goat3dgfx
changeset 12:1868c5975f31
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author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sun, 24 Nov 2013 18:18:38 +0200 |
parents | d061fe1a31ec |
children | 25bf39105c82 |
files | Makefile.in configure src/camera.cc src/goat3dgfx.cc src/scene.cc src/scene.h |
diffstat | 6 files changed, 38 insertions(+), 7 deletions(-) [+] |
line diff
1.1 --- a/Makefile.in Sun Nov 24 14:00:14 2013 +0200 1.2 +++ b/Makefile.in Sun Nov 24 18:18:38 2013 +0200 1.3 @@ -23,6 +23,7 @@ 1.4 pic = -fPIC 1.5 endif 1.6 1.7 +inc = -Isrc -Isrc/vr 1.8 warn = -Wall 1.9 1.10 libs_ldflags = -limago -lanim -lpsys -lvmath
2.1 --- a/configure Sun Nov 24 14:00:14 2013 +0200 2.2 +++ b/configure Sun Nov 24 18:18:38 2013 +0200 2.3 @@ -183,7 +183,7 @@ 2.4 emit '#undef USE_VR' 2.5 fi 2.6 2.7 - emit '#endif /* GOAT3DGFX_CONFIG_H_ */' 2.8 + emit '#endif // GOAT3DGFX_CONFIG_H_' 2.9 } 2.10 2.11
3.1 --- a/src/camera.cc Sun Nov 24 14:00:14 2013 +0200 3.2 +++ b/src/camera.cc Sun Nov 24 18:18:38 2013 +0200 3.3 @@ -1,5 +1,6 @@ 3.4 #include "opengl.h" 3.5 #include "camera.h" 3.6 +#include "unistate.h" 3.7 #include "vr.h" 3.8 3.9 Camera::Camera() 3.10 @@ -37,12 +38,12 @@ 3.11 3.12 void Camera::use() const 3.13 { 3.14 - mult_matrix(matrix()); 3.15 + set_view_matrix(matrix()); 3.16 } 3.17 3.18 void Camera::use_inverse() const 3.19 { 3.20 - mult_matrix(inv_matrix()); 3.21 + set_view_matrix(inv_matrix()); 3.22 } 3.23 3.24 void Camera::input_move(float x, float y, float z)
4.1 --- a/src/goat3dgfx.cc Sun Nov 24 14:00:14 2013 +0200 4.2 +++ b/src/goat3dgfx.cc Sun Nov 24 18:18:38 2013 +0200 4.3 @@ -1,17 +1,17 @@ 4.4 #include "config.h" 4.5 -#include "goat3dgfx.h" 4.6 +#include "opengl.h" 4.7 #include "vr.h" 4.8 #include "logger.h" 4.9 4.10 bool init_goat_graphics() 4.11 { 4.12 - log_info("initializing goat3d graphics\n"); 4.13 + info_log("initializing goat3d graphics\n"); 4.14 4.15 glewInit(); 4.16 4.17 #ifdef USE_VR 4.18 - if(vr_init() == -1) { 4.19 - log_fatal("failed to initialize the VR system\n"); 4.20 + if(vr_init(VR_INIT_OCULUS) == -1) { 4.21 + fatal_log("failed to initialize the VR system\n"); 4.22 return false; 4.23 } 4.24 #endif
5.1 --- a/src/scene.cc Sun Nov 24 14:00:14 2013 +0200 5.2 +++ b/src/scene.cc Sun Nov 24 18:18:38 2013 +0200 5.3 @@ -1,5 +1,6 @@ 5.4 #include "scene.h" 5.5 #include "opengl.h" 5.6 +#include "goat3d.h" 5.7 5.8 Scene::~Scene() 5.9 { 5.10 @@ -24,6 +25,31 @@ 5.11 curves.clear(); 5.12 } 5.13 5.14 +bool Scene::load(const char *fname) 5.15 +{ 5.16 + goat3d *goat = goat3d_create(); 5.17 + if(!goat) { 5.18 + return false; 5.19 + } 5.20 + if(goat3d_load(goat, fname) == -1) { 5.21 + return false; 5.22 + } 5.23 + 5.24 + int num_meshes = goat3d_get_mesh_count(goat); 5.25 + for(int i=0; i<num_meshes; i++) { 5.26 + goat3d_mesh *gmesh = goat3d_get_mesh(goat, i); 5.27 + // TODO cont... 5.28 + } 5.29 + 5.30 + goat3d_free(goat); 5.31 + return true; 5.32 +} 5.33 + 5.34 +bool Scene::save(const char *fname) const 5.35 +{ 5.36 + return false; // TODO 5.37 +} 5.38 + 5.39 void Scene::draw(long msec) const 5.40 { 5.41 for(size_t i=0; i<objects.size(); i++) {