goat3dgfx

diff src/texture.h @ 24:dc5918c62a64

broken: converting to resman
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Mar 2014 22:04:29 +0200
parents 7d6b667821cf
children 253542d715f4
line diff
     1.1 --- a/src/texture.h	Tue Feb 25 23:47:48 2014 +0200
     1.2 +++ b/src/texture.h	Sat Mar 01 22:04:29 2014 +0200
     1.3 @@ -8,19 +8,32 @@
     1.4  
     1.5  class Image;
     1.6  
     1.7 +enum TextureType { TEX_2D, TEX_CUBE };
     1.8 +
     1.9  class Texture {
    1.10 -protected:
    1.11 +private:
    1.12  	unsigned int id;
    1.13  	unsigned int target;
    1.14  	unsigned int texfmt;
    1.15  	int sz[3];
    1.16 +	Image *img;
    1.17  
    1.18  	Texture(const Texture &tex) {}
    1.19  	Texture &operator =(const Texture &tex) { return *this; }
    1.20  
    1.21 +	void set_image_2d(const Image &img);
    1.22 +	bool set_image_cube(const Image &img, int idx);
    1.23 +	bool set_image_cube(const Image &img);
    1.24 +
    1.25 +	bool load_cube(const char *fname);
    1.26 +
    1.27 +	/* for loading multiple cubemap faces from a single image */
    1.28 +	bool set_cube_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
    1.29 +		unsigned int rotmask = 0);
    1.30 +
    1.31  public:
    1.32  	Texture();
    1.33 -	virtual ~Texture();
    1.34 +	~Texture();
    1.35  
    1.36  	void set_wrapping(unsigned int wrap);
    1.37  	void set_filtering(unsigned int filt);
    1.38 @@ -28,53 +41,30 @@
    1.39  
    1.40  	unsigned int get_format() const;
    1.41  
    1.42 -	virtual int get_size(int dim) const;
    1.43 +	int get_size(int dim) const;
    1.44  
    1.45 -	virtual void create(int xsz, int ysz, unsigned int ifmt = GL_RGBA) = 0;
    1.46 -	virtual void set_image(const Image &img, int idx = 0) = 0;
    1.47 +	void create(int xsz, int ysz, TextureType type = TEX_2D, unsigned int ifmt = GL_RGBA);
    1.48 +	void set_image(const Image &img, int idx = -1);
    1.49  
    1.50 -	virtual bool load(const char *fname) = 0;
    1.51 -	virtual bool save(const char *fname) const = 0;
    1.52 +	bool load(const char *fname);
    1.53  
    1.54 -	virtual unsigned int get_id() const;
    1.55 +	unsigned int get_id() const;
    1.56 +	TextureType get_type() const;
    1.57  
    1.58 -	virtual void bind(int tex_unit = 0) const;
    1.59 +	void bind(int tex_unit = 0) const;
    1.60 +
    1.61 +	friend class TextureSet;
    1.62  };
    1.63  
    1.64 -class Texture2D : public Texture {
    1.65 -public:
    1.66 -	Texture2D();
    1.67 -
    1.68 -	virtual void create(int xsz, int ysz, unsigned int ifmt = GL_RGBA);
    1.69 -	virtual void set_image(const Image &img, int idx = 0);
    1.70 -
    1.71 -	virtual bool load(const char *fname);
    1.72 -	virtual bool save(const char *fname) const;
    1.73 -};
    1.74 -
    1.75 -class TextureCube : public Texture {
    1.76 -private:
    1.77 -	bool load_multi(const Image &img, const float *xoffsets, const float *yoffsets, float sz,
    1.78 -		unsigned int rotmask = 0);
    1.79 -
    1.80 -public:
    1.81 -	TextureCube();
    1.82 -
    1.83 -	virtual void create(int xsz, int ysz, unsigned int ifmt = GL_RGBA);
    1.84 -	virtual void set_image(const Image &img, int idx = 0);
    1.85 -
    1.86 -	virtual bool load(const char *fname);
    1.87 -	virtual bool save(const char *fname) const;
    1.88 -};
    1.89 -
    1.90 -void set_texture(Texture *tex, int tunit = 0);
    1.91 -
    1.92 -/** loads a texture autodetecting whether it's a 2D texture or
    1.93 - * cubemap and creating the correct Texture subclass instance.
    1.94 - */
    1.95 -Texture *load_texture(const char *fname);
    1.96 +void bind_texture(Texture *tex, int tunit = 0);
    1.97  
    1.98  class TextureSet : public DataSet<Texture*> {
    1.99 +private:
   1.100 +	static Texture *create_tex();
   1.101 +	static bool load_tex(Texture *tex, const char *fname);
   1.102 +	static bool done_tex(Texture *tex);
   1.103 +	static void free_tex(Texture *tex);
   1.104 +
   1.105  public:
   1.106  	TextureSet();
   1.107  };