istereo

view sdr/test.v.glsl @ 32:bc6db80aaa58

stop the texture coordinates from growing to rediculous proportions
author John Tsiombikas <nuclear@mutantstargoat.com>
date Thu, 08 Sep 2011 21:22:44 +0300
parents 889dade25667
children
line source
1 uniform mat4 matrix_modelview, matrix_projection, matrix_texture;
3 attribute vec4 attr_vertex, attr_color;
4 attribute vec2 attr_texcoord;
6 varying vec3 vpos;
7 varying vec4 var_color;
8 varying vec2 var_texcoord;
10 void main()
11 {
12 mat4 mvp = matrix_projection * matrix_modelview;
13 gl_Position = mvp * attr_vertex;
14 vpos = (matrix_modelview * attr_vertex).xyz;
15 var_color = attr_color;
16 var_texcoord = (matrix_texture * vec4(attr_texcoord, 0.0, 1.0)).xy;
17 }