istereo2

annotate libs/goatkit/checkbox.cc @ 20:2b85d05df3f2

animation controls for easier screenshot grabbing
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 02 Oct 2015 04:54:55 +0300
parents 3bccfc7d10fe
children
rev   line source
nuclear@6 1 /*
nuclear@6 2 GoatKit - a themable/animated widget toolkit for games
nuclear@6 3 Copyright (C) 2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@6 4
nuclear@6 5 This program is free software: you can redistribute it and/or modify
nuclear@6 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@6 7 the Free Software Foundation, either version 3 of the License, or
nuclear@6 8 (at your option) any later version.
nuclear@6 9
nuclear@6 10 This program is distributed in the hope that it will be useful,
nuclear@6 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@6 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@6 13 GNU Lesser General Public License for more details.
nuclear@6 14
nuclear@6 15 You should have received a copy of the GNU Lesser General Public License
nuclear@6 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@6 17 */
nuclear@6 18 #include "checkbox.h"
nuclear@6 19 #include "boolanm.h"
nuclear@6 20
nuclear@6 21 namespace goatkit {
nuclear@6 22
nuclear@6 23 struct CheckBoxImpl {
nuclear@6 24 BoolAnim checked;
nuclear@6 25 };
nuclear@6 26
nuclear@6 27 CheckBox::CheckBox()
nuclear@6 28 {
nuclear@6 29 cbox = new CheckBoxImpl;
nuclear@6 30 cbox->checked = false;
nuclear@6 31 cbox->checked.set_transition_duration(60);
nuclear@6 32 }
nuclear@6 33
nuclear@6 34 CheckBox::~CheckBox()
nuclear@6 35 {
nuclear@6 36 delete cbox;
nuclear@6 37 }
nuclear@6 38
nuclear@6 39 const char *CheckBox::get_type_name() const
nuclear@6 40 {
nuclear@6 41 return "checkbox";
nuclear@6 42 }
nuclear@6 43
nuclear@6 44
nuclear@6 45 void CheckBox::check()
nuclear@6 46 {
nuclear@6 47 cbox->checked.change(true);
nuclear@6 48 }
nuclear@6 49
nuclear@6 50 void CheckBox::uncheck()
nuclear@6 51 {
nuclear@6 52 cbox->checked.change(false);
nuclear@6 53 }
nuclear@6 54
nuclear@6 55 float CheckBox::get_checked() const
nuclear@6 56 {
nuclear@6 57 return cbox->checked.get_value();
nuclear@6 58 }
nuclear@6 59
nuclear@6 60 bool CheckBox::is_checked() const
nuclear@6 61 {
nuclear@6 62 return cbox->checked.get_state();
nuclear@6 63 }
nuclear@6 64
nuclear@6 65 void CheckBox::toggle()
nuclear@6 66 {
nuclear@6 67 if(is_checked()) {
nuclear@6 68 uncheck();
nuclear@6 69 } else {
nuclear@6 70 check();
nuclear@6 71 }
nuclear@6 72 }
nuclear@6 73
nuclear@15 74 void CheckBox::set_toggle_transition(long msec)
nuclear@15 75 {
nuclear@15 76 cbox->checked.set_transition_duration(msec);
nuclear@15 77 }
nuclear@15 78
nuclear@15 79 long CheckBox::get_toggle_transition() const
nuclear@15 80 {
nuclear@15 81 return cbox->checked.get_transition_duration();
nuclear@15 82 }
nuclear@15 83
nuclear@6 84 void CheckBox::on_click()
nuclear@6 85 {
nuclear@6 86 toggle();
nuclear@6 87
nuclear@6 88 Event ev;
nuclear@6 89 ev.type = EV_CHANGE;
nuclear@6 90 handle_event(ev);
nuclear@6 91 }
nuclear@6 92
nuclear@6 93 } // namespace goatkit