nuclear@0: #ifndef GAME_H_ nuclear@0: #define GAME_H_ nuclear@0: nuclear@0: bool game_init(); nuclear@0: void game_shutdown(); nuclear@0: nuclear@0: void game_update(unsigned long msec); nuclear@0: void game_draw(); nuclear@0: nuclear@0: void game_input_keyb(int key, int state); nuclear@0: nuclear@0: #endif // GAME_H_