intravenous

diff src/game.cc @ 0:2b30f261f641

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 21 Apr 2012 06:56:33 +0300
parents
children 3ea290d35984
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/game.cc	Sat Apr 21 06:56:33 2012 +0300
     1.3 @@ -0,0 +1,56 @@
     1.4 +#include <stdlib.h>
     1.5 +#include "opengl.h"
     1.6 +#include "game.h"
     1.7 +
     1.8 +static unsigned long tmsec, start_time = -1;
     1.9 +
    1.10 +bool game_init()
    1.11 +{
    1.12 +	glEnable(GL_DEPTH_TEST);
    1.13 +	glEnable(GL_CULL_FACE);
    1.14 +	glEnable(GL_LIGHTING);
    1.15 +	glEnable(GL_LIGHT0);
    1.16 +
    1.17 +	float lpos[] = {-1, 1, 1, 0};
    1.18 +	glLightfv(GL_LIGHT0, GL_POSITION, lpos);
    1.19 +
    1.20 +	return true;
    1.21 +}
    1.22 +
    1.23 +void game_shutdown()
    1.24 +{
    1.25 +	exit(0);
    1.26 +}
    1.27 +
    1.28 +void game_update(unsigned long msec)
    1.29 +{
    1.30 +	if(start_time == 0) {
    1.31 +		start_time = msec;
    1.32 +	}
    1.33 +	tmsec = msec - start_time;
    1.34 +}
    1.35 +
    1.36 +void game_draw()
    1.37 +{
    1.38 +	glMatrixMode(GL_MODELVIEW);
    1.39 +	glLoadIdentity();
    1.40 +	glTranslatef(0, 0, -8);
    1.41 +	glRotatef(20, 1, 0, 0);
    1.42 +
    1.43 +	glFrontFace(GL_CW);
    1.44 +	glutSolidTeapot(1.0);
    1.45 +	glFrontFace(GL_CCW);
    1.46 +}
    1.47 +
    1.48 +void game_input_keyb(int key, int state)
    1.49 +{
    1.50 +	if(state) {
    1.51 +		switch(key) {
    1.52 +		case 27:
    1.53 +			game_shutdown();
    1.54 +
    1.55 +		default:
    1.56 +			break;
    1.57 +		}
    1.58 +	}
    1.59 +}