istereo2

annotate sdr/test.p.glsl @ 18:25d821ab1ca2

fixed ios bugs
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 01 Oct 2015 08:36:55 +0300
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nuclear@2 1 #ifdef GL_ES
nuclear@2 2 precision mediump float;
nuclear@2 3 #endif
nuclear@2 4
nuclear@2 5 uniform sampler2D tex;
nuclear@2 6
nuclear@2 7 varying vec3 vpos;
nuclear@2 8 varying vec4 var_color;
nuclear@2 9 varying vec2 var_texcoord;
nuclear@2 10
nuclear@2 11 void main()
nuclear@2 12 {
nuclear@2 13 vec4 fog_color = vec4(0.6, 0.6, 0.6, 1.0);
nuclear@2 14
nuclear@2 15 float fog = exp(-(0.2 * -vpos.z));
nuclear@2 16
nuclear@2 17 vec4 texel = texture2D(tex, var_texcoord);
nuclear@2 18 texel.w = 1.0;
nuclear@2 19
nuclear@2 20 vec4 col = var_color * texel;
nuclear@2 21 gl_FragColor = mix(fog_color, col, fog);
nuclear@2 22 }