nuclear@11: //uniform mat4 matrix_modelview, matrix_projection; nuclear@2: nuclear@2: attribute vec4 attr_vertex, attr_color; nuclear@2: nuclear@2: varying vec4 var_color; nuclear@2: nuclear@2: void main() nuclear@2: { nuclear@11: //mat4 mvp = matrix_projection * matrix_modelview; nuclear@11: gl_Position = /*mvp */ attr_vertex; nuclear@2: var_color = attr_color; nuclear@2: }