gpmark

diff src/generate3d.cpp @ 0:5019d031b485

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 05 Jun 2013 22:33:37 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/generate3d.cpp	Wed Jun 05 22:33:37 2013 +0300
     1.3 @@ -0,0 +1,129 @@
     1.4 +#include <math.h>
     1.5 +#include <stdio.h>
     1.6 +#include <stdlib.h>
     1.7 +#include "engine3d.h"
     1.8 +#include "generate3d.h"
     1.9 +
    1.10 +unsigned char addtimes[MAXDATA];
    1.11 +
    1.12 +void CalcNorms(object3d *obj, int neg)
    1.13 +{
    1.14 +    vector3d v1,v2;
    1.15 +
    1.16 +    obj->normal = (vector3d*)malloc(obj->npls * sizeof(vector3d));
    1.17 +
    1.18 +    int i;
    1.19 +    for (i=0; i<obj->npls; i++)
    1.20 +    {
    1.21 +        v1.x = obj->point[obj->poly[i].p2].x - obj->point[obj->poly[i].p1].x;
    1.22 +        v1.y = obj->point[obj->poly[i].p2].y - obj->point[obj->poly[i].p1].y;
    1.23 +        v1.z = obj->point[obj->poly[i].p2].z - obj->point[obj->poly[i].p1].z;
    1.24 +
    1.25 +        v2.x = obj->point[obj->poly[i].p1].x - obj->point[obj->poly[i].p0].x;
    1.26 +        v2.y = obj->point[obj->poly[i].p1].y - obj->point[obj->poly[i].p0].y;
    1.27 +        v2.z = obj->point[obj->poly[i].p1].z - obj->point[obj->poly[i].p0].z;
    1.28 +
    1.29 +        obj->normal[i] = Normalize(CrossProduct(v1,v2));
    1.30 +        if (neg==1) obj->normal[i] = NegVec(obj->normal[i]);
    1.31 +    }
    1.32 +}
    1.33 +
    1.34 +void CalcPtNorms(object3d *obj)
    1.35 +{
    1.36 +    obj->pt_normal = (vector3d*)malloc(obj->npts * sizeof(vector3d));
    1.37 +
    1.38 +    int i;
    1.39 +    for (i=0; i<MAXDATA; i++)
    1.40 +        addtimes[i] = 0;
    1.41 +
    1.42 +    for (i=0; i<obj->npts; i++)
    1.43 +    {
    1.44 +        obj->pt_normal[i].x = 0;
    1.45 +        obj->pt_normal[i].y = 0;
    1.46 +        obj->pt_normal[i].z = 0;
    1.47 +    }
    1.48 +
    1.49 +    for (i=0; i<obj->npls; i++)
    1.50 +    {
    1.51 +        obj->pt_normal[obj->poly[i].p0].x += obj->normal[i].x;
    1.52 +        obj->pt_normal[obj->poly[i].p0].y += obj->normal[i].y;
    1.53 +        obj->pt_normal[obj->poly[i].p0].z += obj->normal[i].z;
    1.54 +        obj->pt_normal[obj->poly[i].p1].x += obj->normal[i].x;
    1.55 +        obj->pt_normal[obj->poly[i].p1].y += obj->normal[i].y;
    1.56 +        obj->pt_normal[obj->poly[i].p1].z += obj->normal[i].z;
    1.57 +        obj->pt_normal[obj->poly[i].p2].x += obj->normal[i].x;
    1.58 +        obj->pt_normal[obj->poly[i].p2].y += obj->normal[i].y;
    1.59 +        obj->pt_normal[obj->poly[i].p2].z += obj->normal[i].z;
    1.60 +        addtimes[obj->poly[i].p0]++;
    1.61 +        addtimes[obj->poly[i].p1]++;
    1.62 +        addtimes[obj->poly[i].p2]++;
    1.63 +    }
    1.64 +
    1.65 +    for (i=0; i<obj->npts; i++)
    1.66 +    {
    1.67 +        if (addtimes[i]!=0)
    1.68 +        {
    1.69 +            obj->pt_normal[i].x /= addtimes[i];
    1.70 +            obj->pt_normal[i].y /= addtimes[i]; 
    1.71 +            obj->pt_normal[i].z /= addtimes[i];
    1.72 +            obj->pt_normal[i] = Normalize(obj->pt_normal[i]);
    1.73 +        }
    1.74 +    }
    1.75 +}
    1.76 +
    1.77 +void ReversePolygonOrder(object3d *obj)
    1.78 +{
    1.79 +    int i, a, b, c;
    1.80 +    for (i=0; i<obj->npls; i++)
    1.81 +    {
    1.82 +        a = obj->poly[i].p0;
    1.83 +        b = obj->poly[i].p1;
    1.84 +        c = obj->poly[i].p2;
    1.85 +        obj->poly[i].p0 = c;
    1.86 +        obj->poly[i].p1 = b;
    1.87 +        obj->poly[i].p2 = a;
    1.88 +    }
    1.89 +}
    1.90 +
    1.91 +
    1.92 +void Load32bit3doFile(char* filename, object3d *obj, int neg, float stdiv)
    1.93 +{
    1.94 +	FILE *obj3d;
    1.95 +	obj3d=fopen(filename,"rb");
    1.96 +
    1.97 +	obj->npts=fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
    1.98 +	obj->nlns=fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
    1.99 +	obj->npls=fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
   1.100 +
   1.101 +    obj->point = (point3d*)malloc(obj->npts * sizeof(point3d));
   1.102 +    obj->line = (line2d*)malloc(obj->nlns * sizeof(line2d));
   1.103 +    obj->poly = (poly2d*)malloc(obj->npls * sizeof(poly2d));
   1.104 +
   1.105 +    int i;
   1.106 +	for (i=0; i<obj->npts; i++)
   1.107 +	{
   1.108 +		obj->point[i].x = (int)((fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24) - 65536)/stdiv);
   1.109 +		obj->point[i].y = (int)((fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24) - 65536)/stdiv);
   1.110 +		obj->point[i].z = (int)((fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24) - 65536)/stdiv);
   1.111 +		obj->point[i].c = 0xFFFFFF;
   1.112 +	}
   1.113 +
   1.114 +	for (i=0; i<obj->nlns; i++)
   1.115 +	{
   1.116 +        obj->line[i].p0 = fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
   1.117 +        obj->line[i].p1 = fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
   1.118 +        obj->line[i].c = 0xFFFFFF;
   1.119 +	}
   1.120 +
   1.121 +	for (i=0; i<obj->npls; i++)
   1.122 +	{
   1.123 +        obj->poly[i].p0 = fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
   1.124 +        obj->poly[i].p1 = fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
   1.125 +        obj->poly[i].p2 = fgetc(obj3d)+(fgetc(obj3d)<<8)+(fgetc(obj3d)<<16)+(fgetc(obj3d)<<24);
   1.126 +	}
   1.127 +
   1.128 +	fclose(obj3d);
   1.129 +
   1.130 +    CalcNorms(obj, neg);
   1.131 +    CalcPtNorms(obj);
   1.132 +}