nuclear@0: /* nuclear@0: Simple introductory ray tracer nuclear@0: Copyright (C) 2012 John Tsiombikas nuclear@0: nuclear@0: This program is free software: you can redistribute it and/or modify nuclear@0: it under the terms of the GNU General Public License as published by nuclear@0: the Free Software Foundation, either version 3 of the License, or nuclear@0: (at your option) any later version. nuclear@0: nuclear@0: This program is distributed in the hope that it will be useful, nuclear@0: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@0: GNU General Public License for more details. nuclear@0: nuclear@0: You should have received a copy of the GNU General Public License nuclear@0: along with this program. If not, see . nuclear@0: */ nuclear@0: #ifndef SPHERE_H_ nuclear@0: #define SPHERE_H_ nuclear@0: nuclear@0: #include "vmath/vmath.h" nuclear@0: #include "object.h" nuclear@0: nuclear@0: class Sphere : public Object { nuclear@0: public: nuclear@0: Vector3 pos; nuclear@0: float radius; nuclear@0: nuclear@0: Sphere(); nuclear@0: Sphere(const Vector3 &pos, float rad); nuclear@0: nuclear@0: bool intersect(const Ray &ray, HitPoint *pt) const; nuclear@0: }; nuclear@0: nuclear@0: #endif // SPHERE_H_