intravenous

annotate src/opengl.cc @ 6:2723dc026c4f

collision detection
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 23 Apr 2012 21:43:10 +0300
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rev   line source
nuclear@3 1 #include "opengl.h"
nuclear@3 2
nuclear@3 3 void load_gl_matrix(const Matrix4x4 &mat)
nuclear@3 4 {
nuclear@3 5 #ifdef SINGLE_PRECISION_MATH
nuclear@3 6 if(glLoadTransposeMatrixfARB) {
nuclear@3 7 glLoadTransposeMatrixfARB((float*)&mat);
nuclear@3 8 } else {
nuclear@3 9 Matrix4x4 tmat = mat.transposed();
nuclear@3 10 glLoadMatrixf((float*)&tmat);
nuclear@3 11 }
nuclear@3 12 #else
nuclear@3 13 if(glLoadTransposeMatrixdARB) {
nuclear@3 14 glLoadTransposeMatrixdARB((double*)&mat);
nuclear@3 15 } else {
nuclear@3 16 Matrix4x4 tmat = mat.transposed();
nuclear@3 17 glLoadMatrixd((double*)&tmat);
nuclear@3 18 }
nuclear@3 19 #endif
nuclear@3 20 }
nuclear@3 21
nuclear@3 22 void mult_gl_matrix(const Matrix4x4 &mat)
nuclear@3 23 {
nuclear@3 24 #ifdef SINGLE_PRECISION_MATH
nuclear@3 25 if(glMultTransposeMatrixfARB) {
nuclear@3 26 glMultTransposeMatrixfARB((float*)&mat);
nuclear@3 27 } else {
nuclear@3 28 Matrix4x4 tmat = mat.transposed();
nuclear@3 29 glMultMatrixf((float*)&tmat);
nuclear@3 30 }
nuclear@3 31 #else
nuclear@3 32 if(glMultTransposeMatrixdARB) {
nuclear@3 33 glMultTransposeMatrixdARB((double*)&mat);
nuclear@3 34 } else {
nuclear@3 35 Matrix4x4 tmat = mat.transposed();
nuclear@3 36 glMultMatrixd((double*)&tmat);
nuclear@3 37 }
nuclear@3 38 #endif
nuclear@3 39 }