intravenous

annotate src/geom.cc @ 9:90af225f469a

- merged collision detection code - reduced inertia
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 28 Apr 2012 17:10:29 +0300
parents 3ea290d35984
children
rev   line source
nuclear@1 1 #include "opengl.h"
nuclear@1 2 #include "geom.h"
nuclear@1 3
nuclear@1 4 #ifdef SINGLE_PRECISION_MATH
nuclear@1 5 #define ELEM_TYPE GL_FLOAT
nuclear@1 6 #else
nuclear@1 7 #define ELEM_TYPE GL_DOUBLE
nuclear@1 8 #endif
nuclear@1 9
nuclear@3 10 void draw_mesh(unsigned int prim, int num_verts, const Vertex *vbuf, const unsigned int *ibuf, int attr_tang_loc)
nuclear@1 11 {
nuclear@1 12 glEnableClientState(GL_VERTEX_ARRAY);
nuclear@1 13 glVertexPointer(3, ELEM_TYPE, sizeof *vbuf, &vbuf->pos);
nuclear@1 14
nuclear@1 15 glEnableClientState(GL_NORMAL_ARRAY);
nuclear@1 16 glNormalPointer(ELEM_TYPE, sizeof *vbuf, &vbuf->norm);
nuclear@1 17
nuclear@1 18 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
nuclear@1 19 glTexCoordPointer(2, ELEM_TYPE, sizeof *vbuf, &vbuf->tc);
nuclear@1 20
nuclear@3 21 if(attr_tang_loc >= 0) {
nuclear@3 22 glEnableVertexAttribArrayARB(attr_tang_loc);
nuclear@3 23 glVertexAttribPointerARB(attr_tang_loc, 3, ELEM_TYPE, GL_FALSE, sizeof *vbuf, &vbuf->tang);
nuclear@3 24 }
nuclear@3 25
nuclear@1 26 if(ibuf) {
nuclear@1 27 glDrawElements(prim, num_verts, GL_UNSIGNED_INT, ibuf);
nuclear@1 28 } else {
nuclear@1 29 glDrawArrays(prim, 0, num_verts);
nuclear@1 30 }
nuclear@1 31
nuclear@1 32 glDisableClientState(GL_VERTEX_ARRAY);
nuclear@1 33 glDisableClientState(GL_NORMAL_ARRAY);
nuclear@1 34 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
nuclear@3 35
nuclear@3 36 if(attr_tang_loc >= 0) {
nuclear@3 37 glDisableVertexAttribArrayARB(attr_tang_loc);
nuclear@3 38 }
nuclear@1 39 #if 0
nuclear@1 40 glBegin(GL_QUADS);
nuclear@1 41 for(int i=0; i<count; i++) {
nuclear@1 42 for(int j=0; j<4; j++) {
nuclear@1 43 const Vertex *v = vbuf + ibuf[i * 4 + j];
nuclear@1 44 glNormal3f(v->norm.x, v->norm.y, v->norm.z);
nuclear@1 45 glVertex3f(v->pos.x, v->pos.y, v->pos.z);
nuclear@1 46 }
nuclear@1 47 }
nuclear@1 48 glEnd();
nuclear@1 49 #endif
nuclear@1 50 }