gpuray_glsl
diff src/scene.h @ 0:f234630e38ff
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 09 Nov 2014 13:03:36 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/scene.h Sun Nov 09 13:03:36 2014 +0200 1.3 @@ -0,0 +1,56 @@ 1.4 +#ifndef SCENE_H_ 1.5 +#define SCENE_H_ 1.6 + 1.7 +#include <vector> 1.8 +#include "object.h" 1.9 +#include "light.h" 1.10 +#include "camera.h" 1.11 +#include "texture.h" 1.12 + 1.13 +class Scene { 1.14 +protected: 1.15 + std::vector<Object*> objects; 1.16 + std::vector<Light*> lights; 1.17 + Camera *camera; 1.18 + 1.19 + static TargetCamera def_cam; // default camera 1.20 + 1.21 + Color bgcolor; 1.22 + TextureCube *envmap, *envmap_conv; 1.23 + float fog_start, fog_end; 1.24 + 1.25 +public: 1.26 + Scene(); 1.27 + virtual ~Scene(); 1.28 + 1.29 + virtual bool load(const char *fname); 1.30 + virtual bool save(const char *fname) const; 1.31 + 1.32 + virtual void set_background_color(const Color &color); 1.33 + virtual void set_fog(float fog_start, float fog_end); 1.34 + virtual void get_fog(float *fog_start, float *fog_end) const; 1.35 + 1.36 + virtual void set_environment_map(TextureCube *map, TextureCube *map_conv = 0); 1.37 + 1.38 + virtual void add_object(Object *obj); 1.39 + virtual Object *get_object(int i) const; 1.40 + virtual int get_object_count() const; 1.41 + 1.42 + virtual void add_light(Light *lt); 1.43 + virtual Light *get_light(int i) const; 1.44 + virtual int get_light_count() const; 1.45 + 1.46 + virtual void set_camera(Camera *cam); 1.47 + virtual Camera *get_camera() const; 1.48 + 1.49 + virtual bool intersect(const Ray &ray, HitPoint *hit) const; 1.50 + 1.51 + virtual Color env_color(const Ray &ray) const; 1.52 + 1.53 + virtual void prepare_xform(long msec); 1.54 + 1.55 + friend Color trace_ray(const Scene *scn, const Ray &ray, int rdepth); 1.56 + friend Color shade(const Scene *scn, const Ray &ray, const HitPoint &hit, int rdepth); 1.57 +}; 1.58 + 1.59 +#endif // SCENE_H_