gpuray_glsl

diff src/material.h @ 0:f234630e38ff

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 09 Nov 2014 13:03:36 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/material.h	Sun Nov 09 13:03:36 2014 +0200
     1.3 @@ -0,0 +1,50 @@
     1.4 +/*
     1.5 +Simple introductory ray tracer
     1.6 +Copyright (C) 2012  John Tsiombikas <nuclear@member.fsf.org>
     1.7 +
     1.8 +This program is free software: you can redistribute it and/or modify
     1.9 +it under the terms of the GNU General Public License as published by
    1.10 +the Free Software Foundation, either version 3 of the License, or
    1.11 +(at your option) any later version.
    1.12 +
    1.13 +This program is distributed in the hope that it will be useful,
    1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.16 +GNU General Public License for more details.
    1.17 +
    1.18 +You should have received a copy of the GNU General Public License
    1.19 +along with this program.  If not, see <http://www.gnu.org/licenses/>.
    1.20 +*/
    1.21 +#ifndef MATERIAL_H_
    1.22 +#define MATERIAL_H_
    1.23 +
    1.24 +#include "vmath/vmath.h"
    1.25 +
    1.26 +// colors are simply RGB vectors
    1.27 +typedef Vector3 Color;
    1.28 +
    1.29 +class Texture;
    1.30 +
    1.31 +class Material {
    1.32 +public:
    1.33 +	// phong model parameters
    1.34 +	Color diffuse;    // amount of diffuse light scattering (per color channel)
    1.35 +	Color specular;   // amount of specular light reflection (per color channel)
    1.36 +	float shininess;  // higher shininess values -> more focused specular refl.
    1.37 +
    1.38 +	Color emission;   // emissive light
    1.39 +
    1.40 +	// additional raytracing parameters
    1.41 +	float reflectivity; // range [0, 1]
    1.42 +	float transparency; // range [0, 1]
    1.43 +	float ior;          // index of refraction
    1.44 +
    1.45 +	Texture *tex;
    1.46 +	Vector4 mega_rect;	// tex coords for the megatexture
    1.47 +
    1.48 +	Material();
    1.49 +	Material(const Color &dcol, const Color &scol = Color(1.0, 1.0, 1.0), float spow = 60.0,
    1.50 +			float refl = 0.0, float refr = 0.0, float ior = 1.0);
    1.51 +};
    1.52 +
    1.53 +#endif	// MATERIAL_H_