nuclear@0: // nuclear@0: // EAGLView.m nuclear@0: // istereo nuclear@0: // nuclear@0: // Created by nuclear on 9/6/11. nuclear@0: // Copyright __MyCompanyName__ 2011. All rights reserved. nuclear@0: // nuclear@0: nuclear@0: #import "EAGLView.h" nuclear@0: nuclear@0: #import "ES1Renderer.h" nuclear@0: #import "ES2Renderer.h" nuclear@0: nuclear@0: @implementation EAGLView nuclear@0: nuclear@0: @synthesize animating; nuclear@0: @dynamic animationFrameInterval; nuclear@0: nuclear@0: // You must implement this method nuclear@0: + (Class)layerClass nuclear@0: { nuclear@0: return [CAEAGLLayer class]; nuclear@0: } nuclear@0: nuclear@0: //The EAGL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: nuclear@0: - (id)initWithCoder:(NSCoder*)coder nuclear@0: { nuclear@0: if ((self = [super initWithCoder:coder])) nuclear@0: { nuclear@0: // Get the layer nuclear@0: CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; nuclear@0: nuclear@0: eaglLayer.opaque = TRUE; nuclear@0: eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: nuclear@0: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; nuclear@0: nuclear@0: renderer = [[ES2Renderer alloc] init]; nuclear@0: nuclear@0: if (!renderer) nuclear@0: { nuclear@0: renderer = [[ES1Renderer alloc] init]; nuclear@0: nuclear@0: if (!renderer) nuclear@0: { nuclear@0: [self release]; nuclear@0: return nil; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: animating = FALSE; nuclear@0: displayLinkSupported = FALSE; nuclear@0: animationFrameInterval = 1; nuclear@0: displayLink = nil; nuclear@0: animationTimer = nil; nuclear@0: nuclear@0: // A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer nuclear@0: // class is used as fallback when it isn't available. nuclear@0: NSString *reqSysVer = @"3.1"; nuclear@0: NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; nuclear@0: if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) nuclear@0: displayLinkSupported = TRUE; nuclear@0: } nuclear@0: nuclear@0: return self; nuclear@0: } nuclear@0: nuclear@0: - (void)drawView:(id)sender nuclear@0: { nuclear@0: [renderer render]; nuclear@0: } nuclear@0: nuclear@0: - (void)layoutSubviews nuclear@0: { nuclear@0: [renderer resizeFromLayer:(CAEAGLLayer*)self.layer]; nuclear@0: [self drawView:nil]; nuclear@0: } nuclear@0: nuclear@0: - (NSInteger)animationFrameInterval nuclear@0: { nuclear@0: return animationFrameInterval; nuclear@0: } nuclear@0: nuclear@0: - (void)setAnimationFrameInterval:(NSInteger)frameInterval nuclear@0: { nuclear@0: // Frame interval defines how many display frames must pass between each time the nuclear@0: // display link fires. The display link will only fire 30 times a second when the nuclear@0: // frame internal is two on a display that refreshes 60 times a second. The default nuclear@0: // frame interval setting of one will fire 60 times a second when the display refreshes nuclear@0: // at 60 times a second. A frame interval setting of less than one results in undefined nuclear@0: // behavior. nuclear@0: if (frameInterval >= 1) nuclear@0: { nuclear@0: animationFrameInterval = frameInterval; nuclear@0: nuclear@0: if (animating) nuclear@0: { nuclear@0: [self stopAnimation]; nuclear@0: [self startAnimation]; nuclear@0: } nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: - (void)startAnimation nuclear@0: { nuclear@0: if (!animating) nuclear@0: { nuclear@0: if (displayLinkSupported) nuclear@0: { nuclear@0: // CADisplayLink is API new to iPhone SDK 3.1. Compiling against earlier versions will result in a warning, but can be dismissed nuclear@0: // if the system version runtime check for CADisplayLink exists in -initWithCoder:. The runtime check ensures this code will nuclear@0: // not be called in system versions earlier than 3.1. nuclear@0: nuclear@0: displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(drawView:)]; nuclear@0: [displayLink setFrameInterval:animationFrameInterval]; nuclear@0: [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; nuclear@0: } nuclear@0: else nuclear@0: animationTimer = [NSTimer scheduledTimerWithTimeInterval:(NSTimeInterval)((1.0 / 60.0) * animationFrameInterval) target:self selector:@selector(drawView:) userInfo:nil repeats:TRUE]; nuclear@0: nuclear@0: animating = TRUE; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: - (void)stopAnimation nuclear@0: { nuclear@0: if (animating) nuclear@0: { nuclear@0: if (displayLinkSupported) nuclear@0: { nuclear@0: [displayLink invalidate]; nuclear@0: displayLink = nil; nuclear@0: } nuclear@0: else nuclear@0: { nuclear@0: [animationTimer invalidate]; nuclear@0: animationTimer = nil; nuclear@0: } nuclear@0: nuclear@0: animating = FALSE; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: - (void)dealloc nuclear@0: { nuclear@0: [renderer release]; nuclear@0: nuclear@0: [super dealloc]; nuclear@0: } nuclear@0: nuclear@0: @end