istereo

changeset 14:b39d8607f4bb

added textures
author John Tsiombikas <nuclear@mutantstargoat.com>
date Wed, 07 Sep 2011 09:03:51 +0300
parents fe1cb1c567cc
children 32503603eb7d
files sdr/test.p.glsl sdr/test.v.glsl src/istereo.c src/tex.c src/tex.h
diffstat 5 files changed, 90 insertions(+), 41 deletions(-) [+]
line diff
     1.1 --- a/sdr/test.p.glsl	Wed Sep 07 08:33:55 2011 +0300
     1.2 +++ b/sdr/test.p.glsl	Wed Sep 07 09:03:51 2011 +0300
     1.3 @@ -2,9 +2,15 @@
     1.4  precision mediump float;
     1.5  #endif
     1.6  
     1.7 +uniform sampler2D tex;
     1.8 +
     1.9  varying vec4 var_color;
    1.10 +varying vec2 var_texcoord;
    1.11  
    1.12  void main()
    1.13  {
    1.14 -	gl_FragColor = var_color;
    1.15 +	vec4 texel = texture2D(tex, var_texcoord);
    1.16 +	texel.w = 1.0;
    1.17 +
    1.18 +	gl_FragColor = var_color * texel;
    1.19  }
     2.1 --- a/sdr/test.v.glsl	Wed Sep 07 08:33:55 2011 +0300
     2.2 +++ b/sdr/test.v.glsl	Wed Sep 07 09:03:51 2011 +0300
     2.3 @@ -1,12 +1,15 @@
     2.4  uniform mat4 matrix_modelview, matrix_projection;
     2.5  
     2.6  attribute vec4 attr_vertex, attr_color;
     2.7 +attribute vec2 attr_texcoord;
     2.8  
     2.9  varying vec4 var_color;
    2.10 +varying vec2 var_texcoord;
    2.11  
    2.12  void main()
    2.13  {
    2.14  	mat4 mvp = matrix_projection * matrix_modelview;
    2.15  	gl_Position = mvp * attr_vertex;
    2.16  	var_color = attr_color;
    2.17 +	var_texcoord = attr_texcoord;
    2.18  }
     3.1 --- a/src/istereo.c	Wed Sep 07 08:33:55 2011 +0300
     3.2 +++ b/src/istereo.c	Wed Sep 07 09:03:51 2011 +0300
     3.3 @@ -6,20 +6,28 @@
     3.4  #include "sanegl.h"
     3.5  #include "sdr.h"
     3.6  #include "respath.h"
     3.7 +#include "tex.h"
     3.8  
     3.9 -void dbg_draw(void);
    3.10  static unsigned int get_shader_program(const char *vfile, const char *pfile);
    3.11  
    3.12  unsigned int prog;
    3.13 +unsigned int tex;
    3.14  
    3.15  int init(void)
    3.16  {
    3.17  	add_resource_path("sdr");
    3.18 +	add_resource_path("data");
    3.19  
    3.20  	if(!(prog = get_shader_program("test.v.glsl", "test.p.glsl"))) {
    3.21  		fprintf(stderr, "failed to load shader program\n");
    3.22  		return -1;
    3.23  	}
    3.24 +
    3.25 +	if(!(tex = load_texture(find_resource("tiles.ppm", 0, 0)))) {
    3.26 +		fprintf(stderr, "failed to load texture\n");
    3.27 +		return -1;
    3.28 +	}
    3.29 +
    3.30  	return 0;
    3.31  }
    3.32  
    3.33 @@ -39,19 +47,26 @@
    3.34  	gl_load_identity();
    3.35  	gl_translatef(0, 0, -8);
    3.36  
    3.37 -	//dbg_draw();
    3.38 +	glEnable(GL_TEXTURE_2D);
    3.39 +	glBindTexture(GL_TEXTURE_2D, tex);
    3.40  
    3.41  	gl_begin(GL_QUADS);
    3.42 +	gl_texcoord2f(0, 0);
    3.43  	gl_color3f(1, 0, 0);
    3.44  	gl_vertex3f(-1, -1, 0);
    3.45 +	gl_texcoord2f(1, 0);
    3.46  	gl_color3f(0, 1, 0);
    3.47  	gl_vertex3f(1, -1, 0);
    3.48 +	gl_texcoord2f(1, 1);
    3.49  	gl_color3f(0, 0, 1);
    3.50  	gl_vertex3f(1, 1, 0);
    3.51 +	gl_texcoord2f(0, 1);
    3.52  	gl_color3f(1, 1, 0);
    3.53  	gl_vertex3f(-1, 1, 0);
    3.54  	gl_end();
    3.55  
    3.56 +	glDisable(GL_TEXTURE_2D);
    3.57 +
    3.58  	assert(glGetError() == GL_NO_ERROR);
    3.59  }
    3.60  
    3.61 @@ -80,41 +95,3 @@
    3.62  	}
    3.63  	return prog;
    3.64  }
    3.65 -
    3.66 -void dbg_draw(void)
    3.67 -{
    3.68 -	static const GLfloat squareVertices[] = {
    3.69 -        -0.5f, -0.33f,
    3.70 -         0.5f, -0.33f,
    3.71 -        -0.5f,  0.33f,
    3.72 -         0.5f,  0.33f,
    3.73 -    };
    3.74 -
    3.75 -    static const GLubyte squareColors[] = {
    3.76 -        255, 255,   0, 255,
    3.77 -        0,   255, 255, 255,
    3.78 -        0,     0,   0,   0,
    3.79 -        255,   0, 255, 255,
    3.80 -    };
    3.81 -
    3.82 -	int vloc, cloc;
    3.83 -
    3.84 -    glUseProgram(prog);
    3.85 -
    3.86 -	/*gl_apply_xform(prog);*/
    3.87 -
    3.88 -
    3.89 -	vloc = 0;/*glGetAttribLocation(prog, "attr_vertex");*/
    3.90 -	cloc = 1;/*glGetAttribLocation(prog, "attr_color");*/
    3.91 -	assert(vloc >= 0 && cloc >= 0);
    3.92 -
    3.93 -    glVertexAttribPointer(vloc, 2, GL_FLOAT, 0, 0, squareVertices);
    3.94 -    glEnableVertexAttribArray(vloc);
    3.95 -    glVertexAttribPointer(cloc, 4, GL_UNSIGNED_BYTE, 1, 0, squareColors);
    3.96 -    glEnableVertexAttribArray(cloc);
    3.97 -
    3.98 -    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
    3.99 -
   3.100 -	glDisableVertexAttribArray(vloc);
   3.101 -	glDisableVertexAttribArray(cloc);
   3.102 -}
     4.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.2 +++ b/src/tex.c	Wed Sep 07 09:03:51 2011 +0300
     4.3 @@ -0,0 +1,57 @@
     4.4 +#include <stdio.h>
     4.5 +#include <stdlib.h>
     4.6 +#include <string.h>
     4.7 +#include <errno.h>
     4.8 +#include "opengl.h"
     4.9 +#include "tex.h"
    4.10 +
    4.11 +unsigned int load_texture(const char *fname)
    4.12 +{
    4.13 +	unsigned int tex;
    4.14 +	FILE *fp;
    4.15 +	void *pixels;
    4.16 +	int xsz, ysz, sz;
    4.17 +	char buf[512];
    4.18 +
    4.19 +	if(!(fp = fopen(fname, "r"))) {
    4.20 +		fprintf(stderr, "failed to open texture: %s: %s\n", fname, strerror(errno));
    4.21 +		return 0;
    4.22 +	}
    4.23 +
    4.24 +	if(!fgets(buf, sizeof buf, fp) || buf[0] != 'P' || buf[1] != '6') {
    4.25 +		fprintf(stderr, "invalid format (1): %s\n", fname);
    4.26 +		fclose(fp);
    4.27 +		return 0;
    4.28 +	}
    4.29 +	if(!fgets(buf, sizeof buf, fp) || sscanf(buf, "%d %d", &xsz, &ysz) != 2) {
    4.30 +		fprintf(stderr, "invalid format (2): %s\n", fname);
    4.31 +		fclose(fp);
    4.32 +		return 0;
    4.33 +	}
    4.34 +	fgets(buf, sizeof buf, fp);
    4.35 +
    4.36 +	sz = xsz * ysz * 3;
    4.37 +	if(!(pixels = malloc(sz))) {
    4.38 +		fprintf(stderr, "failed to allocate %d bytes\n", sz);
    4.39 +		fclose(fp);
    4.40 +		return 0;
    4.41 +	}
    4.42 +	if(fread(pixels, 1, xsz * ysz * 3, fp) < sz) {
    4.43 +		fprintf(stderr, "partial read: %s\n", fname);
    4.44 +		free(pixels);
    4.45 +		fclose(fp);
    4.46 +		return 0;
    4.47 +	}
    4.48 +	fclose(fp);
    4.49 +
    4.50 +	glGenTextures(1, &tex);
    4.51 +	glBindTexture(GL_TEXTURE_2D, tex);
    4.52 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    4.53 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    4.54 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    4.55 +	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    4.56 +	glTexImage2D(GL_TEXTURE_2D, 0, 4, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
    4.57 +	free(pixels);
    4.58 +
    4.59 +	return tex;
    4.60 +}
     5.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.2 +++ b/src/tex.h	Wed Sep 07 09:03:51 2011 +0300
     5.3 @@ -0,0 +1,6 @@
     5.4 +#ifndef TEX_H_
     5.5 +#define TEX_H_
     5.6 +
     5.7 +unsigned int load_texture(const char *fname);
     5.8 +
     5.9 +#endif	/* TEX_H_ */