nuclear@0: /* nuclear@0: libvmath - a vector math library nuclear@0: Copyright (C) 2004-2011 John Tsiombikas nuclear@0: nuclear@0: This program is free software: you can redistribute it and/or modify nuclear@0: it under the terms of the GNU Lesser General Public License as published nuclear@0: by the Free Software Foundation, either version 3 of the License, or nuclear@0: (at your option) any later version. nuclear@0: nuclear@0: This program is distributed in the hope that it will be useful, nuclear@0: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@0: GNU Lesser General Public License for more details. nuclear@0: nuclear@0: You should have received a copy of the GNU Lesser General Public License nuclear@0: along with this program. If not, see . nuclear@0: */ nuclear@0: nuclear@0: #ifndef VMATH_RAY_H_ nuclear@0: #define VMATH_RAY_H_ nuclear@0: nuclear@0: #include "matrix.h" nuclear@0: #include "vector.h" nuclear@0: nuclear@0: typedef struct { nuclear@0: vec3_t origin, dir; nuclear@0: } ray_t; nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: extern "C" { nuclear@0: #endif /* __cplusplus */ nuclear@0: nuclear@0: static inline ray_t ray_cons(vec3_t origin, vec3_t dir); nuclear@0: ray_t ray_transform(ray_t r, mat4_t m); nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: } /* __cplusplus */ nuclear@0: nuclear@0: #include nuclear@0: nuclear@0: class Ray { nuclear@0: public: nuclear@0: static scalar_t env_ior; nuclear@0: nuclear@0: Vector3 origin, dir; nuclear@0: scalar_t energy; nuclear@0: int iter; nuclear@0: scalar_t ior; nuclear@0: long time; nuclear@0: nuclear@0: void *user; /* store any random crap with the ray */ nuclear@0: nuclear@0: Ray(); nuclear@0: Ray(const Vector3 &origin, const Vector3 &dir); nuclear@0: nuclear@0: void transform(const Matrix4x4 &xform); nuclear@0: Ray transformed(const Matrix4x4 &xform) const; nuclear@0: }; nuclear@0: nuclear@0: inline Ray reflect_ray(const Ray &inray, const Vector3 &norm); nuclear@0: inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t from_ior, scalar_t to_ior); nuclear@0: #endif /* __cplusplus */ nuclear@0: nuclear@0: #include "ray.inl" nuclear@0: nuclear@0: #endif /* VMATH_RAY_H_ */