goat3dgfx
changeset 17:f2da87b02fcd
fixes mostly visual studio stuff
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 01 Dec 2013 02:25:29 +0200 |
parents | f61cc1df533c |
children | 6f82b9b6d6c3 |
files | examples/cubemap/src/main.cc examples/examples.vsprop goat3dgfx.sln goat3dgfx.vcproj src/meshgen.cc |
diffstat | 5 files changed, 13 insertions(+), 6 deletions(-) [+] |
line diff
1.1 --- a/examples/cubemap/src/main.cc Sat Nov 30 20:53:26 2013 +0200 1.2 +++ b/examples/cubemap/src/main.cc Sun Dec 01 02:25:29 2013 +0200 1.3 @@ -4,6 +4,8 @@ 1.4 #include <goat3dgfx/goat3dgfx.h> 1.5 #include <vmath/vmath.h> 1.6 1.7 +using namespace goatgfx; 1.8 + 1.9 #define CUBEMAP_FILENAME "data/cubemap2.jpg" 1.10 1.11 static bool init();
2.1 --- a/examples/examples.vsprop Sat Nov 30 20:53:26 2013 +0200 2.2 +++ b/examples/examples.vsprop Sun Dec 01 02:25:29 2013 +0200 2.3 @@ -11,7 +11,7 @@ 2.4 /> 2.5 <Tool 2.6 Name="VCLinkerTool" 2.7 - AdditionalDependencies="goat3dgfx.lib opengl32.lib glut32.lib glew32.lib libimago2.lib libpng.lib zlib.lib jpeglib.lib libvmath.lib libanim.lib libpsys.lib" 2.8 + AdditionalDependencies="goat3dgfx.lib opengl32.lib glut32.lib glew32.lib libimago2.lib libpng.lib zlib.lib jpeglib.lib libvmath.lib libanim.lib libpsys.lib goat3d.lib" 2.9 AdditionalLibraryDirectories="$(SolutionDir)\usr\lib" 2.10 /> 2.11 </VisualStudioPropertySheet>
3.1 --- a/goat3dgfx.sln Sat Nov 30 20:53:26 2013 +0200 3.2 +++ b/goat3dgfx.sln Sun Dec 01 02:25:29 2013 +0200 3.3 @@ -8,6 +8,8 @@ 3.4 {251F8AFF-5A37-4F10-A519-C55C40E127AF} = {251F8AFF-5A37-4F10-A519-C55C40E127AF} 3.5 EndProjectSection 3.6 EndProject 3.7 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "viewscn", "examples\viewscn\viewscn.vcproj", "{7240C31B-8746-4816-AE13-BF0F75228411}" 3.8 +EndProject 3.9 Global 3.10 GlobalSection(SolutionConfigurationPlatforms) = preSolution 3.11 Debug|Win32 = Debug|Win32 3.12 @@ -22,6 +24,10 @@ 3.13 {21606BDB-5E01-45F3-9431-D5F4AF5F2CC0}.Debug|Win32.Build.0 = Debug|Win32 3.14 {21606BDB-5E01-45F3-9431-D5F4AF5F2CC0}.Release|Win32.ActiveCfg = Release|Win32 3.15 {21606BDB-5E01-45F3-9431-D5F4AF5F2CC0}.Release|Win32.Build.0 = Release|Win32 3.16 + {7240C31B-8746-4816-AE13-BF0F75228411}.Debug|Win32.ActiveCfg = Debug|Win32 3.17 + {7240C31B-8746-4816-AE13-BF0F75228411}.Debug|Win32.Build.0 = Debug|Win32 3.18 + {7240C31B-8746-4816-AE13-BF0F75228411}.Release|Win32.ActiveCfg = Release|Win32 3.19 + {7240C31B-8746-4816-AE13-BF0F75228411}.Release|Win32.Build.0 = Release|Win32 3.20 EndGlobalSection 3.21 GlobalSection(SolutionProperties) = preSolution 3.22 HideSolutionNode = FALSE
4.1 --- a/goat3dgfx.vcproj Sat Nov 30 20:53:26 2013 +0200 4.2 +++ b/goat3dgfx.vcproj Sun Dec 01 02:25:29 2013 +0200 4.3 @@ -85,7 +85,6 @@ 4.4 OutputDirectory="$(SolutionDir)$(ConfigurationName)" 4.5 IntermediateDirectory="$(ConfigurationName)" 4.6 ConfigurationType="4" 4.7 - InheritedPropertySheets=".\goat3dgfx.vsprops" 4.8 CharacterSet="2" 4.9 WholeProgramOptimization="1" 4.10 >
5.1 --- a/src/meshgen.cc Sat Nov 30 20:53:26 2013 +0200 5.2 +++ b/src/meshgen.cc Sun Dec 01 02:25:29 2013 +0200 5.3 @@ -16,7 +16,7 @@ 5.4 cos(theta) * sin(phi)); 5.5 } 5.6 5.7 -void gen_sphere(Mesh *mesh, float rad, int usub, int vsub, float urange, float vrange) 5.8 +void goatgfx::gen_sphere(Mesh *mesh, float rad, int usub, int vsub, float urange, float vrange) 5.9 { 5.10 if(usub < 4) usub = 4; 5.11 if(vsub < 2) vsub = 2; 5.12 @@ -78,7 +78,7 @@ 5.13 return Vector3(sin(theta), height, cos(theta)); 5.14 } 5.15 5.16 -void gen_cylinder(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub, float urange, float vrange) 5.17 +void goatgfx::gen_cylinder(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub, float urange, float vrange) 5.18 { 5.19 if(usub < 4) usub = 4; 5.20 if(vsub < 1) vsub = 1; 5.21 @@ -209,7 +209,7 @@ 5.22 return Vector3(sin(theta) * scale, y, cos(theta) * scale); 5.23 } 5.24 5.25 -void gen_cone(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub, float urange, float vrange) 5.26 +void goatgfx::gen_cone(Mesh *mesh, float rad, float height, int usub, int vsub, int capsub, float urange, float vrange) 5.27 { 5.28 if(usub < 4) usub = 4; 5.29 if(vsub < 1) vsub = 1; 5.30 @@ -324,7 +324,7 @@ 5.31 5.32 // -------- plane -------- 5.33 5.34 -void gen_plane(Mesh *mesh, float width, float height, int usub, int vsub) 5.35 +void goatgfx::gen_plane(Mesh *mesh, float width, float height, int usub, int vsub) 5.36 { 5.37 if(usub < 1) usub = 1; 5.38 if(vsub < 1) vsub = 1;