gpuray_glsl

diff gpuray_glsl.vcxproj.filters @ 1:92695e89164b

vc project
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 09 Nov 2014 14:30:37 +0200
parents
children 2ed3da7dc0bc
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gpuray_glsl.vcxproj.filters	Sun Nov 09 14:30:37 2014 +0200
     1.3 @@ -0,0 +1,240 @@
     1.4 +<?xml version="1.0" encoding="utf-8"?>
     1.5 +<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     1.6 +  <ItemGroup>
     1.7 +    <Filter Include="src">
     1.8 +      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
     1.9 +      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h;hpp;inl;inc</Extensions>
    1.10 +    </Filter>
    1.11 +    <Filter Include="vmath">
    1.12 +      <UniqueIdentifier>{5946a165-6c38-4913-96d8-0365f17329b2}</UniqueIdentifier>
    1.13 +    </Filter>
    1.14 +    <Filter Include="anim">
    1.15 +      <UniqueIdentifier>{af4eb374-7991-43ab-a961-2477351ca47d}</UniqueIdentifier>
    1.16 +    </Filter>
    1.17 +    <Filter Include="sdr">
    1.18 +      <UniqueIdentifier>{d750317b-ef2d-4b6b-afa6-3820784d5b3d}</UniqueIdentifier>
    1.19 +    </Filter>
    1.20 +    <Filter Include="imago">
    1.21 +      <UniqueIdentifier>{03007862-3db1-4979-b8ef-6af8304727d9}</UniqueIdentifier>
    1.22 +    </Filter>
    1.23 +  </ItemGroup>
    1.24 +  <ItemGroup>
    1.25 +    <ClCompile Include="src\box.cc">
    1.26 +      <Filter>src</Filter>
    1.27 +    </ClCompile>
    1.28 +    <ClCompile Include="src\camera.cc">
    1.29 +      <Filter>src</Filter>
    1.30 +    </ClCompile>
    1.31 +    <ClCompile Include="src\glsdr.c">
    1.32 +      <Filter>src</Filter>
    1.33 +    </ClCompile>
    1.34 +    <ClCompile Include="src\gpuscene.cc">
    1.35 +      <Filter>src</Filter>
    1.36 +    </ClCompile>
    1.37 +    <ClCompile Include="src\image.cc">
    1.38 +      <Filter>src</Filter>
    1.39 +    </ClCompile>
    1.40 +    <ClCompile Include="src\light.cc">
    1.41 +      <Filter>src</Filter>
    1.42 +    </ClCompile>
    1.43 +    <ClCompile Include="src\main.cc">
    1.44 +      <Filter>src</Filter>
    1.45 +    </ClCompile>
    1.46 +    <ClCompile Include="src\material.cc">
    1.47 +      <Filter>src</Filter>
    1.48 +    </ClCompile>
    1.49 +    <ClCompile Include="src\object.cc">
    1.50 +      <Filter>src</Filter>
    1.51 +    </ClCompile>
    1.52 +    <ClCompile Include="src\plane.cc">
    1.53 +      <Filter>src</Filter>
    1.54 +    </ClCompile>
    1.55 +    <ClCompile Include="src\rend.cc">
    1.56 +      <Filter>src</Filter>
    1.57 +    </ClCompile>
    1.58 +    <ClCompile Include="src\scene.cc">
    1.59 +      <Filter>src</Filter>
    1.60 +    </ClCompile>
    1.61 +    <ClCompile Include="src\scene_load.cc">
    1.62 +      <Filter>src</Filter>
    1.63 +    </ClCompile>
    1.64 +    <ClCompile Include="src\sphere.cc">
    1.65 +      <Filter>src</Filter>
    1.66 +    </ClCompile>
    1.67 +    <ClCompile Include="src\texture.cc">
    1.68 +      <Filter>src</Filter>
    1.69 +    </ClCompile>
    1.70 +    <ClCompile Include="src\xform_node.cc">
    1.71 +      <Filter>src</Filter>
    1.72 +    </ClCompile>
    1.73 +    <ClCompile Include="vmath\matrix.cc">
    1.74 +      <Filter>vmath</Filter>
    1.75 +    </ClCompile>
    1.76 +    <ClCompile Include="vmath\matrix_c.c">
    1.77 +      <Filter>vmath</Filter>
    1.78 +    </ClCompile>
    1.79 +    <ClCompile Include="vmath\quat.cc">
    1.80 +      <Filter>vmath</Filter>
    1.81 +    </ClCompile>
    1.82 +    <ClCompile Include="vmath\quat_c.c">
    1.83 +      <Filter>vmath</Filter>
    1.84 +    </ClCompile>
    1.85 +    <ClCompile Include="vmath\ray.cc">
    1.86 +      <Filter>vmath</Filter>
    1.87 +    </ClCompile>
    1.88 +    <ClCompile Include="vmath\ray_c.c">
    1.89 +      <Filter>vmath</Filter>
    1.90 +    </ClCompile>
    1.91 +    <ClCompile Include="vmath\vector.cc">
    1.92 +      <Filter>vmath</Filter>
    1.93 +    </ClCompile>
    1.94 +    <ClCompile Include="anim\anim.c">
    1.95 +      <Filter>anim</Filter>
    1.96 +    </ClCompile>
    1.97 +    <ClCompile Include="anim\dynarr.c">
    1.98 +      <Filter>anim</Filter>
    1.99 +    </ClCompile>
   1.100 +    <ClCompile Include="anim\track.c">
   1.101 +      <Filter>anim</Filter>
   1.102 +    </ClCompile>
   1.103 +    <ClCompile Include="imago\conv.c">
   1.104 +      <Filter>imago</Filter>
   1.105 +    </ClCompile>
   1.106 +    <ClCompile Include="imago\file_jpeg.c">
   1.107 +      <Filter>imago</Filter>
   1.108 +    </ClCompile>
   1.109 +    <ClCompile Include="imago\file_png.c">
   1.110 +      <Filter>imago</Filter>
   1.111 +    </ClCompile>
   1.112 +    <ClCompile Include="imago\file_ppm.c">
   1.113 +      <Filter>imago</Filter>
   1.114 +    </ClCompile>
   1.115 +    <ClCompile Include="imago\file_rgbe.c">
   1.116 +      <Filter>imago</Filter>
   1.117 +    </ClCompile>
   1.118 +    <ClCompile Include="imago\ftype_module.c">
   1.119 +      <Filter>imago</Filter>
   1.120 +    </ClCompile>
   1.121 +    <ClCompile Include="imago\imago_gl.c">
   1.122 +      <Filter>imago</Filter>
   1.123 +    </ClCompile>
   1.124 +    <ClCompile Include="imago\imago2.c">
   1.125 +      <Filter>imago</Filter>
   1.126 +    </ClCompile>
   1.127 +    <ClCompile Include="imago\modules.c">
   1.128 +      <Filter>imago</Filter>
   1.129 +    </ClCompile>
   1.130 +  </ItemGroup>
   1.131 +  <ItemGroup>
   1.132 +    <ClInclude Include="src\box.h">
   1.133 +      <Filter>src</Filter>
   1.134 +    </ClInclude>
   1.135 +    <ClInclude Include="src\camera.h">
   1.136 +      <Filter>src</Filter>
   1.137 +    </ClInclude>
   1.138 +    <ClInclude Include="src\glsdr.h">
   1.139 +      <Filter>src</Filter>
   1.140 +    </ClInclude>
   1.141 +    <ClInclude Include="src\gpuscene.h">
   1.142 +      <Filter>src</Filter>
   1.143 +    </ClInclude>
   1.144 +    <ClInclude Include="src\image.h">
   1.145 +      <Filter>src</Filter>
   1.146 +    </ClInclude>
   1.147 +    <ClInclude Include="src\light.h">
   1.148 +      <Filter>src</Filter>
   1.149 +    </ClInclude>
   1.150 +    <ClInclude Include="src\material.h">
   1.151 +      <Filter>src</Filter>
   1.152 +    </ClInclude>
   1.153 +    <ClInclude Include="src\object.h">
   1.154 +      <Filter>src</Filter>
   1.155 +    </ClInclude>
   1.156 +    <ClInclude Include="src\opengl.h">
   1.157 +      <Filter>src</Filter>
   1.158 +    </ClInclude>
   1.159 +    <ClInclude Include="src\plane.h">
   1.160 +      <Filter>src</Filter>
   1.161 +    </ClInclude>
   1.162 +    <ClInclude Include="src\rend.h">
   1.163 +      <Filter>src</Filter>
   1.164 +    </ClInclude>
   1.165 +    <ClInclude Include="src\scene.h">
   1.166 +      <Filter>src</Filter>
   1.167 +    </ClInclude>
   1.168 +    <ClInclude Include="src\sphere.h">
   1.169 +      <Filter>src</Filter>
   1.170 +    </ClInclude>
   1.171 +    <ClInclude Include="src\texture.h">
   1.172 +      <Filter>src</Filter>
   1.173 +    </ClInclude>
   1.174 +    <ClInclude Include="src\xform_node.h">
   1.175 +      <Filter>src</Filter>
   1.176 +    </ClInclude>
   1.177 +    <ClInclude Include="vmath\matrix.h">
   1.178 +      <Filter>vmath</Filter>
   1.179 +    </ClInclude>
   1.180 +    <ClInclude Include="vmath\quat.h">
   1.181 +      <Filter>vmath</Filter>
   1.182 +    </ClInclude>
   1.183 +    <ClInclude Include="vmath\ray.h">
   1.184 +      <Filter>vmath</Filter>
   1.185 +    </ClInclude>
   1.186 +    <ClInclude Include="vmath\vector.h">
   1.187 +      <Filter>vmath</Filter>
   1.188 +    </ClInclude>
   1.189 +    <ClInclude Include="vmath\vmath.h">
   1.190 +      <Filter>vmath</Filter>
   1.191 +    </ClInclude>
   1.192 +    <ClInclude Include="vmath\vmath_config.h">
   1.193 +      <Filter>vmath</Filter>
   1.194 +    </ClInclude>
   1.195 +    <ClInclude Include="vmath\vmath_types.h">
   1.196 +      <Filter>vmath</Filter>
   1.197 +    </ClInclude>
   1.198 +    <ClInclude Include="anim\anim.h">
   1.199 +      <Filter>anim</Filter>
   1.200 +    </ClInclude>
   1.201 +    <ClInclude Include="anim\config.h">
   1.202 +      <Filter>anim</Filter>
   1.203 +    </ClInclude>
   1.204 +    <ClInclude Include="anim\dynarr.h">
   1.205 +      <Filter>anim</Filter>
   1.206 +    </ClInclude>
   1.207 +    <ClInclude Include="anim\track.h">
   1.208 +      <Filter>anim</Filter>
   1.209 +    </ClInclude>
   1.210 +    <ClInclude Include="imago\ftype_module.h">
   1.211 +      <Filter>imago</Filter>
   1.212 +    </ClInclude>
   1.213 +    <ClInclude Include="imago\imago2.h">
   1.214 +      <Filter>imago</Filter>
   1.215 +    </ClInclude>
   1.216 +  </ItemGroup>
   1.217 +  <ItemGroup>
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   1.219 +      <Filter>vmath</Filter>
   1.220 +    </None>
   1.221 +    <None Include="vmath\quat.inl">
   1.222 +      <Filter>vmath</Filter>
   1.223 +    </None>
   1.224 +    <None Include="vmath\ray.inl">
   1.225 +      <Filter>vmath</Filter>
   1.226 +    </None>
   1.227 +    <None Include="vmath\vector.inl">
   1.228 +      <Filter>vmath</Filter>
   1.229 +    </None>
   1.230 +    <None Include="vmath\vmath.inl">
   1.231 +      <Filter>vmath</Filter>
   1.232 +    </None>
   1.233 +    <None Include="sdr\postsdr.glsl">
   1.234 +      <Filter>sdr</Filter>
   1.235 +    </None>
   1.236 +    <None Include="sdr\rt.glsl">
   1.237 +      <Filter>sdr</Filter>
   1.238 +    </None>
   1.239 +    <None Include="sdr\vertex.glsl">
   1.240 +      <Filter>sdr</Filter>
   1.241 +    </None>
   1.242 +  </ItemGroup>
   1.243 +</Project>
   1.244 \ No newline at end of file