graphene
diff src/gmath/swizzle.h @ 5:2ce58d5309f0
swizzling
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 25 Jul 2015 17:19:27 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/gmath/swizzle.h Sat Jul 25 17:19:27 2015 +0300 1.3 @@ -0,0 +1,135 @@ 1.4 +// the only function of this file is to hide the swizzle-macro eyesore 1.5 + 1.6 +// swizzle macros for Vector2 1.7 +#define GPH_VEC2_SWIZZLE \ 1.8 + GPH_SWIZZLE2(Vector2, x, x) GPH_SWIZZLE2(Vector2, x, y) \ 1.9 + GPH_SWIZZLE2(Vector2, y, x) GPH_SWIZZLE2(Vector2, y, z) 1.10 + 1.11 +// swizzle macros for Vector3 1.12 +#define GPH_VEC3_SWIZZLE \ 1.13 + GPH_SWIZZLE2(Vector3, x, x) GPH_SWIZZLE2(Vector3, x, y) GPH_SWIZZLE2(Vector3, x, z) \ 1.14 + GPH_SWIZZLE2(Vector3, y, x) GPH_SWIZZLE2(Vector3, y, y) GPH_SWIZZLE2(Vector3, y, z) \ 1.15 + GPH_SWIZZLE2(Vector3, z, x) GPH_SWIZZLE2(Vector3, z, y) GPH_SWIZZLE2(Vector3, z, z) \ 1.16 + GPH_SWIZZLE3(Vector3, x, x, x) GPH_SWIZZLE3(Vector3, x, x, y) GPH_SWIZZLE3(Vector3, x, x, z) \ 1.17 + GPH_SWIZZLE3(Vector3, x, y, x) GPH_SWIZZLE3(Vector3, x, y, y) GPH_SWIZZLE3(Vector3, x, y, z) \ 1.18 + GPH_SWIZZLE3(Vector3, x, z, x) GPH_SWIZZLE3(Vector3, x, z, y) GPH_SWIZZLE3(Vector3, x, z, z) \ 1.19 + GPH_SWIZZLE3(Vector3, y, x, x) GPH_SWIZZLE3(Vector3, y, x, y) GPH_SWIZZLE3(Vector3, y, x, z) \ 1.20 + GPH_SWIZZLE3(Vector3, y, y, x) GPH_SWIZZLE3(Vector3, y, y, y) GPH_SWIZZLE3(Vector3, y, y, z) \ 1.21 + GPH_SWIZZLE3(Vector3, y, z, x) GPH_SWIZZLE3(Vector3, y, z, y) GPH_SWIZZLE3(Vector3, y, z, z) \ 1.22 + GPH_SWIZZLE3(Vector3, z, x, x) GPH_SWIZZLE3(Vector3, z, x, y) GPH_SWIZZLE3(Vector3, z, x, z) \ 1.23 + GPH_SWIZZLE3(Vector3, z, y, x) GPH_SWIZZLE3(Vector3, z, y, y) GPH_SWIZZLE3(Vector3, z, y, z) \ 1.24 + GPH_SWIZZLE3(Vector3, z, z, x) GPH_SWIZZLE3(Vector3, z, z, y) GPH_SWIZZLE3(Vector3, z, z, z) \ 1.25 + GPH_SWIZZLE4(Vector3, x, x, x, x) GPH_SWIZZLE4(Vector3, x, x, x, y) GPH_SWIZZLE4(Vector3, x, x, x, z) \ 1.26 + GPH_SWIZZLE4(Vector3, x, x, y, x) GPH_SWIZZLE4(Vector3, x, x, y, y) GPH_SWIZZLE4(Vector3, x, x, y, z) \ 1.27 + GPH_SWIZZLE4(Vector3, x, x, z, x) GPH_SWIZZLE4(Vector3, x, x, z, y) GPH_SWIZZLE4(Vector3, x, x, z, z) \ 1.28 + GPH_SWIZZLE4(Vector3, x, y, x, x) GPH_SWIZZLE4(Vector3, x, y, x, y) GPH_SWIZZLE4(Vector3, x, y, x, z) \ 1.29 + GPH_SWIZZLE4(Vector3, x, y, y, x) GPH_SWIZZLE4(Vector3, x, y, y, y) GPH_SWIZZLE4(Vector3, x, y, y, z) \ 1.30 + GPH_SWIZZLE4(Vector3, x, y, z, x) GPH_SWIZZLE4(Vector3, x, y, z, y) GPH_SWIZZLE4(Vector3, x, y, z, z) \ 1.31 + GPH_SWIZZLE4(Vector3, x, z, x, x) GPH_SWIZZLE4(Vector3, x, z, x, y) GPH_SWIZZLE4(Vector3, x, z, x, z) \ 1.32 + GPH_SWIZZLE4(Vector3, x, z, y, x) GPH_SWIZZLE4(Vector3, x, z, y, y) GPH_SWIZZLE4(Vector3, x, z, y, z) \ 1.33 + GPH_SWIZZLE4(Vector3, x, z, z, x) GPH_SWIZZLE4(Vector3, x, z, z, y) GPH_SWIZZLE4(Vector3, x, z, z, z) \ 1.34 + GPH_SWIZZLE4(Vector3, y, x, x, x) GPH_SWIZZLE4(Vector3, y, x, x, y) GPH_SWIZZLE4(Vector3, y, x, x, z) \ 1.35 + GPH_SWIZZLE4(Vector3, y, x, y, x) GPH_SWIZZLE4(Vector3, y, x, y, y) GPH_SWIZZLE4(Vector3, y, x, y, z) \ 1.36 + GPH_SWIZZLE4(Vector3, y, x, z, x) GPH_SWIZZLE4(Vector3, y, x, z, y) GPH_SWIZZLE4(Vector3, y, x, z, z) \ 1.37 + GPH_SWIZZLE4(Vector3, y, y, x, x) GPH_SWIZZLE4(Vector3, y, y, x, y) GPH_SWIZZLE4(Vector3, y, y, x, z) \ 1.38 + GPH_SWIZZLE4(Vector3, y, y, y, x) GPH_SWIZZLE4(Vector3, y, y, y, y) GPH_SWIZZLE4(Vector3, y, y, y, z) \ 1.39 + GPH_SWIZZLE4(Vector3, y, y, z, x) GPH_SWIZZLE4(Vector3, y, y, z, y) GPH_SWIZZLE4(Vector3, y, y, z, z) \ 1.40 + GPH_SWIZZLE4(Vector3, y, z, x, x) GPH_SWIZZLE4(Vector3, y, z, x, y) GPH_SWIZZLE4(Vector3, y, z, x, z) \ 1.41 + GPH_SWIZZLE4(Vector3, y, z, y, x) GPH_SWIZZLE4(Vector3, y, z, y, y) GPH_SWIZZLE4(Vector3, y, z, y, z) \ 1.42 + GPH_SWIZZLE4(Vector3, y, z, z, x) GPH_SWIZZLE4(Vector3, y, z, z, y) GPH_SWIZZLE4(Vector3, y, z, z, z) \ 1.43 + GPH_SWIZZLE4(Vector3, z, x, x, x) GPH_SWIZZLE4(Vector3, z, x, x, y) GPH_SWIZZLE4(Vector3, z, x, x, z) \ 1.44 + GPH_SWIZZLE4(Vector3, z, x, y, x) GPH_SWIZZLE4(Vector3, z, x, y, y) GPH_SWIZZLE4(Vector3, z, x, y, z) \ 1.45 + GPH_SWIZZLE4(Vector3, z, x, z, x) GPH_SWIZZLE4(Vector3, z, x, z, y) GPH_SWIZZLE4(Vector3, z, x, z, z) \ 1.46 + GPH_SWIZZLE4(Vector3, z, y, x, x) GPH_SWIZZLE4(Vector3, z, y, x, y) GPH_SWIZZLE4(Vector3, z, y, x, z) \ 1.47 + GPH_SWIZZLE4(Vector3, z, y, y, x) GPH_SWIZZLE4(Vector3, z, y, y, y) GPH_SWIZZLE4(Vector3, z, y, y, z) \ 1.48 + GPH_SWIZZLE4(Vector3, z, y, z, x) GPH_SWIZZLE4(Vector3, z, y, z, y) GPH_SWIZZLE4(Vector3, z, y, z, z) \ 1.49 + GPH_SWIZZLE4(Vector3, z, z, x, x) GPH_SWIZZLE4(Vector3, z, z, x, y) GPH_SWIZZLE4(Vector3, z, z, x, z) \ 1.50 + GPH_SWIZZLE4(Vector3, z, z, y, x) GPH_SWIZZLE4(Vector3, z, z, y, y) GPH_SWIZZLE4(Vector3, z, z, y, z) \ 1.51 + GPH_SWIZZLE4(Vector3, z, z, z, x) GPH_SWIZZLE4(Vector3, z, z, z, y) GPH_SWIZZLE4(Vector3, z, z, z, z) 1.52 + 1.53 +// swizzle macros for Vector4 (oh shit...) 1.54 +#define GPH_VEC4_SWIZZLE \ 1.55 + GPH_SWIZZLE2(Vector4, x, x) GPH_SWIZZLE2(Vector4, x, y) GPH_SWIZZLE2(Vector4, x, z) GPH_SWIZZLE2(Vector4, x, w) \ 1.56 + GPH_SWIZZLE2(Vector4, y, x) GPH_SWIZZLE2(Vector4, y, y) GPH_SWIZZLE2(Vector4, y, z) GPH_SWIZZLE2(Vector4, y, w) \ 1.57 + GPH_SWIZZLE2(Vector4, z, x) GPH_SWIZZLE2(Vector4, z, y) GPH_SWIZZLE2(Vector4, z, z) GPH_SWIZZLE2(Vector4, z, w) \ 1.58 + GPH_SWIZZLE2(Vector4, w, x) GPH_SWIZZLE2(Vector4, w, y) GPH_SWIZZLE2(Vector4, w, z) GPH_SWIZZLE2(Vector4, w, w) \ 1.59 + GPH_SWIZZLE3(Vector4, x, x, x) GPH_SWIZZLE3(Vector4, x, x, y) GPH_SWIZZLE3(Vector4, x, x, z) GPH_SWIZZLE3(Vector4, x, x, w) \ 1.60 + GPH_SWIZZLE3(Vector4, x, y, x) GPH_SWIZZLE3(Vector4, x, y, y) GPH_SWIZZLE3(Vector4, x, y, z) GPH_SWIZZLE3(Vector4, x, y, w) \ 1.61 + GPH_SWIZZLE3(Vector4, x, z, x) GPH_SWIZZLE3(Vector4, x, z, y) GPH_SWIZZLE3(Vector4, x, z, z) GPH_SWIZZLE3(Vector4, x, z, w) \ 1.62 + GPH_SWIZZLE3(Vector4, x, w, x) GPH_SWIZZLE3(Vector4, x, w, y) GPH_SWIZZLE3(Vector4, x, w, z) GPH_SWIZZLE3(Vector4, x, w, w) \ 1.63 + GPH_SWIZZLE3(Vector4, y, x, x) GPH_SWIZZLE3(Vector4, y, x, y) GPH_SWIZZLE3(Vector4, y, x, z) GPH_SWIZZLE3(Vector4, y, x, w) \ 1.64 + GPH_SWIZZLE3(Vector4, y, y, x) GPH_SWIZZLE3(Vector4, y, y, y) GPH_SWIZZLE3(Vector4, y, y, z) GPH_SWIZZLE3(Vector4, y, y, w) \ 1.65 + GPH_SWIZZLE3(Vector4, y, z, x) GPH_SWIZZLE3(Vector4, y, z, y) GPH_SWIZZLE3(Vector4, y, z, z) GPH_SWIZZLE3(Vector4, y, z, w) \ 1.66 + GPH_SWIZZLE3(Vector4, y, w, x) GPH_SWIZZLE3(Vector4, y, w, y) GPH_SWIZZLE3(Vector4, y, w, z) GPH_SWIZZLE3(Vector4, y, w, w) \ 1.67 + GPH_SWIZZLE3(Vector4, z, x, x) GPH_SWIZZLE3(Vector4, z, x, y) GPH_SWIZZLE3(Vector4, z, x, z) GPH_SWIZZLE3(Vector4, z, x, w) \ 1.68 + GPH_SWIZZLE3(Vector4, z, y, x) GPH_SWIZZLE3(Vector4, z, y, y) GPH_SWIZZLE3(Vector4, z, y, z) GPH_SWIZZLE3(Vector4, z, y, w) \ 1.69 + GPH_SWIZZLE3(Vector4, z, z, x) GPH_SWIZZLE3(Vector4, z, z, y) GPH_SWIZZLE3(Vector4, z, z, z) GPH_SWIZZLE3(Vector4, z, z, w) \ 1.70 + GPH_SWIZZLE3(Vector4, z, w, x) GPH_SWIZZLE3(Vector4, z, w, y) GPH_SWIZZLE3(Vector4, z, w, z) GPH_SWIZZLE3(Vector4, z, w, w) \ 1.71 + GPH_SWIZZLE3(Vector4, w, x, x) GPH_SWIZZLE3(Vector4, w, x, y) GPH_SWIZZLE3(Vector4, w, x, z) GPH_SWIZZLE3(Vector4, w, x, w) \ 1.72 + GPH_SWIZZLE3(Vector4, w, y, x) GPH_SWIZZLE3(Vector4, w, y, y) GPH_SWIZZLE3(Vector4, w, y, z) GPH_SWIZZLE3(Vector4, w, y, w) \ 1.73 + GPH_SWIZZLE3(Vector4, w, z, x) GPH_SWIZZLE3(Vector4, w, z, y) GPH_SWIZZLE3(Vector4, w, z, z) GPH_SWIZZLE3(Vector4, w, z, w) \ 1.74 + GPH_SWIZZLE3(Vector4, w, w, x) GPH_SWIZZLE3(Vector4, w, w, y) GPH_SWIZZLE3(Vector4, w, w, z) GPH_SWIZZLE3(Vector4, w, w, w) \ 1.75 + GPH_SWIZZLE4(Vector4, x, x, x, x) GPH_SWIZZLE4(Vector4, x, x, x, y) GPH_SWIZZLE4(Vector4, x, x, x, z) GPH_SWIZZLE4(Vector4, x, x, x, w) \ 1.76 + GPH_SWIZZLE4(Vector4, x, x, y, x) GPH_SWIZZLE4(Vector4, x, x, y, y) GPH_SWIZZLE4(Vector4, x, x, y, z) GPH_SWIZZLE4(Vector4, x, x, y, w) \ 1.77 + GPH_SWIZZLE4(Vector4, x, x, z, x) GPH_SWIZZLE4(Vector4, x, x, z, y) GPH_SWIZZLE4(Vector4, x, x, z, z) GPH_SWIZZLE4(Vector4, x, x, z, w) \ 1.78 + GPH_SWIZZLE4(Vector4, x, x, w, x) GPH_SWIZZLE4(Vector4, x, x, w, y) GPH_SWIZZLE4(Vector4, x, x, w, z) GPH_SWIZZLE4(Vector4, x, x, w, w) \ 1.79 + GPH_SWIZZLE4(Vector4, x, y, x, x) GPH_SWIZZLE4(Vector4, x, y, x, y) GPH_SWIZZLE4(Vector4, x, y, x, z) GPH_SWIZZLE4(Vector4, x, y, x, w) \ 1.80 + GPH_SWIZZLE4(Vector4, x, y, y, x) GPH_SWIZZLE4(Vector4, x, y, y, y) GPH_SWIZZLE4(Vector4, x, y, y, z) GPH_SWIZZLE4(Vector4, x, y, y, w) \ 1.81 + GPH_SWIZZLE4(Vector4, x, y, z, x) GPH_SWIZZLE4(Vector4, x, y, z, y) GPH_SWIZZLE4(Vector4, x, y, z, z) GPH_SWIZZLE4(Vector4, x, y, z, w) \ 1.82 + GPH_SWIZZLE4(Vector4, x, y, w, x) GPH_SWIZZLE4(Vector4, x, y, w, y) GPH_SWIZZLE4(Vector4, x, y, w, z) GPH_SWIZZLE4(Vector4, x, y, w, w) \ 1.83 + GPH_SWIZZLE4(Vector4, x, z, x, x) GPH_SWIZZLE4(Vector4, x, z, x, y) GPH_SWIZZLE4(Vector4, x, z, x, z) GPH_SWIZZLE4(Vector4, x, z, x, w) \ 1.84 + GPH_SWIZZLE4(Vector4, x, z, y, x) GPH_SWIZZLE4(Vector4, x, z, y, y) GPH_SWIZZLE4(Vector4, x, z, y, z) GPH_SWIZZLE4(Vector4, x, z, y, w) \ 1.85 + GPH_SWIZZLE4(Vector4, x, z, z, x) GPH_SWIZZLE4(Vector4, x, z, z, y) GPH_SWIZZLE4(Vector4, x, z, z, z) GPH_SWIZZLE4(Vector4, x, z, z, w) \ 1.86 + GPH_SWIZZLE4(Vector4, x, z, w, x) GPH_SWIZZLE4(Vector4, x, z, w, y) GPH_SWIZZLE4(Vector4, x, z, w, z) GPH_SWIZZLE4(Vector4, x, z, w, w) \ 1.87 + GPH_SWIZZLE4(Vector4, x, w, x, x) GPH_SWIZZLE4(Vector4, x, w, x, y) GPH_SWIZZLE4(Vector4, x, w, x, z) GPH_SWIZZLE4(Vector4, x, w, x, w) \ 1.88 + GPH_SWIZZLE4(Vector4, x, w, y, x) GPH_SWIZZLE4(Vector4, x, w, y, y) GPH_SWIZZLE4(Vector4, x, w, y, z) GPH_SWIZZLE4(Vector4, x, w, y, w) \ 1.89 + GPH_SWIZZLE4(Vector4, x, w, z, x) GPH_SWIZZLE4(Vector4, x, w, z, y) GPH_SWIZZLE4(Vector4, x, w, z, z) GPH_SWIZZLE4(Vector4, x, w, z, w) \ 1.90 + GPH_SWIZZLE4(Vector4, x, w, w, x) GPH_SWIZZLE4(Vector4, x, w, w, y) GPH_SWIZZLE4(Vector4, x, w, w, z) GPH_SWIZZLE4(Vector4, x, w, w, w) \ 1.91 + GPH_SWIZZLE4(Vector4, y, x, x, x) GPH_SWIZZLE4(Vector4, y, x, x, y) GPH_SWIZZLE4(Vector4, y, x, x, z) GPH_SWIZZLE4(Vector4, y, x, x, w) \ 1.92 + GPH_SWIZZLE4(Vector4, y, x, y, x) GPH_SWIZZLE4(Vector4, y, x, y, y) GPH_SWIZZLE4(Vector4, y, x, y, z) GPH_SWIZZLE4(Vector4, y, x, y, w) \ 1.93 + GPH_SWIZZLE4(Vector4, y, x, z, x) GPH_SWIZZLE4(Vector4, y, x, z, y) GPH_SWIZZLE4(Vector4, y, x, z, z) GPH_SWIZZLE4(Vector4, y, x, z, w) \ 1.94 + GPH_SWIZZLE4(Vector4, y, x, w, x) GPH_SWIZZLE4(Vector4, y, x, w, y) GPH_SWIZZLE4(Vector4, y, x, w, z) GPH_SWIZZLE4(Vector4, y, x, w, w) \ 1.95 + GPH_SWIZZLE4(Vector4, y, y, x, x) GPH_SWIZZLE4(Vector4, y, y, x, y) GPH_SWIZZLE4(Vector4, y, y, x, z) GPH_SWIZZLE4(Vector4, y, y, x, w) \ 1.96 + GPH_SWIZZLE4(Vector4, y, y, y, x) GPH_SWIZZLE4(Vector4, y, y, y, y) GPH_SWIZZLE4(Vector4, y, y, y, z) GPH_SWIZZLE4(Vector4, y, y, y, w) \ 1.97 + GPH_SWIZZLE4(Vector4, y, y, z, x) GPH_SWIZZLE4(Vector4, y, y, z, y) GPH_SWIZZLE4(Vector4, y, y, z, z) GPH_SWIZZLE4(Vector4, y, y, z, w) \ 1.98 + GPH_SWIZZLE4(Vector4, y, y, w, x) GPH_SWIZZLE4(Vector4, y, y, w, y) GPH_SWIZZLE4(Vector4, y, y, w, z) GPH_SWIZZLE4(Vector4, y, y, w, w) \ 1.99 + GPH_SWIZZLE4(Vector4, y, z, x, x) GPH_SWIZZLE4(Vector4, y, z, x, y) GPH_SWIZZLE4(Vector4, y, z, x, z) GPH_SWIZZLE4(Vector4, y, z, x, w) \ 1.100 + GPH_SWIZZLE4(Vector4, y, z, y, x) GPH_SWIZZLE4(Vector4, y, z, y, y) GPH_SWIZZLE4(Vector4, y, z, y, z) GPH_SWIZZLE4(Vector4, y, z, y, w) \ 1.101 + GPH_SWIZZLE4(Vector4, y, z, z, x) GPH_SWIZZLE4(Vector4, y, z, z, y) GPH_SWIZZLE4(Vector4, y, z, z, z) GPH_SWIZZLE4(Vector4, y, z, z, w) \ 1.102 + GPH_SWIZZLE4(Vector4, y, z, w, x) GPH_SWIZZLE4(Vector4, y, z, w, y) GPH_SWIZZLE4(Vector4, y, z, w, z) GPH_SWIZZLE4(Vector4, y, z, w, w) \ 1.103 + GPH_SWIZZLE4(Vector4, y, w, x, x) GPH_SWIZZLE4(Vector4, y, w, x, y) GPH_SWIZZLE4(Vector4, y, w, x, z) GPH_SWIZZLE4(Vector4, y, w, x, w) \ 1.104 + GPH_SWIZZLE4(Vector4, y, w, y, x) GPH_SWIZZLE4(Vector4, y, w, y, y) GPH_SWIZZLE4(Vector4, y, w, y, z) GPH_SWIZZLE4(Vector4, y, w, y, w) \ 1.105 + GPH_SWIZZLE4(Vector4, y, w, z, x) GPH_SWIZZLE4(Vector4, y, w, z, y) GPH_SWIZZLE4(Vector4, y, w, z, z) GPH_SWIZZLE4(Vector4, y, w, z, w) \ 1.106 + GPH_SWIZZLE4(Vector4, y, w, w, x) GPH_SWIZZLE4(Vector4, y, w, w, y) GPH_SWIZZLE4(Vector4, y, w, w, z) GPH_SWIZZLE4(Vector4, y, w, w, w) \ 1.107 + GPH_SWIZZLE4(Vector4, z, x, x, x) GPH_SWIZZLE4(Vector4, z, x, x, y) GPH_SWIZZLE4(Vector4, z, x, x, z) GPH_SWIZZLE4(Vector4, z, x, x, w) \ 1.108 + GPH_SWIZZLE4(Vector4, z, x, y, x) GPH_SWIZZLE4(Vector4, z, x, y, y) GPH_SWIZZLE4(Vector4, z, x, y, z) GPH_SWIZZLE4(Vector4, z, x, y, w) \ 1.109 + GPH_SWIZZLE4(Vector4, z, x, z, x) GPH_SWIZZLE4(Vector4, z, x, z, y) GPH_SWIZZLE4(Vector4, z, x, z, z) GPH_SWIZZLE4(Vector4, z, x, z, w) \ 1.110 + GPH_SWIZZLE4(Vector4, z, x, w, x) GPH_SWIZZLE4(Vector4, z, x, w, y) GPH_SWIZZLE4(Vector4, z, x, w, z) GPH_SWIZZLE4(Vector4, z, x, w, w) \ 1.111 + GPH_SWIZZLE4(Vector4, z, y, x, x) GPH_SWIZZLE4(Vector4, z, y, x, y) GPH_SWIZZLE4(Vector4, z, y, x, z) GPH_SWIZZLE4(Vector4, z, y, x, w) \ 1.112 + GPH_SWIZZLE4(Vector4, z, y, y, x) GPH_SWIZZLE4(Vector4, z, y, y, y) GPH_SWIZZLE4(Vector4, z, y, y, z) GPH_SWIZZLE4(Vector4, z, y, y, w) \ 1.113 + GPH_SWIZZLE4(Vector4, z, y, z, x) GPH_SWIZZLE4(Vector4, z, y, z, y) GPH_SWIZZLE4(Vector4, z, y, z, z) GPH_SWIZZLE4(Vector4, z, y, z, w) \ 1.114 + GPH_SWIZZLE4(Vector4, z, y, w, x) GPH_SWIZZLE4(Vector4, z, y, w, y) GPH_SWIZZLE4(Vector4, z, y, w, z) GPH_SWIZZLE4(Vector4, z, y, w, w) \ 1.115 + GPH_SWIZZLE4(Vector4, z, z, x, x) GPH_SWIZZLE4(Vector4, z, z, x, y) GPH_SWIZZLE4(Vector4, z, z, x, z) GPH_SWIZZLE4(Vector4, z, z, x, w) \ 1.116 + GPH_SWIZZLE4(Vector4, z, z, y, x) GPH_SWIZZLE4(Vector4, z, z, y, y) GPH_SWIZZLE4(Vector4, z, z, y, z) GPH_SWIZZLE4(Vector4, z, z, y, w) \ 1.117 + GPH_SWIZZLE4(Vector4, z, z, z, x) GPH_SWIZZLE4(Vector4, z, z, z, y) GPH_SWIZZLE4(Vector4, z, z, z, z) GPH_SWIZZLE4(Vector4, z, z, z, w) \ 1.118 + GPH_SWIZZLE4(Vector4, z, z, w, x) GPH_SWIZZLE4(Vector4, z, z, w, y) GPH_SWIZZLE4(Vector4, z, z, w, z) GPH_SWIZZLE4(Vector4, z, z, w, w) \ 1.119 + GPH_SWIZZLE4(Vector4, z, w, x, x) GPH_SWIZZLE4(Vector4, z, w, x, y) GPH_SWIZZLE4(Vector4, z, w, x, z) GPH_SWIZZLE4(Vector4, z, w, x, w) \ 1.120 + GPH_SWIZZLE4(Vector4, z, w, y, x) GPH_SWIZZLE4(Vector4, z, w, y, y) GPH_SWIZZLE4(Vector4, z, w, y, z) GPH_SWIZZLE4(Vector4, z, w, y, w) \ 1.121 + GPH_SWIZZLE4(Vector4, z, w, z, x) GPH_SWIZZLE4(Vector4, z, w, z, y) GPH_SWIZZLE4(Vector4, z, w, z, z) GPH_SWIZZLE4(Vector4, z, w, z, w) \ 1.122 + GPH_SWIZZLE4(Vector4, z, w, w, x) GPH_SWIZZLE4(Vector4, z, w, w, y) GPH_SWIZZLE4(Vector4, z, w, w, z) GPH_SWIZZLE4(Vector4, z, w, w, w) \ 1.123 + GPH_SWIZZLE4(Vector4, w, x, x, x) GPH_SWIZZLE4(Vector4, w, x, x, y) GPH_SWIZZLE4(Vector4, w, x, x, z) GPH_SWIZZLE4(Vector4, w, x, x, w) \ 1.124 + GPH_SWIZZLE4(Vector4, w, x, y, x) GPH_SWIZZLE4(Vector4, w, x, y, y) GPH_SWIZZLE4(Vector4, w, x, y, z) GPH_SWIZZLE4(Vector4, w, x, y, w) \ 1.125 + GPH_SWIZZLE4(Vector4, w, x, z, x) GPH_SWIZZLE4(Vector4, w, x, z, y) GPH_SWIZZLE4(Vector4, w, x, z, z) GPH_SWIZZLE4(Vector4, w, x, z, w) \ 1.126 + GPH_SWIZZLE4(Vector4, w, x, w, x) GPH_SWIZZLE4(Vector4, w, x, w, y) GPH_SWIZZLE4(Vector4, w, x, w, z) GPH_SWIZZLE4(Vector4, w, x, w, w) \ 1.127 + GPH_SWIZZLE4(Vector4, w, y, x, x) GPH_SWIZZLE4(Vector4, w, y, x, y) GPH_SWIZZLE4(Vector4, w, y, x, z) GPH_SWIZZLE4(Vector4, w, y, x, w) \ 1.128 + GPH_SWIZZLE4(Vector4, w, y, y, x) GPH_SWIZZLE4(Vector4, w, y, y, y) GPH_SWIZZLE4(Vector4, w, y, y, z) GPH_SWIZZLE4(Vector4, w, y, y, w) \ 1.129 + GPH_SWIZZLE4(Vector4, w, y, z, x) GPH_SWIZZLE4(Vector4, w, y, z, y) GPH_SWIZZLE4(Vector4, w, y, z, z) GPH_SWIZZLE4(Vector4, w, y, z, w) \ 1.130 + GPH_SWIZZLE4(Vector4, w, y, w, x) GPH_SWIZZLE4(Vector4, w, y, w, y) GPH_SWIZZLE4(Vector4, w, y, w, z) GPH_SWIZZLE4(Vector4, w, y, w, w) \ 1.131 + GPH_SWIZZLE4(Vector4, w, z, x, x) GPH_SWIZZLE4(Vector4, w, z, x, y) GPH_SWIZZLE4(Vector4, w, z, x, z) GPH_SWIZZLE4(Vector4, w, z, x, w) \ 1.132 + GPH_SWIZZLE4(Vector4, w, z, y, x) GPH_SWIZZLE4(Vector4, w, z, y, y) GPH_SWIZZLE4(Vector4, w, z, y, z) GPH_SWIZZLE4(Vector4, w, z, y, w) \ 1.133 + GPH_SWIZZLE4(Vector4, w, z, z, x) GPH_SWIZZLE4(Vector4, w, z, z, y) GPH_SWIZZLE4(Vector4, w, z, z, z) GPH_SWIZZLE4(Vector4, w, z, z, w) \ 1.134 + GPH_SWIZZLE4(Vector4, w, z, w, x) GPH_SWIZZLE4(Vector4, w, z, w, y) GPH_SWIZZLE4(Vector4, w, z, w, z) GPH_SWIZZLE4(Vector4, w, z, w, w) \ 1.135 + GPH_SWIZZLE4(Vector4, w, w, x, x) GPH_SWIZZLE4(Vector4, w, w, x, y) GPH_SWIZZLE4(Vector4, w, w, x, z) GPH_SWIZZLE4(Vector4, w, w, x, w) \ 1.136 + GPH_SWIZZLE4(Vector4, w, w, y, x) GPH_SWIZZLE4(Vector4, w, w, y, y) GPH_SWIZZLE4(Vector4, w, w, y, z) GPH_SWIZZLE4(Vector4, w, w, y, w) \ 1.137 + GPH_SWIZZLE4(Vector4, w, w, z, x) GPH_SWIZZLE4(Vector4, w, w, z, y) GPH_SWIZZLE4(Vector4, w, w, z, z) GPH_SWIZZLE4(Vector4, w, w, z, w) \ 1.138 + GPH_SWIZZLE4(Vector4, w, w, w, x) GPH_SWIZZLE4(Vector4, w, w, w, y) GPH_SWIZZLE4(Vector4, w, w, w, z) GPH_SWIZZLE4(Vector4, w, w, w, w)