istereo

annotate sdr/tunnel.v.glsl @ 36:834503dcb486

fixed the rotated gui problem
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 09 Sep 2011 10:25:03 +0300
parents fb4c9641059f
children
rev   line source
nuclear@30 1 attribute vec4 attr_vertex, attr_color;
nuclear@30 2 attribute vec2 attr_texcoord;
nuclear@29 3 attribute vec4 attr_tangent;
nuclear@29 4 attribute vec3 attr_normal;
nuclear@29 5
nuclear@29 6 uniform mat4 matrix_modelview, matrix_projection, matrix_texture;
nuclear@30 7 uniform mat3 matrix_normal;
nuclear@29 8 uniform float t;
nuclear@29 9 uniform vec4 light_pos;
nuclear@29 10
nuclear@29 11 varying vec3 vpos, normal, tangent;
nuclear@29 12 varying vec4 tc;
nuclear@29 13 varying vec3 lpos;
nuclear@29 14
nuclear@29 15 void main()
nuclear@29 16 {
nuclear@29 17 mat4 mvp = matrix_projection * matrix_modelview;
nuclear@29 18 gl_Position = mvp * attr_vertex;
nuclear@29 19
nuclear@29 20 vpos = (matrix_modelview * attr_vertex).xyz;
nuclear@29 21
nuclear@30 22 normal = matrix_normal * attr_normal;
nuclear@30 23 tangent = matrix_normal * attr_tangent.xyz;
nuclear@29 24
nuclear@29 25 lpos = (matrix_modelview * light_pos).xyz;
nuclear@29 26
nuclear@30 27 tc = matrix_texture * vec4(attr_texcoord, 0.0, 1.0);
nuclear@29 28 }