gpuray_glsl
diff src/camera.h @ 0:f234630e38ff
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 09 Nov 2014 13:03:36 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/camera.h Sun Nov 09 13:03:36 2014 +0200 1.3 @@ -0,0 +1,61 @@ 1.4 +#ifndef CAMERA_H_ 1.5 +#define CAMERA_H_ 1.6 + 1.7 +#include "vmath/vmath.h" 1.8 + 1.9 +class Camera { 1.10 +protected: 1.11 + Vector3 pos; 1.12 + float vfov; // vertical field of view in radians 1.13 + 1.14 + mutable Matrix4x4 cached_matrix; 1.15 + mutable bool cached_matrix_valid; 1.16 + 1.17 + mutable Vector3 *rdir_cache; 1.18 + mutable int rdir_cache_width, rdir_cache_height; 1.19 + 1.20 + virtual void calc_matrix(Matrix4x4 *mat) const = 0; 1.21 + 1.22 + Vector2 calc_sample_pos(int x, int y, int xsz, int ysz, int sample) const; 1.23 + 1.24 +public: 1.25 + Camera(); 1.26 + Camera(const Vector3 &pos); 1.27 + virtual ~Camera(); 1.28 + 1.29 + virtual void set_fov(float vfov); 1.30 + virtual float get_fov() const; 1.31 + 1.32 + virtual void set_position(const Vector3 &pos); 1.33 + virtual const Vector3 &get_position() const; 1.34 + virtual const Matrix4x4 &get_matrix() const; 1.35 + 1.36 + virtual Ray get_primary_ray(int x, int y, int xsz, int ysz, int sample = 0) const; 1.37 +}; 1.38 + 1.39 +class TargetCamera : public Camera { 1.40 +protected: 1.41 + Vector3 target; 1.42 + 1.43 + void calc_matrix(Matrix4x4 *mat) const; 1.44 + 1.45 +public: 1.46 + TargetCamera(); 1.47 + TargetCamera(const Vector3 &pos, const Vector3 &targ); 1.48 + 1.49 + virtual void set_target(const Vector3 &targ); 1.50 + virtual const Vector3 &get_target() const; 1.51 +}; 1.52 + 1.53 +class FlyCamera : public Camera { 1.54 +protected: 1.55 + Quaternion rot; 1.56 + 1.57 + void calc_matrix(Matrix4x4 *mat) const; 1.58 + 1.59 +public: 1.60 + void input_move(float x, float y, float z); 1.61 + void input_rotate(float x, float y, float z); 1.62 +}; 1.63 + 1.64 +#endif // CAMERA_H_