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1 #include <stdlib.h>
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2 #include "opengl.h"
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3 #include "game.h"
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4 #include "vein.h"
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5 #include "ship.h"
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6 #include "camera.h"
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7
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8 static Vein *vein;
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9 static Ship ship;
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10
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11 static int keystate[256];
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12 static int dbg_inside = false;
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13
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14 static OrbitCamera dbgcam;
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15
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16 static unsigned long msec, start_time = -1;
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17
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18 bool game_init()
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19 {
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20 glEnable(GL_DEPTH_TEST);
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21 glEnable(GL_CULL_FACE);
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22 glEnable(GL_LIGHTING);
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23 glEnable(GL_LIGHT0);
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24
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25 float lpos[] = {-1, 1, 1, 0};
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26 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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27
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28 // initialize the only level (vein)
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29 vein = new Vein;
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30
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31 return true;
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32 }
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33
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34 void game_shutdown()
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35 {
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36 exit(0);
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37 }
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38
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39 void game_update(unsigned long ms)
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40 {
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41 static unsigned long last_upd;
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42
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43 if(start_time == 0) {
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44 start_time = ms;
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45 }
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46 msec = ms - start_time;
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47
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48 time_sec_t dt = (msec - last_upd) / 1000.0;
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49
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50 // handle key input
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51 if(keystate['w'] || keystate['W']) {
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52 ship.accelerate(1.0 * dt);
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53 }
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54 if(keystate['s'] || keystate['S']) {
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55 ship.accelerate(-1.0 * dt);
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56 }
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57 // XXX change to mouselook
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58 if(keystate['d'] || keystate['D']) {
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59 ship.turn(-1.0 * dt, 0.0);
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60 }
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61 if(keystate['a'] || keystate['A']) {
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62 ship.turn(1.0 * dt, 0.0);
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63 }
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64 if(keystate['e'] || keystate['E']) {
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65 ship.turn(0.0, 1.0 * dt);
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66 }
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67 if(keystate['c'] || keystate['C']) {
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68 ship.turn(0.0, -1.0 * dt);
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69 }
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70
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71 ship.update(dt);
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72
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73 last_upd = msec;
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74 }
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75
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76 void game_draw()
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77 {
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78 glMatrixMode(GL_MODELVIEW);
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79 dbgcam.use();
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80
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81 if(dbg_inside) {
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82 load_gl_matrix(ship.get_matrix().inverse());
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83 }
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84
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85 vein->draw(ship.get_position());
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86 ship.dbg_draw();
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87 }
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88
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89 void game_input_keyb(int key, int state)
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90 {
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91 if(state) {
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92 switch(key) {
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93 case 27:
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94 game_shutdown();
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95 break;
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96
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97 case '\b':
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98 dbg_inside = !dbg_inside;
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99 break;
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100
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101 default:
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102 break;
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103 }
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104 }
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105
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106 if(key < 256) {
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107 keystate[key] = state;
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108 }
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109 }
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110
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111 static int bnstate[16];
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112 static int prev_x, prev_y;
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113
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114 void game_input_mbutton(int bn, int state, int x, int y)
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115 {
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116 if(bn < 16) {
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117 bnstate[bn] = state;
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118 }
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119 prev_x = x;
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120 prev_y = y;
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121 }
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122
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123 void game_input_mmotion(int x, int y)
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124 {
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125 int dx = x - prev_x;
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126 int dy = y - prev_y;
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127 prev_x = x;
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128 prev_y = y;
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129
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130 if(bnstate[0]) {
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131 dbgcam.input_rotate(10.0 * dx / win_xsz, 10.0 * dy / win_ysz, 0);
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132 }
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133 if(bnstate[2]) {
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134 dbgcam.input_zoom(10.0 * dy / win_ysz);
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135 }
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136 }
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