intravenous
diff src/camera.cc @ 1:3ea290d35984
it's never going to finish but wth :)
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 21 Apr 2012 22:42:43 +0300 |
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children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/camera.cc Sat Apr 21 22:42:43 2012 +0300 1.3 @@ -0,0 +1,190 @@ 1.4 +#include "opengl.h" 1.5 +#include "camera.h" 1.6 + 1.7 +Camera::Camera() 1.8 +{ 1.9 + inval_cache(); 1.10 +} 1.11 + 1.12 +Camera::~Camera() 1.13 +{ 1.14 +} 1.15 + 1.16 +void Camera::calc_inv_matrix(Matrix4x4 *mat) const 1.17 +{ 1.18 + *mat = matrix().inverse(); 1.19 +} 1.20 + 1.21 +void Camera::set_glmat(const Matrix4x4 &mat) const 1.22 +{ 1.23 +#ifdef SINGLE_PRECISION_MATH 1.24 + if(glLoadTransposeMatrixfARB) { 1.25 + glLoadTransposeMatrixfARB((float*)&mat); 1.26 + } else { 1.27 + Matrix4x4 tmat = mat.transposed(); 1.28 + glLoadMatrixf((float*)&tmat); 1.29 + } 1.30 +#else 1.31 + if(glLoadTransposeMatrixdARB) { 1.32 + glLoadTransposeMatrixdARB((double*)&mat); 1.33 + } else { 1.34 + Matrix4x4 tmat = mat.transposed(); 1.35 + glLoadMatrixd((double*)&tmat); 1.36 + } 1.37 +#endif 1.38 +} 1.39 + 1.40 +const Matrix4x4 &Camera::matrix() const 1.41 +{ 1.42 + if(!mcache.valid) { 1.43 + calc_matrix(&mcache.mat); 1.44 + mcache.valid = true; 1.45 + } 1.46 + return mcache.mat; 1.47 +} 1.48 + 1.49 +const Matrix4x4 &Camera::inv_matrix() const 1.50 +{ 1.51 + if(!mcache_inv.valid) { 1.52 + calc_inv_matrix(&mcache_inv.mat); 1.53 + mcache_inv.valid = true; 1.54 + } 1.55 + return mcache_inv.mat; 1.56 +} 1.57 + 1.58 +void Camera::use() const 1.59 +{ 1.60 + set_glmat(matrix()); 1.61 +} 1.62 + 1.63 +void Camera::use_inverse() const 1.64 +{ 1.65 + set_glmat(inv_matrix()); 1.66 +} 1.67 + 1.68 +void Camera::input_move(float x, float y, float z) 1.69 +{ 1.70 +} 1.71 + 1.72 +void Camera::input_rotate(float x, float y, float z) 1.73 +{ 1.74 +} 1.75 + 1.76 +void Camera::input_zoom(float factor) 1.77 +{ 1.78 +} 1.79 + 1.80 + 1.81 +// ---- orbit camera ---- 1.82 + 1.83 +OrbitCamera::OrbitCamera() 1.84 +{ 1.85 + theta = 0.0; 1.86 + phi = 0.0; 1.87 + rad = 10.0; 1.88 +} 1.89 + 1.90 +OrbitCamera::~OrbitCamera() 1.91 +{ 1.92 +} 1.93 + 1.94 +void OrbitCamera::calc_matrix(Matrix4x4 *mat) const 1.95 +{ 1.96 + mat->reset_identity(); 1.97 + mat->translate(Vector3(0, 0, -rad)); 1.98 + mat->rotate(Vector3(phi, 0, 0)); 1.99 + mat->rotate(Vector3(0, theta, 0)); 1.100 +} 1.101 + 1.102 +void OrbitCamera::calc_inv_matrix(Matrix4x4 *mat) const 1.103 +{ 1.104 + mat->reset_identity(); 1.105 + mat->rotate(Vector3(0, theta, 0)); 1.106 + mat->rotate(Vector3(phi, 0, 0)); 1.107 + mat->translate(Vector3(0, 0, -rad)); 1.108 +} 1.109 + 1.110 +void OrbitCamera::input_rotate(float x, float y, float z) 1.111 +{ 1.112 + theta += x; 1.113 + phi += y; 1.114 + 1.115 + if(phi < -M_PI / 2) 1.116 + phi = -M_PI / 2; 1.117 + if(phi > M_PI) 1.118 + phi = M_PI; 1.119 + 1.120 + inval_cache(); 1.121 +} 1.122 + 1.123 +void OrbitCamera::input_zoom(float factor) 1.124 +{ 1.125 + rad += factor; 1.126 + if(rad < 0.0) 1.127 + rad = 0.0; 1.128 + 1.129 + inval_cache(); 1.130 +} 1.131 + 1.132 + 1.133 +FlyCamera::FlyCamera() 1.134 +{ 1.135 + pos.z = 10.0f; 1.136 +} 1.137 + 1.138 +void FlyCamera::calc_matrix(Matrix4x4 *mat) const 1.139 +{ 1.140 + /*mat->reset_identity(); 1.141 + mat->translate(-pos); 1.142 + *mat = *mat * Matrix4x4(rot.get_rotation_matrix()); 1.143 + mat->translate(pos);*/ 1.144 + //mat->translate(-pos.transformed(rot)); 1.145 + 1.146 + Matrix3x3 qmat = rot.get_rotation_matrix(); 1.147 + 1.148 + Vector3 ivec = qmat.get_row_vector(0); 1.149 + Vector3 jvec = qmat.get_row_vector(1); 1.150 + Vector3 kvec = qmat.get_row_vector(2); 1.151 + 1.152 + *mat = Matrix4x4(qmat); 1.153 + /*Vector3 trans_x = ivec * pos; 1.154 + Vector3 trans_y = jvec * pos; 1.155 + Vector3 trans_z = kvec * pos; 1.156 + Vector3 trans = trans_x + trans_y + trans_z;*/ 1.157 + Vector3 trans; 1.158 + trans.x = dot_product(ivec, pos); 1.159 + trans.y = dot_product(jvec, pos); 1.160 + trans.z = dot_product(kvec, pos); 1.161 + mat->set_column_vector(-trans, 3); 1.162 +} 1.163 + 1.164 +/*void FlyCamera::calc_inv_matrix(Matrix4x4 *mat) const 1.165 +{ 1.166 + mat->set_translation(pos); 1.167 + *mat = *mat * Matrix4x4(rot.get_rotation_matrix()); 1.168 +}*/ 1.169 + 1.170 +const Vector3 &FlyCamera::get_position() const 1.171 +{ 1.172 + return pos; 1.173 +} 1.174 + 1.175 +const Quaternion &FlyCamera::get_rotation() const 1.176 +{ 1.177 + return rot; 1.178 +} 1.179 + 1.180 +void FlyCamera::input_move(float x, float y, float z) 1.181 +{ 1.182 + pos += Vector3(x, y, z); 1.183 + inval_cache(); 1.184 +} 1.185 + 1.186 +void FlyCamera::input_rotate(float x, float y, float z) 1.187 +{ 1.188 + Vector3 axis(x, y, z); 1.189 + float axis_len = axis.length(); 1.190 + rot.rotate(axis / axis_len, axis_len); 1.191 + rot.normalize(); 1.192 + inval_cache(); 1.193 +}