intravenous

diff src/main.cc @ 1:3ea290d35984

it's never going to finish but wth :)
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 21 Apr 2012 22:42:43 +0300
parents 2b30f261f641
children 472c28b8b875
line diff
     1.1 --- a/src/main.cc	Sat Apr 21 06:56:33 2012 +0300
     1.2 +++ b/src/main.cc	Sat Apr 21 22:42:43 2012 +0300
     1.3 @@ -10,6 +10,8 @@
     1.4  void reshape(int x, int y);
     1.5  void key_press(unsigned char key, int x, int y);
     1.6  void key_release(unsigned char key, int x, int y);
     1.7 +void mouse(int bn, int state, int x, int y);
     1.8 +void motion(int x, int y);
     1.9  
    1.10  int win_xsz, win_ysz;
    1.11  
    1.12 @@ -25,6 +27,8 @@
    1.13  	glutReshapeFunc(reshape);
    1.14  	glutKeyboardFunc(key_press);
    1.15  	glutKeyboardUpFunc(key_release);
    1.16 +	glutMouseFunc(mouse);
    1.17 +	glutMotionFunc(motion);
    1.18  
    1.19  	if(!game_init()) {
    1.20  		return 1;
    1.21 @@ -45,6 +49,7 @@
    1.22  	// update any game logic
    1.23  	game_update(msec);
    1.24  
    1.25 +	glClearColor(0.05, 0.05, 0.05, 1.0);
    1.26  	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    1.27  
    1.28  	// render stuff
    1.29 @@ -75,3 +80,13 @@
    1.30  {
    1.31  	game_input_keyb(key, 0);
    1.32  }
    1.33 +
    1.34 +void mouse(int bn, int state, int x, int y)
    1.35 +{
    1.36 +	game_input_mbutton(bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN, x, y);
    1.37 +}
    1.38 +
    1.39 +void motion(int x, int y)
    1.40 +{
    1.41 +	game_input_mmotion(x, y);
    1.42 +}