istereo
diff sdr/tunnel.p.glsl @ 30:8dd271942543
fixed everything
author | John Tsiombikas <nuclear@mutantstargoat.com> |
---|---|
date | Thu, 08 Sep 2011 14:52:13 +0300 |
parents | fb4c9641059f |
children |
line diff
1.1 --- a/sdr/tunnel.p.glsl Thu Sep 08 08:31:15 2011 +0300 1.2 +++ b/sdr/tunnel.p.glsl Thu Sep 08 14:52:13 2011 +0300 1.3 @@ -1,5 +1,5 @@ 1.4 #ifdef GL_ES 1.5 -precision highp float; 1.6 +precision mediump float; 1.7 #endif 1.8 1.9 uniform sampler2D tex, tex_norm; 1.10 @@ -40,13 +40,12 @@ 1.11 vec3 h = normalize(v + l); 1.12 float specular = pow(max(dot(n, h), 0.0), 60.0); 1.13 1.14 - vec3 amb = vec3(0.02, 0.02, 0.02); 1.15 + const vec3 amb = vec3(0.02, 0.02, 0.02); 1.16 1.17 float att = clamp(1.0 / (0.5 * (ldist * ldist)), 0.0, 1.0); 1.18 1.19 vec3 dif = tcol * diffuse * att; 1.20 vec3 spec = vec3(0.6, 0.6, 0.6) * specular * att; 1.21 1.22 - //gl_FragColor = 0.5 * tcol + 0.5 * tnorm;//mix(fog_color, tcol, fog); 1.23 gl_FragColor = vec4(fog * (amb + dif + spec), 1.0); 1.24 }