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1 /*
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2 Simple introductory ray tracer
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3 Copyright (C) 2012 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #ifndef MATERIAL_H_
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19 #define MATERIAL_H_
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20
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21 #include "vmath/vmath.h"
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22
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23 // colors are simply RGB vectors
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24 typedef Vector3 Color;
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25
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26 class Texture;
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27
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28 class Material {
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29 public:
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30 // phong model parameters
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31 Color diffuse; // amount of diffuse light scattering (per color channel)
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32 Color specular; // amount of specular light reflection (per color channel)
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33 float shininess; // higher shininess values -> more focused specular refl.
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34
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35 Color emission; // emissive light
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36
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37 // additional raytracing parameters
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38 float reflectivity; // range [0, 1]
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39 float transparency; // range [0, 1]
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40 float ior; // index of refraction
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41
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42 Texture *tex;
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43 Vector4 mega_rect; // tex coords for the megatexture
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44
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45 Material();
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46 Material(const Color &dcol, const Color &scol = Color(1.0, 1.0, 1.0), float spow = 60.0,
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47 float refl = 0.0, float refr = 0.0, float ior = 1.0);
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48 };
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49
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50 #endif // MATERIAL_H_
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