nuclear@29: #ifdef __cplusplus nuclear@29: extern "C" { nuclear@29: #endif /* __cplusplus */ nuclear@29: nuclear@29: static inline ray_t ray_cons(vec3_t origin, vec3_t dir) nuclear@29: { nuclear@29: ray_t r; nuclear@29: r.origin = origin; nuclear@29: r.dir = dir; nuclear@29: return r; nuclear@29: } nuclear@29: nuclear@29: #ifdef __cplusplus nuclear@29: } nuclear@29: nuclear@29: inline Ray reflect_ray(const Ray &inray, const Vector3 &norm) nuclear@29: { nuclear@29: Ray ray = inray; nuclear@29: ray.iter--; nuclear@29: ray.dir = ray.dir.reflection(norm); nuclear@29: return ray; nuclear@29: } nuclear@29: nuclear@29: inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t mat_ior, bool entering, scalar_t ray_mag) nuclear@29: { nuclear@29: Ray ray = inray; nuclear@29: ray.iter--; nuclear@29: nuclear@29: scalar_t ior = ray.calc_ior(entering, mat_ior); nuclear@29: nuclear@29: if(entering) { nuclear@29: ray.enter(mat_ior); nuclear@29: } else { nuclear@29: ray.leave(); nuclear@29: } nuclear@29: nuclear@29: if(ray_mag < 0.0) { nuclear@29: ray_mag = ray.dir.length(); nuclear@29: } nuclear@29: ray.dir = (ray.dir / ray_mag).refraction(norm, ior) * ray_mag; nuclear@29: nuclear@29: /* check TIR */ nuclear@29: if(dot_product(ray.dir, norm) > 0.0) { nuclear@29: if(entering) { nuclear@29: ray.leave(); nuclear@29: } else { nuclear@29: ray.enter(mat_ior); nuclear@29: } nuclear@29: } nuclear@29: return ray; nuclear@29: } nuclear@29: #endif /* __cplusplus */