nuclear@0: /* nuclear@0: libvmath - a vector math library nuclear@0: Copyright (C) 2004-2011 John Tsiombikas nuclear@0: nuclear@0: This program is free software: you can redistribute it and/or modify nuclear@0: it under the terms of the GNU Lesser General Public License as published nuclear@0: by the Free Software Foundation, either version 3 of the License, or nuclear@0: (at your option) any later version. nuclear@0: nuclear@0: This program is distributed in the hope that it will be useful, nuclear@0: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@0: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@0: GNU Lesser General Public License for more details. nuclear@0: nuclear@0: You should have received a copy of the GNU Lesser General Public License nuclear@0: along with this program. If not, see . nuclear@0: */ nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: extern "C" { nuclear@0: #endif /* __cplusplus */ nuclear@0: nuclear@0: static inline ray_t ray_cons(vec3_t origin, vec3_t dir) nuclear@0: { nuclear@0: ray_t r; nuclear@0: r.origin = origin; nuclear@0: r.dir = dir; nuclear@0: return r; nuclear@0: } nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: } nuclear@0: nuclear@0: inline Ray reflect_ray(const Ray &inray, const Vector3 &norm) nuclear@0: { nuclear@0: Ray ray = inray; nuclear@0: ray.dir = ray.dir.reflection(norm); nuclear@0: return ray; nuclear@0: } nuclear@0: nuclear@0: inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t from_ior, scalar_t to_ior) nuclear@0: { nuclear@0: Ray ray = inray; nuclear@0: ray.dir = ray.dir.refraction(norm, from_ior, to_ior); nuclear@0: nuclear@0: /* check TIR */ nuclear@0: if(dot_product(ray.dir, norm) > 0.0) { nuclear@0: return reflect_ray(inray, norm); nuclear@0: } nuclear@0: return ray; nuclear@0: } nuclear@0: #endif /* __cplusplus */