gpuray_glsl
view src/plane.h @ 3:297dbc5080c4
cone intersection
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 09 Nov 2014 20:13:33 +0200 |
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1 /*
2 Simple introductory ray tracer
3 Copyright (C) 2012 John Tsiombikas <nuclear@member.fsf.org>
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 3 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 #ifndef PLANE_H_
19 #define PLANE_H_
21 #include "vmath/vmath.h"
22 #include "object.h"
24 class Plane : public Object {
25 public:
26 Vector3 normal;
27 float dist;
29 Plane();
30 Plane(const Vector3 &norm, float dist);
32 bool intersect(const Ray &ray, HitPoint *pt) const;
33 };
35 #endif // PLANE_H_