nuclear@0: #ifndef GFXUTIL_H_ nuclear@0: #define GFXUTIL_H_ nuclear@0: nuclear@0: #include nuclear@0: nuclear@0: class Texture2D; nuclear@0: class ShaderProg; nuclear@0: nuclear@0: void draw_rect(const Vector3 &v1, const Vector3 &v2, Texture2D *tex = 0, ShaderProg *sdr = 0); nuclear@0: nuclear@0: #endif // GFXUTIL_H_