nuclear@0: /* nuclear@0: Simple introductory ray tracer nuclear@0: Copyright (C) 2012 John Tsiombikas nuclear@0: nuclear@0: This program is free software: you can redistribute it and/or modify nuclear@0: it under the terms of the GNU General Public License as published by nuclear@0: the Free Software Foundation, either version 3 of the License, or nuclear@0: (at your option) any later version. nuclear@0: nuclear@0: This program is distributed in the hope that it will be useful, nuclear@0: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@0: GNU General Public License for more details. nuclear@0: nuclear@0: You should have received a copy of the GNU General Public License nuclear@0: along with this program. If not, see . nuclear@0: */ nuclear@0: #include "material.h" nuclear@0: nuclear@0: Material::Material() nuclear@0: : diffuse(1.0, 1.0, 1.0), specular(0.0, 0.0, 0.0) nuclear@0: { nuclear@0: shininess = 60.0; nuclear@0: reflectivity = 0.0; nuclear@0: transparency = 0.0; nuclear@0: ior = 1.0; nuclear@0: nuclear@0: tex = 0; nuclear@0: } nuclear@0: nuclear@0: Material::Material(const Color &dcol, const Color &scol, float spow, nuclear@0: float refl, float refr, float ior) nuclear@0: : diffuse(dcol), specular(scol) nuclear@0: { nuclear@0: shininess = spow; nuclear@0: reflectivity = refl; nuclear@0: transparency = refr; nuclear@0: this->ior = ior; nuclear@0: nuclear@0: tex = 0; nuclear@0: }