nuclear@10: #include "goat3dgfx.h" nuclear@10: nuclear@10: bool init_goat_graphics() nuclear@10: { nuclear@10: log_info("initializing goat3d graphics\n"); nuclear@10: nuclear@10: glewInit(); nuclear@10: nuclear@10: return true; nuclear@10: } nuclear@10: nuclear@10: void shutdown_goat_graphics() nuclear@10: { nuclear@10: }