nuclear@0: /* nuclear@0: libvmath - a vector math library nuclear@0: Copyright (C) 2004-2011 John Tsiombikas nuclear@0: nuclear@0: This program is free software: you can redistribute it and/or modify nuclear@0: it under the terms of the GNU Lesser General Public License as published nuclear@0: by the Free Software Foundation, either version 3 of the License, or nuclear@0: (at your option) any later version. nuclear@0: nuclear@0: This program is distributed in the hope that it will be useful, nuclear@0: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@0: GNU Lesser General Public License for more details. nuclear@0: nuclear@0: You should have received a copy of the GNU Lesser General Public License nuclear@0: along with this program. If not, see . nuclear@0: */ nuclear@0: nuclear@0: nuclear@0: #include nuclear@0: #include nuclear@0: #include "quat.h" nuclear@0: nuclear@0: void quat_print(FILE *fp, quat_t q) nuclear@0: { nuclear@0: fprintf(fp, "([ %.4f %.4f %.4f ] %.4f)", q.x, q.y, q.z, q.w); nuclear@0: } nuclear@0: nuclear@0: quat_t quat_rotate(quat_t q, scalar_t angle, scalar_t x, scalar_t y, scalar_t z) nuclear@0: { nuclear@0: quat_t rq; nuclear@0: scalar_t half_angle = angle * 0.5; nuclear@0: scalar_t sin_half = sin(half_angle); nuclear@0: nuclear@0: rq.w = cos(half_angle); nuclear@0: rq.x = x * sin_half; nuclear@0: rq.y = y * sin_half; nuclear@0: rq.z = z * sin_half; nuclear@0: nuclear@0: return quat_mul(q, rq); nuclear@0: } nuclear@0: nuclear@0: quat_t quat_rotate_quat(quat_t q, quat_t rotq) nuclear@0: { nuclear@0: return quat_mul(quat_mul(rotq, q), quat_conjugate(rotq)); nuclear@0: } nuclear@0: nuclear@0: quat_t quat_slerp(quat_t q1, quat_t q2, scalar_t t) nuclear@0: { nuclear@0: quat_t res; nuclear@0: scalar_t a, b, angle, sin_angle, dot; nuclear@0: nuclear@0: dot = q1.w * q2.w + q1.x * q2.x + q1.y * q2.y + q1.z * q2.z; nuclear@0: if(dot < 0.0) { nuclear@0: /* make sure we interpolate across the shortest arc */ nuclear@0: q1.x = -q1.x; nuclear@0: q1.y = -q1.y; nuclear@0: q1.z = -q1.z; nuclear@0: q1.w = -q1.w; nuclear@0: dot = -dot; nuclear@0: } nuclear@0: nuclear@0: /* clamp dot to [-1, 1] in order to avoid domain errors in acos due to nuclear@0: * floating point imprecisions nuclear@0: */ nuclear@0: if(dot < -1.0) dot = -1.0; nuclear@0: if(dot > 1.0) dot = 1.0; nuclear@0: nuclear@0: angle = acos(dot); nuclear@0: sin_angle = sin(angle); nuclear@0: nuclear@0: if(fabs(sin_angle) < SMALL_NUMBER) { nuclear@0: /* for very small angles or completely opposite orientations nuclear@0: * use linear interpolation to avoid div/zero (in the first case it makes sense, nuclear@0: * the second case is pretty much undefined anyway I guess ... nuclear@0: */ nuclear@0: a = 1.0f - t; nuclear@0: b = t; nuclear@0: } else { nuclear@0: a = sin((1.0f - t) * angle) / sin_angle; nuclear@0: b = sin(t * angle) / sin_angle; nuclear@0: } nuclear@0: nuclear@0: res.x = q1.x * a + q2.x * b; nuclear@0: res.y = q1.y * a + q2.y * b; nuclear@0: res.z = q1.z * a + q2.z * b; nuclear@0: res.w = q1.w * a + q2.w * b; nuclear@0: return res; nuclear@0: }