nuclear@28: #ifndef VMATH_RAY_H_ nuclear@28: #define VMATH_RAY_H_ nuclear@28: nuclear@28: #include "matrix.h" nuclear@28: #include "vector.h" nuclear@28: nuclear@28: typedef struct { nuclear@28: vec3_t origin, dir; nuclear@28: } ray_t; nuclear@28: nuclear@28: #ifdef __cplusplus nuclear@28: extern "C" { nuclear@28: #endif /* __cplusplus */ nuclear@28: nuclear@28: static inline ray_t ray_cons(vec3_t origin, vec3_t dir); nuclear@28: ray_t ray_transform(ray_t r, mat4_t m); nuclear@28: nuclear@28: #ifdef __cplusplus nuclear@28: } /* __cplusplus */ nuclear@28: nuclear@28: #include nuclear@28: nuclear@28: class Ray { nuclear@28: private: nuclear@28: std::stack ior_stack; nuclear@28: nuclear@28: public: nuclear@28: /* enviornmental index of refraction, normally 1.0 */ nuclear@28: static scalar_t env_ior; nuclear@28: nuclear@28: Vector3 origin, dir; nuclear@28: scalar_t energy; nuclear@28: int iter; nuclear@28: scalar_t ior; nuclear@28: long time; nuclear@28: nuclear@28: Ray(); nuclear@28: Ray(const Vector3 &origin, const Vector3 &dir); nuclear@28: nuclear@28: void transform(const Matrix4x4 &xform); nuclear@28: Ray transformed(const Matrix4x4 &xform) const; nuclear@28: nuclear@28: void enter(scalar_t new_ior); nuclear@28: void leave(); nuclear@28: nuclear@28: scalar_t calc_ior(bool entering, scalar_t mat_ior = 1.0) const; nuclear@28: }; nuclear@28: nuclear@28: inline Ray reflect_ray(const Ray &inray, const Vector3 &norm); nuclear@28: inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t ior, bool entering, scalar_t ray_mag = -1.0); nuclear@28: #endif /* __cplusplus */ nuclear@28: nuclear@28: #include "ray.inl" nuclear@28: nuclear@28: #endif /* VMATH_RAY_H_ */