gpuray_glsl

diff gpuray_glsl.vcxproj @ 1:92695e89164b

vc project
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 09 Nov 2014 14:30:37 +0200
parents
children 2ed3da7dc0bc
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gpuray_glsl.vcxproj	Sun Nov 09 14:30:37 2014 +0200
     1.3 @@ -0,0 +1,164 @@
     1.4 +<?xml version="1.0" encoding="utf-8"?>
     1.5 +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     1.6 +  <ItemGroup Label="ProjectConfigurations">
     1.7 +    <ProjectConfiguration Include="Debug|Win32">
     1.8 +      <Configuration>Debug</Configuration>
     1.9 +      <Platform>Win32</Platform>
    1.10 +    </ProjectConfiguration>
    1.11 +    <ProjectConfiguration Include="Release|Win32">
    1.12 +      <Configuration>Release</Configuration>
    1.13 +      <Platform>Win32</Platform>
    1.14 +    </ProjectConfiguration>
    1.15 +  </ItemGroup>
    1.16 +  <PropertyGroup Label="Globals">
    1.17 +    <ProjectGuid>{67C47591-86E2-42F7-A6CA-6A494F80FFCA}</ProjectGuid>
    1.18 +    <Keyword>Win32Proj</Keyword>
    1.19 +    <RootNamespace>gpuray_glsl</RootNamespace>
    1.20 +  </PropertyGroup>
    1.21 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
    1.22 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    1.23 +    <ConfigurationType>Application</ConfigurationType>
    1.24 +    <UseDebugLibraries>true</UseDebugLibraries>
    1.25 +    <PlatformToolset>v120</PlatformToolset>
    1.26 +    <CharacterSet>MultiByte</CharacterSet>
    1.27 +  </PropertyGroup>
    1.28 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    1.29 +    <ConfigurationType>Application</ConfigurationType>
    1.30 +    <UseDebugLibraries>false</UseDebugLibraries>
    1.31 +    <PlatformToolset>v120</PlatformToolset>
    1.32 +    <WholeProgramOptimization>true</WholeProgramOptimization>
    1.33 +    <CharacterSet>MultiByte</CharacterSet>
    1.34 +  </PropertyGroup>
    1.35 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
    1.36 +  <ImportGroup Label="ExtensionSettings">
    1.37 +  </ImportGroup>
    1.38 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    1.39 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    1.40 +  </ImportGroup>
    1.41 +  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    1.42 +    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    1.43 +  </ImportGroup>
    1.44 +  <PropertyGroup Label="UserMacros" />
    1.45 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    1.46 +    <LinkIncremental>true</LinkIncremental>
    1.47 +  </PropertyGroup>
    1.48 +  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    1.49 +    <LinkIncremental>false</LinkIncremental>
    1.50 +  </PropertyGroup>
    1.51 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    1.52 +    <ClCompile>
    1.53 +      <PrecompiledHeader>
    1.54 +      </PrecompiledHeader>
    1.55 +      <WarningLevel>Level3</WarningLevel>
    1.56 +      <Optimization>Disabled</Optimization>
    1.57 +      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.58 +      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\src;$(SolutionDir)\imago;$(SolutionDir)\vmath;$(SolutionDir)\anim</AdditionalIncludeDirectories>
    1.59 +      <DisableSpecificWarnings>4244;4996</DisableSpecificWarnings>
    1.60 +    </ClCompile>
    1.61 +    <Link>
    1.62 +      <SubSystem>Console</SubSystem>
    1.63 +      <GenerateDebugInformation>true</GenerateDebugInformation>
    1.64 +      <AdditionalDependencies>opengl32.lib;glut32.lib;glew32.lib;libpng.lib;jpeglib.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.65 +    </Link>
    1.66 +  </ItemDefinitionGroup>
    1.67 +  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    1.68 +    <ClCompile>
    1.69 +      <WarningLevel>Level3</WarningLevel>
    1.70 +      <PrecompiledHeader>
    1.71 +      </PrecompiledHeader>
    1.72 +      <Optimization>MaxSpeed</Optimization>
    1.73 +      <FunctionLevelLinking>true</FunctionLevelLinking>
    1.74 +      <IntrinsicFunctions>true</IntrinsicFunctions>
    1.75 +      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    1.76 +      <AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\src;$(SolutionDir)\imago;$(SolutionDir)\vmath;$(SolutionDir)\anim</AdditionalIncludeDirectories>
    1.77 +      <DisableSpecificWarnings>4244;4996</DisableSpecificWarnings>
    1.78 +    </ClCompile>
    1.79 +    <Link>
    1.80 +      <SubSystem>Console</SubSystem>
    1.81 +      <GenerateDebugInformation>true</GenerateDebugInformation>
    1.82 +      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    1.83 +      <OptimizeReferences>true</OptimizeReferences>
    1.84 +      <AdditionalDependencies>opengl32.lib;glut32.lib;glew32.lib;libpng.lib;jpeglib.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
    1.85 +    </Link>
    1.86 +  </ItemDefinitionGroup>
    1.87 +  <ItemGroup>
    1.88 +    <ClCompile Include="anim\anim.c" />
    1.89 +    <ClCompile Include="anim\dynarr.c" />
    1.90 +    <ClCompile Include="anim\track.c" />
    1.91 +    <ClCompile Include="imago\conv.c" />
    1.92 +    <ClCompile Include="imago\file_jpeg.c" />
    1.93 +    <ClCompile Include="imago\file_png.c" />
    1.94 +    <ClCompile Include="imago\file_ppm.c" />
    1.95 +    <ClCompile Include="imago\file_rgbe.c" />
    1.96 +    <ClCompile Include="imago\ftype_module.c" />
    1.97 +    <ClCompile Include="imago\imago2.c" />
    1.98 +    <ClCompile Include="imago\imago_gl.c" />
    1.99 +    <ClCompile Include="imago\modules.c" />
   1.100 +    <ClCompile Include="src\box.cc" />
   1.101 +    <ClCompile Include="src\camera.cc" />
   1.102 +    <ClCompile Include="src\glsdr.c" />
   1.103 +    <ClCompile Include="src\gpuscene.cc" />
   1.104 +    <ClCompile Include="src\image.cc" />
   1.105 +    <ClCompile Include="src\light.cc" />
   1.106 +    <ClCompile Include="src\main.cc" />
   1.107 +    <ClCompile Include="src\material.cc" />
   1.108 +    <ClCompile Include="src\object.cc" />
   1.109 +    <ClCompile Include="src\plane.cc" />
   1.110 +    <ClCompile Include="src\rend.cc" />
   1.111 +    <ClCompile Include="src\scene.cc" />
   1.112 +    <ClCompile Include="src\scene_load.cc" />
   1.113 +    <ClCompile Include="src\sphere.cc" />
   1.114 +    <ClCompile Include="src\texture.cc" />
   1.115 +    <ClCompile Include="src\xform_node.cc" />
   1.116 +    <ClCompile Include="vmath\matrix.cc" />
   1.117 +    <ClCompile Include="vmath\matrix_c.c" />
   1.118 +    <ClCompile Include="vmath\quat.cc" />
   1.119 +    <ClCompile Include="vmath\quat_c.c" />
   1.120 +    <ClCompile Include="vmath\ray.cc" />
   1.121 +    <ClCompile Include="vmath\ray_c.c" />
   1.122 +    <ClCompile Include="vmath\vector.cc" />
   1.123 +  </ItemGroup>
   1.124 +  <ItemGroup>
   1.125 +    <ClInclude Include="anim\anim.h" />
   1.126 +    <ClInclude Include="anim\config.h" />
   1.127 +    <ClInclude Include="anim\dynarr.h" />
   1.128 +    <ClInclude Include="anim\track.h" />
   1.129 +    <ClInclude Include="imago\ftype_module.h" />
   1.130 +    <ClInclude Include="imago\imago2.h" />
   1.131 +    <ClInclude Include="src\box.h" />
   1.132 +    <ClInclude Include="src\camera.h" />
   1.133 +    <ClInclude Include="src\glsdr.h" />
   1.134 +    <ClInclude Include="src\gpuscene.h" />
   1.135 +    <ClInclude Include="src\image.h" />
   1.136 +    <ClInclude Include="src\light.h" />
   1.137 +    <ClInclude Include="src\material.h" />
   1.138 +    <ClInclude Include="src\object.h" />
   1.139 +    <ClInclude Include="src\opengl.h" />
   1.140 +    <ClInclude Include="src\plane.h" />
   1.141 +    <ClInclude Include="src\rend.h" />
   1.142 +    <ClInclude Include="src\scene.h" />
   1.143 +    <ClInclude Include="src\sphere.h" />
   1.144 +    <ClInclude Include="src\texture.h" />
   1.145 +    <ClInclude Include="src\xform_node.h" />
   1.146 +    <ClInclude Include="vmath\matrix.h" />
   1.147 +    <ClInclude Include="vmath\quat.h" />
   1.148 +    <ClInclude Include="vmath\ray.h" />
   1.149 +    <ClInclude Include="vmath\vector.h" />
   1.150 +    <ClInclude Include="vmath\vmath.h" />
   1.151 +    <ClInclude Include="vmath\vmath_config.h" />
   1.152 +    <ClInclude Include="vmath\vmath_types.h" />
   1.153 +  </ItemGroup>
   1.154 +  <ItemGroup>
   1.155 +    <None Include="sdr\postsdr.glsl" />
   1.156 +    <None Include="sdr\rt.glsl" />
   1.157 +    <None Include="sdr\vertex.glsl" />
   1.158 +    <None Include="vmath\matrix.inl" />
   1.159 +    <None Include="vmath\quat.inl" />
   1.160 +    <None Include="vmath\ray.inl" />
   1.161 +    <None Include="vmath\vector.inl" />
   1.162 +    <None Include="vmath\vmath.inl" />
   1.163 +  </ItemGroup>
   1.164 +  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   1.165 +  <ImportGroup Label="ExtensionTargets">
   1.166 +  </ImportGroup>
   1.167 +</Project>
   1.168 \ No newline at end of file