intravenous

diff src/main.cc @ 0:2b30f261f641

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 21 Apr 2012 06:56:33 +0300
parents
children 3ea290d35984
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/main.cc	Sat Apr 21 06:56:33 2012 +0300
     1.3 @@ -0,0 +1,77 @@
     1.4 +#include <stdio.h>
     1.5 +#include <assert.h>
     1.6 +#include "opengl.h"
     1.7 +#include "game.h"
     1.8 +
     1.9 +#define FOV_DEG		50.0
    1.10 +
    1.11 +void disp();
    1.12 +void idle();
    1.13 +void reshape(int x, int y);
    1.14 +void key_press(unsigned char key, int x, int y);
    1.15 +void key_release(unsigned char key, int x, int y);
    1.16 +
    1.17 +int win_xsz, win_ysz;
    1.18 +
    1.19 +int main(int argc, char **argv)
    1.20 +{
    1.21 +	glutInitWindowSize(800, 450);
    1.22 +	glutInit(&argc, argv);
    1.23 +	glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
    1.24 +	glutCreateWindow("intravenous interventor");
    1.25 +
    1.26 +	glutDisplayFunc(disp);
    1.27 +	glutIdleFunc(idle);
    1.28 +	glutReshapeFunc(reshape);
    1.29 +	glutKeyboardFunc(key_press);
    1.30 +	glutKeyboardUpFunc(key_release);
    1.31 +
    1.32 +	if(!game_init()) {
    1.33 +		return 1;
    1.34 +	}
    1.35 +
    1.36 +	glutMainLoop();
    1.37 +	return 0;
    1.38 +}
    1.39 +
    1.40 +void idle()
    1.41 +{
    1.42 +	glutPostRedisplay();
    1.43 +}
    1.44 +
    1.45 +void disp()
    1.46 +{
    1.47 +	unsigned long msec = glutGet(GLUT_ELAPSED_TIME);
    1.48 +	// update any game logic
    1.49 +	game_update(msec);
    1.50 +
    1.51 +	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    1.52 +
    1.53 +	// render stuff
    1.54 +	game_draw();
    1.55 +
    1.56 +	glutSwapBuffers();
    1.57 +	assert(glGetError() == GL_NO_ERROR);
    1.58 +}
    1.59 +
    1.60 +void reshape(int x, int y)
    1.61 +{
    1.62 +	glViewport(0, 0, x, y);
    1.63 +
    1.64 +	glMatrixMode(GL_PROJECTION);
    1.65 +	glLoadIdentity();
    1.66 +	gluPerspective(FOV_DEG, (float)x / (float)y, 1.0, 1000.0);
    1.67 +
    1.68 +	win_xsz = x;
    1.69 +	win_ysz = y;
    1.70 +}
    1.71 +
    1.72 +void key_press(unsigned char key, int x, int y)
    1.73 +{
    1.74 +	game_input_keyb(key, 1);
    1.75 +}
    1.76 +
    1.77 +void key_release(unsigned char key, int x, int y)
    1.78 +{
    1.79 +	game_input_keyb(key, 0);
    1.80 +}