nuclear@0: /* nuclear@0: Simple introductory ray tracer nuclear@0: Copyright (C) 2012 John Tsiombikas nuclear@0: nuclear@0: This program is free software: you can redistribute it and/or modify nuclear@0: it under the terms of the GNU General Public License as published by nuclear@0: the Free Software Foundation, either version 3 of the License, or nuclear@0: (at your option) any later version. nuclear@0: nuclear@0: This program is distributed in the hope that it will be useful, nuclear@0: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@0: GNU General Public License for more details. nuclear@0: nuclear@0: You should have received a copy of the GNU General Public License nuclear@0: along with this program. If not, see . nuclear@0: */ nuclear@0: #ifndef OBJECT_H_ nuclear@0: #define OBJECT_H_ nuclear@0: nuclear@0: #include "vmath/vmath.h" nuclear@0: #include "material.h" nuclear@0: #include "xform_node.h" nuclear@0: nuclear@0: struct HitPoint; nuclear@0: nuclear@0: class Object : public XFormNode { nuclear@0: public: nuclear@0: Matrix4x4 xform, inv_xform, dir_xform; nuclear@0: nuclear@0: Material material; // surface material properties nuclear@0: nuclear@0: virtual ~Object() {} nuclear@0: nuclear@0: virtual void prepare_xform(long msec); nuclear@0: nuclear@0: virtual bool intersect(const Ray &ray, HitPoint *pt) const = 0; nuclear@0: }; nuclear@0: nuclear@0: struct HitPoint { nuclear@0: float dist; // parametric distance of intersection along the ray nuclear@0: Vector3 pos; // world position of the intersection point nuclear@0: Vector3 normal; // surface normal vector at the intersection point nuclear@0: Vector2 texcoord; // texture coordinates at the intersection point nuclear@0: const Object *obj; // pointer to the intersected object nuclear@0: }; nuclear@0: nuclear@0: #endif // OBJECT_H_