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annotate libs/goatkit/label.h @ 20:2b85d05df3f2

animation controls for easier screenshot grabbing
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 02 Oct 2015 04:54:55 +0300
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nuclear@6 1 /*
nuclear@6 2 GoatKit - a themable/animated widget toolkit for games
nuclear@6 3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@6 4
nuclear@6 5 This program is free software: you can redistribute it and/or modify
nuclear@6 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@6 7 the Free Software Foundation, either version 3 of the License, or
nuclear@6 8 (at your option) any later version.
nuclear@6 9
nuclear@6 10 This program is distributed in the hope that it will be useful,
nuclear@6 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@6 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@6 13 GNU Lesser General Public License for more details.
nuclear@6 14
nuclear@6 15 You should have received a copy of the GNU Lesser General Public License
nuclear@6 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@6 17 */
nuclear@6 18 #ifndef GOATKIT_LABEL_H_
nuclear@6 19 #define GOATKIT_LABEL_H_
nuclear@6 20
nuclear@6 21 #include "widget.h"
nuclear@6 22
nuclear@6 23 namespace goatkit {
nuclear@6 24
nuclear@6 25 struct LabelImpl;
nuclear@6 26
nuclear@6 27 class Label : public Widget {
nuclear@6 28 private:
nuclear@6 29 LabelImpl *label;
nuclear@6 30
nuclear@6 31 public:
nuclear@6 32 Label();
nuclear@6 33 virtual ~Label();
nuclear@6 34
nuclear@6 35 virtual const char *get_type_name() const;
nuclear@6 36 };
nuclear@6 37
nuclear@6 38 } // namespace goatkit
nuclear@6 39
nuclear@6 40 #endif // GOATKIT_LABEL_H_