nuclear@28: #include nuclear@28: #include "geom.h" nuclear@28: #include "vector.h" nuclear@28: nuclear@28: plane_t plane_cons(scalar_t nx, scalar_t ny, scalar_t nz, scalar_t d) nuclear@28: { nuclear@28: plane_t p; nuclear@28: p.norm.x = nx; nuclear@28: p.norm.y = ny; nuclear@28: p.norm.z = nz; nuclear@28: p.d = d; nuclear@28: return p; nuclear@28: } nuclear@28: nuclear@28: plane_t plane_poly(vec3_t v0, vec3_t v1, vec3_t v2) nuclear@28: { nuclear@28: vec3_t a, b, norm; nuclear@28: nuclear@28: a = v3_sub(v1, v0); nuclear@28: b = v3_sub(v2, v0); nuclear@28: norm = v3_cross(a, b); nuclear@28: norm = v3_normalize(norm); nuclear@28: nuclear@28: return plane_ptnorm(v0, norm); nuclear@28: } nuclear@28: nuclear@28: plane_t plane_ptnorm(vec3_t pt, vec3_t normal) nuclear@28: { nuclear@28: plane_t plane; nuclear@28: nuclear@28: plane.norm = normal; nuclear@28: plane.d = v3_dot(pt, normal); nuclear@28: nuclear@28: return plane; nuclear@28: } nuclear@28: nuclear@28: plane_t plane_invert(plane_t p) nuclear@28: { nuclear@28: p.norm = v3_neg(p.norm); nuclear@28: p.d = -p.d; nuclear@28: return p; nuclear@28: } nuclear@28: nuclear@28: scalar_t plane_signed_dist(plane_t plane, vec3_t pt) nuclear@28: { nuclear@28: vec3_t pp = plane_point(plane); nuclear@28: vec3_t pptopt = v3_sub(pt, pp); nuclear@28: return v3_dot(pptopt, plane.norm); nuclear@28: } nuclear@28: nuclear@28: scalar_t plane_dist(plane_t plane, vec3_t pt) nuclear@28: { nuclear@28: return fabs(plane_signed_dist(plane, pt)); nuclear@28: } nuclear@28: nuclear@28: vec3_t plane_point(plane_t plane) nuclear@28: { nuclear@28: return v3_scale(plane.norm, plane.d); nuclear@28: } nuclear@28: nuclear@28: int plane_ray_intersect(ray_t ray, plane_t plane, scalar_t *pos) nuclear@28: { nuclear@28: vec3_t pt, orig_to_pt; nuclear@28: scalar_t ndotdir; nuclear@28: nuclear@28: pt = plane_point(plane); nuclear@28: ndotdir = v3_dot(plane.norm, ray.dir); nuclear@28: nuclear@28: if(fabs(ndotdir) < 1e-7) { nuclear@28: return 0; nuclear@28: } nuclear@28: nuclear@28: if(pos) { nuclear@28: orig_to_pt = v3_sub(pt, ray.origin); nuclear@28: *pos = v3_dot(plane.norm, orig_to_pt) / ndotdir; nuclear@28: } nuclear@28: return 1; nuclear@28: } nuclear@28: nuclear@28: sphere_t sphere_cons(scalar_t x, scalar_t y, scalar_t z, scalar_t rad) nuclear@28: { nuclear@28: sphere_t sph; nuclear@28: sph.pos.x = x; nuclear@28: sph.pos.y = y; nuclear@28: sph.pos.z = z; nuclear@28: sph.rad = rad; nuclear@28: return sph; nuclear@28: } nuclear@28: nuclear@28: int sphere_ray_intersect(ray_t ray, sphere_t sph, scalar_t *pos) nuclear@28: { nuclear@28: scalar_t a, b, c, d, sqrt_d, t1, t2, t; nuclear@28: nuclear@28: a = v3_dot(ray.dir, ray.dir); nuclear@28: b = 2.0 * ray.dir.x * (ray.origin.x - sph.pos.x) + nuclear@28: 2.0 * ray.dir.y * (ray.origin.y - sph.pos.y) + nuclear@28: 2.0 * ray.dir.z * (ray.origin.z - sph.pos.z); nuclear@28: c = v3_dot(sph.pos, sph.pos) + v3_dot(ray.origin, ray.origin) + nuclear@28: 2.0 * v3_dot(v3_neg(sph.pos), ray.origin) - sph.rad * sph.rad; nuclear@28: nuclear@28: d = b * b - 4.0 * a * c; nuclear@28: if(d < 0.0) { nuclear@28: return 0; nuclear@28: } nuclear@28: nuclear@28: sqrt_d = sqrt(d); nuclear@28: t1 = (-b + sqrt_d) / (2.0 * a); nuclear@28: t2 = (-b - sqrt_d) / (2.0 * a); nuclear@28: nuclear@28: if(t1 < 1e-7 || t1 > 1.0) { nuclear@28: t1 = t2; nuclear@28: } nuclear@28: if(t2 < 1e-7 || t2 > 1.0) { nuclear@28: t2 = t1; nuclear@28: } nuclear@28: t = t1 < t2 ? t1 : t2; nuclear@28: nuclear@28: if(t < 1e-7 || t > 1.0) { nuclear@28: return 0; nuclear@28: } nuclear@28: nuclear@28: if(pos) { nuclear@28: *pos = t; nuclear@28: } nuclear@28: return 1; nuclear@28: } nuclear@28: nuclear@28: int sphere_sphere_intersect(sphere_t sph1, sphere_t sph2, scalar_t *pos, scalar_t *rad) nuclear@28: { nuclear@28: return -1; nuclear@28: }