nuclear@0: #ifndef REND_H_ nuclear@0: #define REND_H_ nuclear@0: nuclear@0: #include "gpuscene.h" nuclear@0: nuclear@0: bool init_renderer(GPUScene *scn, int xsz, int ysz); nuclear@0: bool reload_shader(); nuclear@0: void destroy_renderer(); nuclear@0: nuclear@0: void resize_renderer(int xsz, int ysz); nuclear@0: nuclear@0: float *render_frame(long msec); nuclear@0: nuclear@0: #endif // REND_H_