gpuray_glsl

annotate src/sphere.h @ 3:297dbc5080c4

cone intersection
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 09 Nov 2014 20:13:33 +0200
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nuclear@0 1 /*
nuclear@0 2 Simple introductory ray tracer
nuclear@0 3 Copyright (C) 2012 John Tsiombikas <nuclear@member.fsf.org>
nuclear@0 4
nuclear@0 5 This program is free software: you can redistribute it and/or modify
nuclear@0 6 it under the terms of the GNU General Public License as published by
nuclear@0 7 the Free Software Foundation, either version 3 of the License, or
nuclear@0 8 (at your option) any later version.
nuclear@0 9
nuclear@0 10 This program is distributed in the hope that it will be useful,
nuclear@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@0 13 GNU General Public License for more details.
nuclear@0 14
nuclear@0 15 You should have received a copy of the GNU General Public License
nuclear@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@0 17 */
nuclear@0 18 #ifndef SPHERE_H_
nuclear@0 19 #define SPHERE_H_
nuclear@0 20
nuclear@0 21 #include "vmath/vmath.h"
nuclear@0 22 #include "object.h"
nuclear@0 23
nuclear@0 24 class Sphere : public Object {
nuclear@0 25 public:
nuclear@0 26 Vector3 pos;
nuclear@0 27 float radius;
nuclear@0 28
nuclear@0 29 Sphere();
nuclear@0 30 Sphere(const Vector3 &pos, float rad);
nuclear@0 31
nuclear@0 32 bool intersect(const Ray &ray, HitPoint *pt) const;
nuclear@0 33 };
nuclear@0 34
nuclear@0 35 #endif // SPHERE_H_