2 67 assert(err == GL_NO_ERROR);
nuclear@2 68 glCompileShader(sdr);
nuclear@2 69 assert(glGetError() == GL_NO_ERROR);
nuclear@2 70
nuclear@2 71 glGetShaderiv(sdr, GL_COMPILE_STATUS, &success);
nuclear@2 72 assert(glGetError() == GL_NO_ERROR);
nuclear@2 73 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &info_len);
nuclear@2 74 assert(glGetError() == GL_NO_ERROR);
nuclear@2 75
nuclear@2 76 if(info_len) {
nuclear@2 77 if((info_str = malloc(info_len + 1))) {
nuclear@2 78 glGetShaderInfoLog(sdr, info_len, 0, info_str);
nuclear@2 79 assert(glGetError() == GL_NO_ERROR);
nuclear@24 80 info_str[info_len] = 0;
nuclear@2 81 }
nuclear@2 82 }
nuclear@2 83
nuclear@2 84 if(success) {
nuclear@2 85 fprintf(stderr, info_str ? "done: %s\n" : "done\n", info_str);
nuclear@2 86 } else {
nuclear@2 87 fprintf(stderr, info_str ? "failed: %s\n" : "failed\n", info_str);
nuclear@2 88 glDeleteShader(sdr);
nuclear@2 89 sdr = 0;
nuclear@2 90 }
nuclear@2 91
nuclear@2 92 free(info_str);
nuclear@2 93 return sdr;
nuclear@2 94 }
nuclear@2 95
nuclear@2 96 void free_shader(unsigned int sdr)
nuclear@2 97 {
nuclear@2 98 glDeleteShader(sdr);
nuclear@2 99 }
nuclear@2 100
nuclear@2 101 unsigned int load_vertex_shader(const char *fname)
nuclear@2 102 {
nuclear@2 103 return load_shader(fname, GL_VERTEX_SHADER);
nuclear@2 104 }
nuclear@2 105
nuclear@2 106 unsigned int load_pixel_shader(const char *fname)
nuclear@2 107 {
nuclear@2 108 return load_shader(fname, GL_FRAGMENT_SHADER);
nuclear@2 109 }
nuclear@2 110
nuclear@24 111 unsigned int load_tessctl_shader(const char *fname)
nuclear@24 112 {
nuclear@24 113 #ifdef GL_TESS_CONTROL_SHADER
nuclear@24 114 return load_shader(fname, GL_TESS_CONTROL_SHADER);
nuclear@24 115 #else
nuclear@24 116 return 0;
nuclear@24 117 #endif
nuclear@24 118 }
nuclear@24 119
nuclear@24 120 unsigned int load_tesseval_shader(const char *fname)
nuclear@24 121 {
nuclear@24 122 #ifdef GL_TESS_EVALUATION_SHADER
nuclear@24 123 return load_shader(fname, GL_TESS_EVALUATION_SHADER);
nuclear@24 124 #else
nuclear@24 125 return 0;
nuclear@24 126 #endif
nuclear@24 127 }
nuclear@24 128
nuclear@24 129 unsigned int load_geometry_shader(const char *fname)
nuclear@24 130 {
nuclear@24 131 #ifdef GL_GEOMETRY_SHADER
nuclear@24 132 return load_shader(fname, GL_GEOMETRY_SHADER);
nuclear@24 133 #else
nuclear@24 134 return 0;
nuclear@24 135 #endif
nuclear@24 136 }
nuclear@24 137
nuclear@2 138 unsigned int load_shader(const char *fname, unsigned int sdr_type)
nuclear@2 139 {
nuclear@2 140 unsigned int sdr;
nuclear@2 141 size_t filesize;
nuclear@24 142 ass_file *fp;
nuclear@2 143 char *src;
nuclear@2 144
nuclear@24 145 if(!(fp = ass_fopen(fname, "rb"))) {
nuclear@2 146 fprintf(stderr, "failed to open shader %s: %s\n", fname, strerror(errno));
nuclear@2 147 return 0;
nuclear@2 148 }
nuclear@2 149
nuclear@24 150 filesize = ass_fseek(fp, 0, SEEK_END);
nuclear@24 151 /*filesize = ass_ftell(fp);*/
nuclear@24 152 ass_fseek(fp, 0, SEEK_SET);
nuclear@2 153
nuclear@2 154 if(!(src = malloc(filesize + 1))) {
nuclear@24 155 ass_fclose(fp);
nuclear@2 156 return 0;
nuclear@2 157 }
nuclear@24 158 ass_fread(src, 1, filesize, fp);
nuclear@2 159 src[filesize] = 0;
nuclear@24 160 ass_fclose(fp);
nuclear@2 161
nuclear@24 162 fprintf(stderr, "compiling %s shader: %s... ", sdrtypestr(sdr_type), fname);
nuclear@2 163 sdr = create_shader(src, sdr_type);
nuclear@2 164
nuclear@2 165 free(src);
nuclear@2 166 return sdr;
nuclear@2 167 }
nuclear@2 168
nuclear@2 169
nuclear@2 170 /* ---- gpu programs ---- */
nuclear@2 171
nuclear@2 172 unsigned int create_program(void)
nuclear@2 173 {
nuclear@2 174 unsigned int prog = glCreateProgram();
nuclear@2 175 assert(glGetError() == GL_NO_ERROR);
nuclear@2 176 return prog;
nuclear@2 177 }
nuclear@2 178
nuclear@24 179 unsigned int create_program_link(unsigned int sdr0, ...)
nuclear@2 180 {
nuclear@24 181 unsigned int prog, sdr;
nuclear@24 182 va_list ap;
nuclear@2 183
nuclear@2 184 if(!(prog = create_program())) {
nuclear@2 185 return 0;
nuclear@2 186 }
nuclear@2 187
nuclear@24 188 attach_shader(prog, sdr0);
nuclear@24 189 if(glGetError()) {
nuclear@24 190 return 0;
nuclear@24 191 }
nuclear@24 192
nuclear@24 193 va_start(ap, sdr0);
nuclear@24 194 while((sdr = va_arg(ap, unsigned int))) {
nuclear@24 195 attach_shader(prog, sdr);
nuclear@24 196 if(glGetError()) {
nuclear@24 197 return 0;
nuclear@24 198 }
nuclear@24 199 }
nuclear@24 200 va_end(ap);
nuclear@2 201
nuclear@2 202 if(link_program(prog) == -1) {
nuclear@2 203 free_program(prog);
nuclear@2 204 return 0;
nuclear@2 205 }
nuclear@2 206 return prog;
nuclear@2 207 }
nuclear@2 208
nuclear@2 209 unsigned int create_program_load(const char *vfile, const char *pfile)
nuclear@2 210 {
nuclear@24 211 unsigned int vs = 0, ps = 0;
nuclear@2 212
nuclear@24 213 if(vfile && *vfile && !(vs = load_vertex_shader(vfile))) {
nuclear@2 214 return 0;
nuclear@2 215 }
nuclear@24 216 if(pfile && *pfile && !(ps = load_pixel_shader(pfile))) {
nuclear@24 217 return 0;
nuclear@24 218 }
nuclear@24 219 return create_program_link(vs, ps, 0);
nuclear@2 220 }
nuclear@2 221
nuclear@2 222 void free_program(unsigned int sdr)
nuclear@2 223 {
nuclear@2 224 glDeleteProgram(sdr);
nuclear@2 225 }
nuclear@2 226
nuclear@2 227 void attach_shader(unsigned int prog, unsigned int sdr)
nuclear@2 228 {
nuclear@24 229 int err;
nuclear@24 230
nuclear@24 231 if(prog && sdr) {
nuclear@24 232 assert(glGetError() == GL_NO_ERROR);
nuclear@24 233 glAttachShader(prog, sdr);
nuclear@24 234 if((err = glGetError()) != GL_NO_ERROR) {
nuclear@24 235 fprintf(stderr, "failed to attach shader %u to program %u (err: 0x%x)\n", sdr, prog, err);
nuclear@24 236 abort();
nuclear@24 237 }
nuclear@24 238 }
nuclear@2 239 }
nuclear@2 240
nuclear@2 241 int link_program(unsigned int prog)
nuclear@2 242 {
nuclear@2 243 int linked, info_len, retval = 0;
nuclear@2 244 char *info_str = 0;
nuclear@2 245
nuclear@2 246 glLinkProgram(prog);
nuclear@2 247 assert(glGetError() == GL_NO_ERROR);
nuclear@2 248 glGetProgramiv(prog, GL_LINK_STATUS, &linked);
nuclear@2 249 assert(glGetError() == GL_NO_ERROR);
nuclear@2 250 glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &info_len);
nuclear@2 251 assert(glGetError() == GL_NO_ERROR);
nuclear@2 252
nuclear@2 253 if(info_len) {
nuclear@2 254 if((info_str = malloc(info_len + 1))) {
nuclear@2 255 glGetProgramInfoLog(prog, info_len, 0, info_str);
nuclear@2 256 assert(glGetError() == GL_NO_ERROR);
nuclear@24 257 info_str[info_len] = 0;
nuclear@2 258 }
nuclear@2 259 }
nuclear@2 260
nuclear@2 261 if(linked) {
nuclear@2 262 fprintf(stderr, info_str ? "linking done: %s\n" : "linking done\n", info_str);
nuclear@2 263 } else {
nuclear@2 264 fprintf(stderr, info_str ? "linking failed: %s\n" : "linking failed\n", info_str);
nuclear@2 265 retval = -1;
nuclear@2 266 }
nuclear@2 267
nuclear@2 268 free(info_str);
nuclear@2 269 return retval;
nuclear@2 270 }
nuclear@2 271
nuclear@2 272 int bind_program(unsigned int prog)
nuclear@2 273 {
nuclear@2 274 GLenum err;
nuclear@2 275
nuclear@2 276 glUseProgram(prog);
nuclear@2 277 if(prog && (err = glGetError()) != GL_NO_ERROR) {
nuclear@2 278 /* maybe the program is not linked, try linking first */
nuclear@2 279 if(err == GL_INVALID_OPERATION) {
nuclear@2 280 if(link_program(prog) == -1) {
nuclear@2 281 return -1;
nuclear@2 282 }
nuclear@2 283 glUseProgram(prog);
nuclear@2 284 return glGetError() == GL_NO_ERROR ? 0 : -1;
nuclear@2 285 }
nuclear@2 286 return -1;
nuclear@2 287 }
nuclear@2 288 return 0;
nuclear@2 289 }
nuclear@2 290
nuclear@2 291 /* ugly but I'm not going to write the same bloody code over and over */
nuclear@2 292 #define BEGIN_UNIFORM_CODE \
nuclear@2 293 int loc, curr_prog; \
nuclear@2 294 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog); \
nuclear@24 295 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) { \
nuclear@2 296 return -1; \
nuclear@2 297 } \
nuclear@2 298 if((loc = glGetUniformLocation(prog, name)) != -1)
nuclear@2 299
nuclear@2 300 #define END_UNIFORM_CODE \
nuclear@24 301 if((unsigned int)curr_prog != prog) { \
nuclear@2 302 bind_program(curr_prog); \
nuclear@2 303 } \
nuclear@2 304 return loc == -1 ? -1 : 0
nuclear@2 305
nuclear@2 306 int set_uniform_int(unsigned int prog, const char *name, int val)
nuclear@2 307 {
nuclear@2 308 BEGIN_UNIFORM_CODE {
nuclear@2 309 glUniform1i(loc, val);
nuclear@2 310 }
nuclear@2 311 END_UNIFORM_CODE;
nuclear@2 312 }
nuclear@2 313
nuclear@2 314 int set_uniform_float(unsigned int prog, const char *name, float val)
nuclear@2 315 {
nuclear@2 316 BEGIN_UNIFORM_CODE {
nuclear@2 317 glUniform1f(loc, val);
nuclear@2 318 }
nuclear@2 319 END_UNIFORM_CODE;
nuclear@2 320 }
nuclear@2 321
nuclear@24 322 int set_uniform_float2(unsigned int prog, const char *name, float x, float y)
nuclear@24 323 {
nuclear@24 324 BEGIN_UNIFORM_CODE {
nuclear@24 325 glUniform2f(loc, x, y);
nuclear@24 326 }
nuclear@24 327 END_UNIFORM_CODE;
nuclear@24 328 }
nuclear@24 329
nuclear@2 330 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z)
nuclear@2 331 {
nuclear@2 332 BEGIN_UNIFORM_CODE {
nuclear@2 333 glUniform3f(loc, x, y, z);
nuclear@2 334 }
nuclear@2 335 END_UNIFORM_CODE;
nuclear@2 336 }
nuclear@2 337
nuclear@2 338 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w)
nuclear@2 339 {
nuclear@2 340 BEGIN_UNIFORM_CODE {
nuclear@2 341 glUniform4f(loc, x, y, z, w);
nuclear@2 342 }
nuclear@2 343 END_UNIFORM_CODE;
nuclear@2 344 }
nuclear@2 345
nuclear@2 346 int set_uniform_matrix4(unsigned int prog, const char *name, float *mat)
nuclear@2 347 {
nuclear@2 348 BEGIN_UNIFORM_CODE {
nuclear@2 349 glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
nuclear@2 350 }
nuclear@2 351 END_UNIFORM_CODE;
nuclear@2 352 }
nuclear@2 353
nuclear@2 354 int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat)
nuclear@2 355 {
nuclear@2 356 BEGIN_UNIFORM_CODE {
nuclear@2 357 glUniformMatrix4fv(loc, 1, GL_TRUE, mat);
nuclear@2 358 }
nuclear@2 359 END_UNIFORM_CODE;
nuclear@2 360 }
nuclear@2 361
nuclear@2 362 int get_attrib_loc(unsigned int prog, const char *name)
nuclear@2 363 {
nuclear@2 364 int loc, curr_prog;
nuclear@2 365
nuclear@2 366 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog);
nuclear@24 367 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) {
nuclear@2 368 return -1;
nuclear@2 369 }
nuclear@2 370
nuclear@2 371 loc = glGetAttribLocation(prog, (char*)name);
nuclear@2 372
nuclear@24 373 if((unsigned int)curr_prog != prog) {
nuclear@2 374 bind_program(curr_prog);
nuclear@2 375 }
nuclear@2 376 return loc;
nuclear@2 377 }
nuclear@2 378
nuclear@2 379 void set_attrib_float3(int attr_loc, float x, float y, float z)
nuclear@2 380 {
nuclear@2 381 glVertexAttrib3f(attr_loc, x, y, z);
nuclear@2 382 }
nuclear@24 383
nuclear@24 384 static const char *sdrtypestr(unsigned int sdrtype)
nuclear@24 385 {
nuclear@24 386 switch(sdrtype) {
nuclear@24 387 case GL_VERTEX_SHADER:
nuclear@24 388 return "vertex";
nuclear@24 389 case GL_FRAGMENT_SHADER:
nuclear@24 390 return "pixel";
nuclear@24 391 #ifdef GL_TESS_CONTROL_SHADER
nuclear@24 392 case GL_TESS_CONTROL_SHADER:
nuclear@24 393 return "tessellation control";
nuclear@24 394 #endif
nuclear@24 395 #ifdef GL_TESS_EVALUATION_SHADER
nuclear@24 396 case GL_TESS_EVALUATION_SHADER:
nuclear@24 397 return "tessellation evaluation";
nuclear@24 398 #endif
nuclear@24 399 #ifdef GL_GEOMETRY_SHADER
nuclear@24 400 case GL_GEOMETRY_SHADER:
nuclear@24 401 return "geometry";
nuclear@24 402 #endif
nuclear@24 403
nuclear@24 404 default:
nuclear@24 405 break;
nuclear@24 406 }
nuclear@24 407 return "<unknown>";
nuclear@24 408 }