istereo2

annotate src/ui.cc @ 11:03cc3b1884d1

implemented builtin themes registration and lookup in goatkit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 28 Sep 2015 06:53:06 +0300
parents 64e15874f3bd
children ea928c313344
rev   line source
nuclear@7 1 #include <stdio.h>
nuclear@6 2 #include "ui.h"
nuclear@6 3 #include "goatkit/goatkit.h"
nuclear@6 4 #include "opengl.h"
nuclear@9 5 #include "sanegl.h"
nuclear@6 6 #include "sdr.h"
nuclear@6 7
nuclear@6 8 static goatkit::Screen scr;
nuclear@6 9 static int width, height;
nuclear@6 10
nuclear@6 11 extern unsigned int prog_color, prog_ui;
nuclear@6 12
nuclear@6 13 int ui_init(void)
nuclear@6 14 {
nuclear@6 15 float ypos = 0;
nuclear@6 16 float vsep = 0.1;
nuclear@6 17
nuclear@6 18 goatkit::Label *label = new goatkit::Label;
nuclear@6 19 label->set_position(0.5, ypos += vsep);
nuclear@6 20 label->set_size(0.1, 0.1);
nuclear@6 21 label->set_text("Stereoscopic rendering");
nuclear@6 22 scr.add_widget(label);
nuclear@6 23
nuclear@6 24 /*
nuclear@6 25 goatkit::Button *button = new goatkit::Button;
nuclear@6 26 button->set_position(300, ypos += vsep);
nuclear@6 27 button->set_size(200, 40);
nuclear@6 28 button->set_text("a button!");
nuclear@6 29 button->set_callback(goatkit::EV_CLICK, callback);
nuclear@6 30 scr.add_widget(button);
nuclear@6 31
nuclear@6 32 goatkit::TextBox *text = new goatkit::TextBox;
nuclear@6 33 text->set_position(300, ypos += vsep);
nuclear@6 34 text->set_size(200, 30);
nuclear@6 35 text->set_text("foo");
nuclear@6 36 text->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 37 scr.add_widget(text);
nuclear@6 38
nuclear@6 39 goatkit::CheckBox *cbox = new goatkit::CheckBox;
nuclear@6 40 cbox->set_position(300, ypos += vsep);
nuclear@6 41 cbox->set_size(200, 20);
nuclear@6 42 cbox->set_text("a checkbox!");
nuclear@6 43 cbox->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 44 scr.add_widget(cbox);
nuclear@6 45
nuclear@6 46 goatkit::Slider *slider = new goatkit::Slider;
nuclear@6 47 slider->set_position(300, ypos += vsep);
nuclear@6 48 slider->set_size(200, 40);
nuclear@6 49 slider->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 50 slider->set_continuous_change(false);
nuclear@6 51 slider->set_range(0, 100.0);
nuclear@6 52 scr.add_widget(slider);
nuclear@6 53
nuclear@6 54 goatkit::Slider *intslider = new goatkit::Slider;
nuclear@6 55 intslider->set_position(300, ypos += vsep);
nuclear@6 56 intslider->set_size(200, 40);
nuclear@6 57 intslider->set_callback(goatkit::EV_CHANGE, callback);
nuclear@6 58 intslider->set_continuous_change(false);
nuclear@6 59 intslider->set_range(0, 100.0);
nuclear@6 60 intslider->set_step(10);
nuclear@6 61 scr.add_widget(intslider);
nuclear@6 62 */
nuclear@6 63
nuclear@6 64 scr.show();
nuclear@6 65
nuclear@6 66 // load the theme
nuclear@6 67 //goatkit::add_theme_path("themes/simple");
nuclear@6 68
nuclear@11 69 if(!(goatkit::theme = goatkit::get_theme("istereo"))) {
nuclear@7 70 return -1;
nuclear@7 71 }
nuclear@6 72
nuclear@6 73 return 0;
nuclear@6 74 }
nuclear@6 75
nuclear@6 76 void ui_shutdown(void)
nuclear@6 77 {
nuclear@6 78 }
nuclear@6 79
nuclear@6 80 void ui_reshape(int x, int y)
nuclear@6 81 {
nuclear@6 82 width = x;
nuclear@6 83 height = y;
nuclear@6 84 }
nuclear@6 85
nuclear@6 86 void ui_draw(void)
nuclear@6 87 {
nuclear@6 88 float aspect = (float)width / (float)height;
nuclear@6 89
nuclear@6 90 bind_program(prog_ui);
nuclear@6 91
nuclear@6 92 gl_matrix_mode(GL_PROJECTION);
nuclear@6 93 gl_push_matrix();
nuclear@6 94 gl_load_identity();
nuclear@6 95 gl_scalef(2.0 / aspect, 2.0, 1);
nuclear@6 96 gl_translatef(-1, -1, 0);
nuclear@6 97 gl_matrix_mode(GL_MODELVIEW);
nuclear@6 98 gl_push_matrix();
nuclear@6 99 gl_load_identity();
nuclear@6 100
nuclear@6 101 glDisable(GL_CULL_FACE);
nuclear@6 102 glDisable(GL_DEPTH_TEST);
nuclear@7 103 glEnable(GL_BLEND);
nuclear@7 104 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
nuclear@6 105
nuclear@7 106 set_uniform_float4(prog_ui, "ucolor", 0, 0, 0, 0.5);
nuclear@7 107
nuclear@7 108 gl_begin(GL_QUADS);
nuclear@7 109 //gl_color4f(0, 0, 0, 0.5);
nuclear@6 110 gl_vertex3f(0, 0, 0);
nuclear@7 111 gl_vertex3f(0, 1.0, 0);
nuclear@7 112 gl_vertex3f(1.0 * aspect, 1.0, 0);
nuclear@7 113 gl_vertex3f(1.0 * aspect, 0, 0);
nuclear@6 114 gl_end();
nuclear@6 115
nuclear@6 116 scr.draw();
nuclear@6 117
nuclear@7 118 glDisable(GL_BLEND);
nuclear@6 119 glEnable(GL_CULL_FACE);
nuclear@6 120 glEnable(GL_DEPTH_TEST);
nuclear@6 121
nuclear@6 122
nuclear@6 123 gl_matrix_mode(GL_PROJECTION);
nuclear@6 124 gl_pop_matrix();
nuclear@6 125 gl_matrix_mode(GL_MODELVIEW);
nuclear@6 126 gl_pop_matrix();
nuclear@6 127 }
nuclear@6 128
nuclear@6 129 void ui_button(int bn, int press, int x, int y)
nuclear@6 130 {
nuclear@7 131 scr.sysev_mouse_button(bn, press != 0, (float)x / (float)width, (float)y / (float)height);
nuclear@6 132 }
nuclear@6 133
nuclear@6 134 void ui_motion(int x, int y)
nuclear@6 135 {
nuclear@7 136 scr.sysev_mouse_motion((float)x / (float)width, (float)y / (float)height);
nuclear@9 137 }