nuclear@0: #ifndef GFXUTIL_H_ nuclear@0: #define GFXUTIL_H_ nuclear@0: nuclear@0: #include nuclear@0: nuclear@15: namespace goatgfx { nuclear@15: nuclear@24: class Texture; nuclear@0: class ShaderProg; nuclear@0: nuclear@24: void draw_rect(const Vector3 &v1, const Vector3 &v2, Texture *tex = 0, ShaderProg *sdr = 0); nuclear@0: nuclear@15: } // namespace goatgfx nuclear@15: nuclear@0: #endif // GFXUTIL_H_